D.I.P.R.I.P. is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system.

Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.

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Blog RSS Feed Report abuse Latest News: D.I.P.R.I.P. - introducing 2 new vehicles

6 comments by Pacanusmaxus on Nov 28th, 2007 digg this super bookmark










It has been a while since we posted any news. Today we wanted to show a bunch of images with our new cars. Below you can see the hi-poly versions of the "Chaos 126p" and the "Bloody Mermaid". The Mermaid is a creation of Damian (Zuber) and is still "work in progress" so be sure to post some feedback.
 
 
Additionally we have a low poly (12K) textured version of the Chaos126p. The skins are still work in progress but already there is a dispute amongst our team which one fits better. We would be happy to hear your comments about them. There is a poll on our forums where you can vote for one of them.
 
 

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DIPRIP vehicle scripts 2008.06.19

DIPRIP vehicle scripts 2008.06.19

Jun 20, 2008 Patch 2 comments

New vehicle physics scripts. They improve handling response time compared to the 1.0 demo build. They work only server side so they must be placed on...

DIPRIP Launch Trailer HD

DIPRIP Launch Trailer HD

Mar 11, 2008 Trailers 3 comments

This is the D.I.P.R.I.P. Demo launch trailer in 720p.

DIPRIP v1.0.0 Win Server

DIPRIP v1.0.0 Win Server

Mar 07, 2008 Server 2 comments

This is the DIPRIP Demo v1.0.0 Windows Dedicated Server package. It contains all files necessary to run a Windows Dedicated server. IMPORTANT - WARNING!...

DIPRIP Demo v1.0

DIPRIP Demo v1.0

Mar 07, 2008 Demo 18 comments

This is the DIPRIP Demo v1.0.0 Full Client installer.

DIPRIP Gameplay Trailer 640x360

DIPRIP Gameplay Trailer 640x360

Oct 19, 2007 Movies 0 comments

We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.

DIPRIP Gameplay Trailer HD

DIPRIP Gameplay Trailer HD

Oct 19, 2007 Movies 1 comment

We are proud to present a new gameplay trailer featuring the Hedgehog in motion and new explosion effects.

Comments  (70 - 80 of 128)
MagnusMastah
MagnusMastah Dec 29 2007, 4:17pm says:

This mod looks awesome! Just please tell me that the in-game background music won't be similar to the background music for the trailer. D:

+1 vote     reply to comment
Dezartfox
Dezartfox Dec 26 2007, 4:06pm says:

that looks fantastic!!! *waits for release

+1 vote     reply to comment
hypesystem
hypesystem Dec 7 2007, 4:09pm says:

oh come on - release release release - i want this mod

+1 vote     reply to comment
Rhizobium
Rhizobium Nov 17 2007, 6:30pm says:

You guys are doing excellent work, need a mapper? :P

+1 vote     reply to comment
Master1742
Master1742 Oct 25 2007, 11:55am says:

damnit after that video ahhh thats the second time i changed my pants!

+1 vote     reply to comment
drnco_man
drnco_man Oct 22 2007, 11:27pm says:

U are making good vehicles in the source engine ...hoooray!!

+1 vote     reply to comment
cololi
cololi Oct 22 2007, 1:51pm says:

nope....but the best for sure

+1 vote     reply to comment
Williamtheconquer
Williamtheconquer Oct 22 2007, 1:27pm says:

I think you guys are the first to make a racing mod for a FPS

+1 vote     reply to comment
Pacanusmaxus
Pacanusmaxus Oct 22 2007, 1:17pm says:

When it comes to vehicle coding in HL2 indeed there is a problem. Basically a huge part of the vehicle physics is hidden in the Source Engine and thus modders don't have access to that. This makes vehicle prediction very difficult to perform.

We have achieved that partially but its not perfect. Some of the variables remain hidden and this makes that the prediction is not so good as for the regular player. Either way we want to have our own fully customizable car physics which we understand in 100% so we are writing it from scratch. When we have that making the vehicle prediction will be fairly easy.

+1 vote     reply to comment
PiNwOrM45
PiNwOrM45 Oct 22 2007, 12:39pm says:

Fantastic video, this mod looks so bloody fun, can't wait.

+1 vote     reply to comment
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Platform
PC
Developer
Exor Studios
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Diprip.com
Release Date
Released Mar 7, 2008
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Car Combat
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War
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