Zombie Master 1.1.2 to 1.1.3 Patch - Linux Dedicated Server
Jul 25, 2007 Patch 0 commentsZombie Master 1.1.2 to 1.1.3 Linux patch
Zombie Master In Short
Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.
To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
Features
Human team:
* A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more
* A number of challenging objectives that encourage players to team up and work together
* The ability to interact with the environment to build barricades and carry objects
Zombie Master:
* Real Time Strategy gameplay; create and command your own undead horde
* A wide variation of zombie units encourages the ZM to adopt complex tactics
* Environmental "manipulates" allow the ZM to interact with the world in devilish ways
* Mysterious powers let the ZM manifest his power in a more direct fashion... for a price
0 comments by Angry_Lawyer on Jul 25th, 2007 digg this super bookmark
Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs.
- [Fix] "Wall-running" exploit
- [Fix] Spamming Roundrestart causes the round to never restart
- [feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Fix] VGUI screens crash the game
- [Fix] Squad selecting crashes if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Feature] Dump a player name to the console when an explosive barrel is shot
- [Fix] respawn_entities can be called by anyone and crashes a server
- [Fix] Console commands can bypass limited spawns
- [Fix] Trigger_playercount seems broken
- [Fix] Spawning 5 zombies when they won't fit in the zombie cap deducts resources without spawning all five
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
We've also had repeated incidents of players impersonating developers. Please be aware that if a developer is in a VAC-secured server, he'll probably have a purple name. Never give account details or passwords to anyone, not even us.
Enjoy the fixes, and pray that more bugs don't delay 1.2.0 any further.
Moddb.com - 1.1.2 to 1.1.3 patch installer.
Moddb.com - Patch for Linux servers
Moddb.com - Full Linux server release
-Angry Lawyer
Zombie Master 1.1.2 to 1.1.3 Linux patch
Full Linux files for Zombie Master 1.1.3
Full Installer for the Zombie Master mod.
Gameplay video of Zombie Master, as through the eyes of the Zombie Master, and of one of the players.
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this is old, but is still awesome as always ;)
I just love being the zombie master. Way better than being a plain zombie.
is this still being updated?
Well there's two dudes working on this, so not much is happening, at all.
You should go to zombiemaster.org and check out the forums, they have some skins that will keep you intresed for a while.
Thought it was dead...
This is just another case of a mod not being updated well here on ModDB, but their own website/forums are very active. An actual patch has not been released, but this mod is certainly not dead. I do fear that the next patch, after all these months of waiting, will simply add a few weapons and fix some bugs.
When I first played this mod, I imagined that it was an early alpha test version, and a "real" version of the game would be made once they figured out the mechanics. Sadly, the "test alpha" I thought I was playing was the actual game, or at least it could be if they release whole new version. The updates are few and far between.
jeez update taken long cant wait tho. wish zp and zm combined into 1
Do you need Half Life 2 Death match for this?
Nope just hl2
A great mod people, but you (ZM Staff) should make a properly animation for the fists like Synergy has :)