Announcing Final Front: Iris Offensive for Red Alert 3! Formerly exclusively for Star Wars: Empire at War, the Final Front team has decided that the time has come to move on to the power of Red Alert 3. We have not totally abandoned Empire at War - at least, not yet. Details are still being worked out in this regard.

With the Red Alert 3 Engine, we have the power to go where no mod could go before on EAW. As we go about building the mod though, we are going to strive to bring good features from EAW over to Red Alert 3. 

Final Front: Iris Offensive is a 3D RTS mod, set in the Stargate universe. Experience battles as never before, with stunning visuals and realistic battle control. There are two paths to take: You can conquer and enslave the Galaxy as the Goa'uld, or fight for freedom with the Tau'ri and their allies. Which way will you turn? The choice is yours.

Now hiring for all positions! We are looking for people who can help us make this mod a reality, from 3D animating, modeling, rigging, textures, and coding. If you are able to help, apply today!

We welcome the C&C community to our mod and forums. Go register and post on our forums, and help make this one of the biggest RA3 mods out there.

-Final Front: Iris Offensive Mod Leader
-Me24

-Final Front: Iris Offensive Co-Mod Leader
-rm5248 

Irisoffensive.net
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0 comments by rm5248 on Feb 13th, 2007 digg this super bookmark


Hey guys, we've got some new stuff for you. Head on over to the image gallery to see it. We're also going to do updates every week on Tuesdays on the main site. So, you can get information about the mod on a regular basis! Remember, our homepage is Eaw.finalfront.net

Comments  (70 - 80 of 111)
cclark777
cclark777 Jul 23 2007, 11:13pm says:

heck its stargate ill play them both

+1 vote     reply to comment
rm5248
rm5248 Jul 25 2007, 9:11pm says:

Thanks for the input on the fighters. :) All of our models have fewer faces than the ships in EAW, so that the mod should run better on computers that have a hard time playing regular EAW. The use of fighters will be tested. If possible, we may have the ships spawn fighters as some sort of special ability, like the AT-AT's 'deploy stormtroopers' ability. Does anybody have any thoughts on this? Or should we just follow the EAW model and have fighters deploy automatically from a hangar on the ship?

+1 vote     reply to comment
Flurn
Flurn Jul 31 2007, 4:25am says:

And one more thing, it's not about the variety of ships, because everyone just chooses their favorites and concentrates on them, it's about the quality which I trust there will be a shitload.

+1 vote     reply to comment
Flurn
Flurn Jul 31 2007, 4:23am says:

Well, it's Stargate we're talking about here, and I think what everyone is thrilled about is having stargate style spacecombat, which involves mostly big ships and fighters. But one idea for bombers could be using the Al'kesh for a goa'uld bomber. One al'kesh is easily the equivalent of a bomber squadron and it would be cooler, at least in my opinion. For the tau'ri, I read in your tech tree that you have slammers on 302, so isn't that kinda like a bomber already?

+1 vote     reply to comment
Flurn
Flurn Jul 23 2007, 10:09am says:

This mod is looking so great that I ask you, no, I beg you to avoid the most common problem wit EAW and FOC mods: Too much fighters. Because 1) They cause major lag 2) Make space battles messy 3) They aren't really that prominent in the series.

+1 vote     reply to comment
Flurn
Flurn Jul 26 2007, 6:42am says:

I think that at least tau'ri ships should have the spawn ability. It makes the gameplay more tactical as you can penetrate the enemy's fighter defense with a heavier craft and then launch the fighters. With goa'ulds it's not so important, because the ha'taks are said to have dozens of death gliders, but the 303's accommodate only 8 302's and the 304's twice that.
While I'm at it I might as well ask whether you're going to add bombers? I personally don't see any need for them, as they're not in the series. Except for the Al'kesh, which is completely different from what EAW offers.
I really appreciate you keeping a dialogue open with us and checking what we'd like to see in the mod.

+1 vote     reply to comment
KypDurron
KypDurron Jul 26 2007, 5:31am says:

For ha'tak vessels you should have automatic spawn and the same for the x 303 so they spawn f 302's automatically but the bc-304 and the daedelus should have the ability to spawn

+1 vote     reply to comment
Robsth
Robsth Jul 15 2007, 10:58am says:

Well okay , i must say yeah ppl please do not compair our mod with that other mod as there is realy no point.
i meen if you dont like their mod later when ours is out you can play ours and if you dont like our mod well play theirs :) or play both ,i really dont care.
We try to do our best and im sure they try to do their best.
There is no war between our mods .
Thanks to that other mods member for posting about that here also.

Now back to our mod , as for sizing the ships .
Well im sure we will try to make the sizes as reall as posible so there will be alot of resizing done throughout the mod and its beta testing.

+1 vote     reply to comment
KypDurron
KypDurron Jul 13 2007, 4:40am says:

Can you make the Daedelus and the rest of the Bc-304s as big as they were in the series ie bigger than hatak vessels and half the size of an o'neill class ship

+1 vote     reply to comment
rm5248
rm5248 Jul 10 2007, 10:38am says:

The size of the ships will be changed over the course of making the mod; there is not a set size yet.

+1 vote     reply to comment
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