Save Mobius from impending doom from the nefarious Ashura and Dr. Eggman or thwart the plans of the Brotherhood of Metallix. This mod is based on a darker perspective of the Sonic the Hedgehog universe. This isn't a shooter like UT2004, you will have to find objects to use, solve puzzles, and interact with a number of NPC characters to progress through the story. New characters, old friends, new zones, new allies, new foes. Loved Sonic physics...

Report abuse ADR Tech Demo
Filename
ADRTechDemo.zip
Type
Demo
Author
Xaklse
Date
Jan 1st, 2008
Size
39.16mb (41,059,741 bytes)
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1,602 (3 today)
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Description

Ashura: Dark Reign Tech Demo Zipfile; installation instructions provided. Finally! Here you go! Enjoy it while it lasts because we are now going full throttle and rushing in to the full mod work! We hope the demo will be to your expectations and we say this: EXPECT ALOT MORE! Since we are still looking for members feel free to visit the forums and apply for a certain position that might be to your liking. We accept all help we can get! But for now, enjoy our work.

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ADR Tech Demo
Comments
l0k0
l0k0 Jan 2 2008, 3:42pm says:

Great. I'll post back later with feedback.

+1 vote     reply to comment
l0k0
l0k0 Jan 2 2008, 4:18pm says:

Alright. The look and feel is clearly there. The UI is gorgeous. Sonic's model and that of the enemies are well done too. The level design is also quite good. However, I got stuck relatively often, especially going up the cliff and going across the top of the waterfall. The camera distance text isn't really necessary either. I really liked the transition from island-to the caves-and then back into the forested area. Overall, this is outstanding, especially for a tech demo. The potential for the mod is staggering.

+1 vote     reply to comment
Xomiak
Xomiak Jan 5 2008, 7:42am says: Online

This is awesome. The graphics are close to official Sonic The Hedgehog 2006 (Sonic Next-Gen). You made a great works guys. I hope you will release the game as soon as possible. I cant wait! And I think all tech demo testers think the same.

+1 vote     reply to comment
Lethe95
Lethe95 Jan 8 2008, 8:45pm says:

I'm not sure if I just suck at the demo or what but I can't get past the door where you need to use the switch. Is this a problem or is it intended?

+1 vote     reply to comment
Dekrayzis
Dekrayzis Jan 9 2008, 4:11pm says:

check our forum for details on the gate.

+1 vote     reply to comment
Shadowfury333
Shadowfury333 Jan 11 2008, 2:01am says:

Great job on the mod, however, there still seem to be some issues.

1. Post-Hit Grace Period
In general with Sonic games, after Sonic is hit by an enemy, he is invulnerable for a couple seconds. This doesn't seem to exist here.

2. Homing attack
This works well, sometimes too well. I'm not sure how this was coded, but I seem to homing attack spikes, which is obviously not beneficial.

3. Shock Beam Crabs
I question the wisdom of giving an enemy a tracking hitscan attack, since it seems unavoidable, and thus frustrating.

4. Collision Issues
In some rock outcrops (i.e. the outcrop to the left after the first loop) there is a weird collision problem where one gets stuck between the rocks but can't get out. Probably just a BlockingVolume that was slightly misplaced.

This is all I've found so far. It is late here and I'm not really feeling like trying several times to get through this thing right now.

+1 vote     reply to comment
ultimatemale420
ultimatemale420 Jan 20 2008, 9:31am says:

"3. Shock Beam Crabs
I question the wisdom of giving an enemy a tracking hitscan attack, since it seems unavoidable, and thus frustrating."

this is actually a cool feature an pehaps should only be included in the hard mode version of the game an definatly taken out of easy mode
an perhaps only appears at the end of normal mode

+1 vote     reply to comment
Davideee
Davideee Jan 25 2008, 10:41pm says:

Awesome demo! I agree with some of the issues that Shadowfury333 wrote.
Except the homing attack, it doesn't seem as accurate as I was hoping.

A few other things I don't think were mentioned here,

- The springs in the first level leading to the extra life seem to be a little off course.

- The volume for the audio track on the voices are kinda low. There's no option in the sound menu to raise it without also raising the sound effects.

- Going uphill seems to make Sonic a little slower than necessary, getting out of that river can be hard at times because of this.

- It would look cool if during the spindash it had the same bent oval appearance it's had in recent games. That would definitely make it feel like a sonic game.

- Running on water! That would be sweet if you guys had that in the game.

- Could use a screeching sfx and animation for when you want to slow down quickly.

+1 vote     reply to comment
Xaklse
Xaklse Jan 26 2008, 6:28am says:

Thanks for all feedback people.

Shadowfury333 posted the same things at ADR forums -answered there.

"The springs in the first level leading to the extra life seem to be a little off course."
It's an extra life, so you have to win it.

"I got stuck relatively often, especially going up the cliff and going across the top of the waterfall."
"The volume for the audio track on the voices are kinda low. There's no option in the sound menu to raise it without also raising the sound effects."
"Going uphill seems to make Sonic a little slower than necessary, getting out of that river can be hard at times because of this."
Fixed.

"It would look cool if during the spindash it had the same bent oval appearance it's had in recent games. That would definitely make it feel like a sonic game."
We want to redo the spinball thing.

"Running on water! That would be sweet if you guys had that in the game."
It's in our plans.

"Could use a screeching sfx and animation for when you want to slow down quickly."
I might find a solution for this.

+1 vote     reply to comment
tronoid
tronoid Feb 11 2008, 3:59am says:

I tried to run the mod, but everytime this error message appears :

"Failed to enter ADRIntro.ut2: Can't find file 'ADRIntro.ut2'

History: UGameEngine::Init <- InitEngine"

please help :(

+1 vote     reply to comment
Xaklse
Xaklse Feb 11 2008, 11:37am says:

You probably didn't put the mod where it should be, or you don't have the ECE Bonus Pack installed.

+1 vote     reply to comment
tronoid
tronoid Feb 11 2008, 11:56am says:

I put it on the UT 2004 file like said in the read me file.

what is the ECE bonus Pack ? :/

+1 vote     reply to comment
Xaklse
Xaklse Feb 12 2008, 11:22am says:

Editor's Choice Edition Bonus Pack. Download the v1.1

+1 vote     reply to comment
peterskywalker
peterskywalker Mar 4 2008, 10:40pm says:

This is a great tech demo with few errors.

- Homing attack is coded well, (You don't home onto spikes, but you home onto springs, enemies, and items).

- Rings are used well (pretty good physics engine + you can pick them up again)

- Spindash codded while running and while standing still

- enemies are challenging and you need to focus on them to destroy them

-enemies are based on old sonic games

-Includes a fun difficult boos (i still can't beat him) Only problem is the room is a little dark.

- great graphics and sound!

+1 vote     reply to comment
escalade
escalade Mar 12 2008, 11:51pm says:

please sum1 make a Blaze the Cat model, and send it to my email address

jake_is_queef@hotmail.com

0 votes     reply to comment
impath
impath 15hours 56mins ago says:

how do you open the game to play it

+1 vote     reply to comment
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Related Mods
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