Doom 3 1.3.1 MacOS (Intel & PowerPC)
Sep 15, 2007 Patch 0 commentsDoom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Into Cerberon aims to bring the gameplay of the definitive 6-degrees-of-freedom game, Descent, into the industrial gloom of Doom 3.
Fly around the interiors of mines, refineries, research centres, and other industro-technical environments with full six degrees of freedom control: roll, tilt, yaw, and slide in all directions. Battle with your friends in pitch-black tunnels in the multiplayer action, or take on robots infected with a terrible nanovirus plague in the singleplayer campaign. An array of powerful weapons are at your command; from the humble lasers (not so humble once upgraded) and mundane concussion misssile to the fantastic Fusion Cannon and tremendous Mega Missile. Awe your foes as electric bolts leap from your ElectroHull, or give new meaning to the phrase "bad sunburn" with the insidious UV-8 Ultraviolet Emitter. Feel the kickback of the powerful AutoCannon as it hammers your target, or the heat from the Flamethrower as it fries armour plate like chicken wings. Pummel enemies with the Hephasestus Cannon, and melt what's left with the Plasma Cannon.
Featuring claustrophobic environments and gut-wrenching action, with enemies coming at you from every which way, Into Cerberon will scare you like Doom 3 couldn't. Hide in the shadows if you're afraid, or run and gun if you can aim. Turn on your headlights to see, but be aware that they make you more visible, too.
Into Cerberon will alter your perceptions of multiplayer DM. Think all those frags you racked up mean you won the match? Think again. In "Meltdown" mode, dead men collect no rewards - you must escape the mine before the reactor blows to make it to the winner's circle.
We recommend keeping a fresh pair of pants handy. Fire up your afterburners, check your quad lasers, and prepare to descend... Into Cerberon.
2 comments by HeXetic on May 21st, 2006 digg this super bookmark
The Into Cerberon Team is proud to present Into Cerberon 0.0.2, code-named "Copper". This second release gathers up a big round of bugfixes and enhancements, as well as a completely new map in the form of Spectre's "ic_mine". This edition also fully supports Linux, Windows, and Mac boxes, so there's no waiting for penguins or fruits. Go download Into Cerberon 0.0.2 today!
But maybe you don't own Doom 3? Or you don't have it handy and are wondering if it's worth the effort to pull it out of your games drawer, dust it off, and install it again? No problem. Last week we released a little trailer for 0.0.2 that showcases the new ic_mine map and the 6DOF gameplay of Into Cerberon.
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Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note...
Into Cerberon 003a is a minor update to IC 003 that brings: Support for the Doom 3 1.3.1 patch enabling all platforms to play with each other (Windows,...
Into Cerberon 0.0.3 brings a number of improvements on top of IC 002, including: Tri-Chording "Catch-free" movement model Collision damage &...
Version 0.0.2 of the Into Cerberon mod, codenamed "Copper". This release ups the ante on 0.0.1 by including a brand-new map (Spectre's...
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Descent, a game I have not played in ages, is being modernized! It's only recently I have been re-discovering Descent and the small, but still kicing community. I would love to help, but at most, I could only test or some sound stuff :(
Finally a real reason to upgrade my box and buy id´s tech demo called doom 3 ;)
It´s great there´s someone bringing this wonderful game back to life.
And the screenshots look very descent (heh)..
I´m sure you will make many people very happy :D
Can't wait for this mod to complete, I have been playing Descent since I was of the age 6. I have experience in sound arts, so just say if you need some help with sounds. i can also translate menus and text into German if also needed :3
I haven't really looked into this yet but while it appears that joystick support of some kind is built into the Doom 3 engine, it may not be enabled or activated or whatever and IC may have to be keyboard & mouse only.
Exotic stuff like SpaceOrbs will function only as joysticks. The code for obtaining input from the user is not available for modding in the doom 3 engine - it's part of the core EXE and not the game DLL.
Btw: Ive got a SpaceOrb 360, so if you get other pheriperals working with the D3 engine, i can test the 6DoF controls with a REAL 6DoF controller :)
Ive been toying with the idea to get some people together to make a Descent mod for the D3 engine for over a year. I see someone else actually has managed to get started on it :) Impressive!
Best of luck to ya!
Btw: Wouldnt it be better to make it for Quake 4? Ive heard the netcode is better....
Behold, The Place That Was Empty is empty no more.
And there was much rejoicing.
This is a place of great emptiness, the absence of written words echo within my empty skull like angry angry things eating my brain.