Use your Telekinesis to manipulate your environment to solve puzzles throughout a proving ground designed to test your skill, patience, and logic.
I've reached a problem that is crippling some areas of development far as new models go. The problem consists of making monsters that walk across the ground function properly...
Posted by Rimrook on Mar 12th, 2008 digg this super bookmark
I've been capable of smoothing over the bumps the best I can. However, the premise that constructing this mod on the HL1 Goldsource engine has indefinite benefits. The content it easy to make and the process is streamlined over time. However, it is also very old! The only downside is the fact that there is a lack of tools. Seems like there are tons of them, I know, but not for the right stuff. I've reached a problem that is crippling some areas of development far as new models go. The problem consists of making monsters that walk across the ground function properly. Swimming and Flying monsters work fine for me.
If anyone has any experience creating HL1 models from scratch or replacements for monsters like Headcrabs, Human Grunts, etc, please contact me if you would like the help the 6D effort. If you have utilities that work with Max 7 or an updated version of the compiling tools I may not have, please leave a comment with a link to the hosted file with/or any information I may need to know about making working models.
The project features a replacement for the Human Grunts and the Human Assassins which are both already designed in concept as well as a Gargantua replacement.
We would appreciate the help greatly, you would be working with an elite team of 2 (3 counting you).
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I really want this mod released... but... ermm... You need help as I can see but... ermm... What do you need exactly? Modellers, codders and such? You should make a list of what you need... And you need help in code? I can help you in a few ways. I can't stick into your project but I've some experience in HL and C++, so, contact me if you want.
Cheers!