This mod works ONLY in the STEAM version of Half-Life 1. Running. It feels like it's the only thing you've ever done. Run. Ran. Fled. But who could blame you? It started with the flu, or some sort of strange cold. That shit doesn't matter now. What matters is the fact that zombies, and strange monsters, and god knows WHAT else are out there. Better yet, they're right behind you. Kill them? Fat chance. The only gun you've seen in a good amount of time ran out of ammo hours ago, and that rusty old pipe in your hands doesn't look like any zombie killer you've ever seen. Finally, you see something that looks safe. Its an old Inn, the kind you'd see on the side of the road while driving down an interstate. You seem to have traveled from the city a bit, and the door to the main building is open. As you draw closer, and closer, it shuts! Suddenly, the entire situation seems ten times worse. From all around, zombies are swarming over you. You bring the pipe...
This is the mapping .fgd file for creating custom maps for Resident Evil: Cold Blood Beta 2. A description of the new entities is contained inside the zip in a .txt file. Like the mod, this fgd is still a beta, so it may be a little rough around the edges. However, it does work and was used for the official maps of RE:CB. (Built in Valve Hammer Editor 3.4 and 3.5)
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Um. Ok? Still no Vista patch? What?
*Face in hands*
The Vista patch came out a WEEK ago.
All you need to do is look very slightly and you'll find it.
Moddb.com
Is there another program i will need to run this mapmaker? I saw you mention Valve Hammer Editor, will i need that?
Yep, you'll need Valve Hammer Editor or similar. An .fgd is a text file, specific to each mod, that tells the map-making program which entities (weapons, monsters etc) that the mod uses, and which parameters each entity is compatible with (for instance, one of the parameters for the crawling zombies decides whether or not they have legs)
Some good mapping tutorials can be found here:
Twhl.co.za
Collective.valve-erc.com
Can you tell me everything i need to put in the game configurations and the textures tabs in order to create a map for RE:CB, would appreciate it.
No, I can't. The configurations are different for people's PCs.
Here's a basic tutorial for setting it up:
Home.comcast.net
When i use a player model for one of the entities it sinks into the ground up to its waist and do you know what i would have to do to the model in order to fix this?
Yes. This is because player's animations are submerged half in the floor for a certain reason. To fix this, you can either decompile the player model, change the animations so the feet on the ground or you can change the entity model to a monster_generic or monster_generic_dead and using the "Player Model" flag to fix it.
Hey I like the game, and I decided to play around with making some maps for it, so far I understand it all, but how do you make items you can pick up and use on doors, etc?
Good job on the game, it looks almost nothing like half-life and stands out as its own game to me.