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Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
There are a few Gameplay modes available now!
Story Mode!
Adventure through the eyes of a mischievious and powerful outcast who uses his powers to pirate treasures from hard-to-get places and people, but a new race arrives to his world with lots of things he plans to take for himself, and meets heavy resistance along his journey.
Classic Mode!
A Tetris Similar mode that involves rotating and moving large floating blocks to move the player from start to finish without falling off or getting killed. Easier to describe than it really is! This mode is just for fun, the puzzles are easy to create so there will be many to try.
Challenge Mode!
All of the absurdly difficult and retardedly rediculous puzzles scrapped from the other modes will end up in this category. A lot of crazy and incredibly advanced stuff is possible using the features available in this mod. This mode is designed to make you angry.
0 comments by Rimrook on Nov 26th, 2007
With the advent of new features and a higher resolution of graphics, as well as new monsters and characters, the mod is beginning to refine into a shape that is distinct enough to scream "This is 6D!" But as far as the work goes, more of it is required, and very few details are being spared from the project since the amount of quality being poured delicately into the mod, exempting the details harms the potency of this mod's overall feel.
So ontop of the multitude of cool effects and side stuff I wouldn't normally consider, the coding part is to be finished hopefully by the end of the year 2007. Which leads light into a final demo before the rest of the mod is completed. Much has been added, and much of it.
My extremely talented coder has implemented several new elements and features to the Goldsource engine that this should be deemed Spirit 1.6, but its not. A wealth of new tools is available to accomadate the new features. So mapping will be quick and painless, and much of it is designed for mappers who decide to use this mod as a base for their own after it comes out.
6D's current progress is an estimate of 32.7% based on completed tasks and finished assets.
As far as the media that had been posted in the downloads section, the game has changed far from those examples. However, a seperate game mode will be added so you can't forget about wondering how the classic 6D puzzles were like, just for fun. Plus with the newer features available, the classic puzzles will be exactly what the first thesis of the project once was. Like hitting two stones with one bird, or so they say.
Stay Faithful.
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**** triple post. The music was fanastic by the way. I loved how it kept playing even if you died and reloaded. It was great puzzle music though.
I can't remember all of them. I remember the most prominent one would be: When you crouch on some of the rotatable objects, you stay crouched. You need to jump to get out of it. IT's not because of crouch toggle though.
Another one, not so much a glitch but an annoyance. Is that the fall is way too long. There is quite the wait before you die. Not one time, but when you keep dieying. Yeah. Oh, I wish I could remember more. Oh and this I'm not sure how you are to change. But um. when I started, I went to training room instead of easy (I have the steam version) and it took me straight to the level. While with the video, there was a gate room or something. That wasn't a big thing though.
Also, is that all the surfing in there? I guess I just couldn't figure out the puzzle then. Oh wait... now I get it.
Oh I forgot to mention. That level with the crazy topsy turvyness(4). That was crazy.