DIPRIP vehicle scripts 2008.06.19
Jun 20, 2008 Patch 2 commentsNew vehicle physics scripts. They improve handling response time compared to the 1.0 demo build. They work only server side so they must be placed on...
D.I.P.R.I.P. is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system.
Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.
6 comments by Pacanusmaxus on Nov 28th, 2007 digg this super bookmark
| It has been a while since we posted any news. Today we wanted to show a bunch of images with our new cars. Below you can see the hi-poly versions of the "Chaos 126p" and the "Bloody Mermaid". The Mermaid is a creation of Damian (Zuber) and is still "work in progress" so be sure to post some feedback. | ||
| Additionally we have a low poly (12K) textured version of the Chaos126p. The skins are still work in progress but already there is a dispute amongst our team which one fits better. We would be happy to hear your comments about them. There is a poll on our forums where you can vote for one of them. | ||
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New vehicle physics scripts. They improve handling response time compared to the 1.0 demo build. They work only server side so they must be placed on...
This is the D.I.P.R.I.P. Demo launch trailer in 720p.
This is the DIPRIP Demo v1.0.0 Windows Dedicated Server package. It contains all files necessary to run a Windows Dedicated server. IMPORTANT - WARNING!...
This is the DIPRIP Demo v1.0.0 Full Client installer.
We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.
We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.
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This mod looks awesome! Just please tell me that the in-game background music won't be similar to the background music for the trailer. D:
that looks fantastic!!! *waits for release
oh come on - release release release - i want this mod
You guys are doing excellent work, need a mapper? :P
damnit after that video ahhh thats the second time i changed my pants!
U are making good vehicles in the source engine ...hoooray!!
nope....but the best for sure
I think you guys are the first to make a racing mod for a FPS
When it comes to vehicle coding in HL2 indeed there is a problem. Basically a huge part of the vehicle physics is hidden in the Source Engine and thus modders don't have access to that. This makes vehicle prediction very difficult to perform.
We have achieved that partially but its not perfect. Some of the variables remain hidden and this makes that the prediction is not so good as for the regular player. Either way we want to have our own fully customizable car physics which we understand in 100% so we are writing it from scratch. When we have that making the vehicle prediction will be fairly easy.
Fantastic video, this mod looks so bloody fun, can't wait.