Red Orchestra is the award winning state of the art total conversion that pits players in scale combat of the most intense and grueling warfare in history; the Eastern Front conflict of World War II. Real missions set in real scale settings -- from elite tactical units vieing for control of strategic industrial assets in close quarter combat, to brutal heavy infantry assaults and bayonet charges to take tactical objectives, to heavy mechanized armor units battling for strategic control of entire cities in blistering exchanges of fire power -- Red Orchestra delivers unprecedented tactical realism of in epic scope -- on a human scale...
What is your mod about and what do you think caused it to win this award? Red Orchestra is a combined arms combat simulation set on the Eastern Front of World War Two. Our goal is quite simple, to create the most realistic and immersive simulation of ground combat ever created. The answer to that is
Posted by BlueWolf72 on Jan 22nd, 2005 digg this super bookmark
Red Orchestra is a combined arms combat simulation set on the Eastern Front of World War Two. Our goal is quite simple, to create the most realistic and immersive simulation of ground combat ever created. The answer to that is the same reason why we have been so successful so far. We want to reinvent the way people play first person shooters, and we have been uncompromising in that goal. I like to think of Red Orchestra as IL2-Sturmovic on the ground. We are reinventing the war-based FPS , much like IL2 reinvented and reinvigorated the combat flight sim.
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RO is good, but lately it seems like they've become more arrogant about it. Maybe they should be, I don't know. That's just how I percieve it. They've done a great job though of course.
Apparently I'm banned from fragfiles for a hacking attempt...
Didnt attempt to hack anything though.
modfiles rocks some socks
Our ban list is only about 10 IPs, however since roger's cable spreads out IP's over about 500 people, it's very likely that you're banned because of some annoying little kid =)
<b>The answer to that is the same reason why we have been so successful so far. We want to reinvent the way people play first person shooters, and we have been uncompromising in that goal. I like to think of Red Orchestra as IL2-Sturmovic on the ground. We are reinventing the war-based FPS , much like IL2 reinvented and reinvigorated the combat flight sim.</b>
SORRY, you cant!.
You need to enginecode to do that. The reasons:
- "the way people play first person shooters" its builin on the netcode!!
- "the way people play first person shooters" already work, and other options cause vomits. This is for real, If anyone need a proff, I can provide a Quake engine edited, so the view angle is affected by weapon recall and damage recall. Its imposible to play, but much more realistic. FPS games are GAMES. Can't be more real for a reason.
- You lie. RO still use lots of ideas from the general FPS games. Its really need a revolution, but RO its still evolutive, not revolutive.
My score: 8/10. Excelent mod, but not what you target.
Tei has it right!
Ironsights are not revolutionary.
Flag/area capturing is not revolutionary.
Vehicles are not revolutionary.
Artillary is not revolutionary.
Large maps are not revolutionary.
These have all been done before, while RO does them well... I don't think proclaiming the game to be revolutionary is legit at this stage.
The FPS-RTS mix was revolutionary. Natural-Selection was revolutionary as far as HL mods go.
Red Orchestra is the DoD of next gen engines.
it was the first GOOD ww2 mod, that had ragdoll.
UT2004 is not next-gen, good, but not next-generation. Unreal Engine 3 is next-generation.