After a long, bloody war in the Sudan, the governments of the United States and Russia struck an uneasy cease-fire over the fate of Africa and its burgeoning industry. This peace would be short lived, for to the north a new conflict was brewing. Ukraine, a former satellite state of the Soviet Union, sought to gain back the power from which it once reveled in. As the snow fell in a heavy midwinter storm, Ukrainian troops moved towards the border of Belarus. Without warning, Ukrainian troops attacked with a speed and effectiveness not seen since the blitzkrieg of WWII.
In version 1.5 of PoE:2 the US Marines were introduced into the battle. In the latest patch from version 1.8 to version 2.1 the team introduces 6 new levels, bug fixes, and 15 of the 34 total levels now support CoOp / Single Player game modes. The un-armed little bird makes it's appearance on certain maps that don't allow the troops to simply parachute and will require the pilots to land the aircraft.
Changelog v2.1
PointofExistence
version 2.1.0
11-19-2007
------------------
**Vehicles**
_ushe_mh-6
.added
.added Heat Rot. to Ah-6
.added hud to Mh-6
_all Jet Assests
.Equally increased speed *by 100 or so
Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius
_usapc_lav25_v2
.tweak climb ability
**Handweapons**
.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.
**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version
.fixed kitparts for abrams
.added textures for ddx guns
**Armament**
_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!
**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck
** Python **
_attempted to fix CTD with DoD
**AI**
.adjusted bot names
.fixed LAV CTD
.adjusted default bot number
**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)
_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth
_Fallen
.Fixed SP/Coop Issue
_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode
_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized
_Zhytomyr
.Added SP/Coop
_Orel
.added singleplayer mode
_Rolling Thunder
.added singleplayer mode
_Kerch
.Added Textures
.localization
_Pripyat
.Added Textures
.localization
_Port Yalta
.Added Textures
.localization
_First Snow
.added singleplayer mode
_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth
_Olesko
.rendered model lightmaps
=========
Thanks to
=========
The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate!
============================
Point of Existence Copyright
============================
Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.
PointofExistence
version 2.0.0
11-9-2007
------------------
**Vehicles**
_ushe_mh-6
.added
_all Jet Assests
.Equally increased speed *by 100 or so
Ukr SU-25
.fixed drifting right
.improved flight physics
.increased splash damage and radius
_usapc_lav25_v2
.tweak climb ability
**Handweapons**
.added ukrkni_ak74bayo
.gerRoc_panzerfaust3t - Increased damage slightly so tanks will go in the red when hit in the rear.
.ukrRoc_rpgTandem - Increased damage slightly so tanks will go in the red when hit in the rear.
**Kits**
.added ukrkni_ak74bayo to the UKR_Medic and UKR_Support
.added no para kit version
_USMC Pick Up Kits
.Added No Para version
**Armament**
_Iris_t_missile
.changed physicsType to Mesh. Fixes the 80-90% miss rate!
**Static Objects**
.added tga_man_trailer and tga_man_cab
.added city_stairs
.added city_parking_1
.fixed kp_keep collision issues, optimized col2
.added poe_stairs_2
.fixed olesko col3, intergrated it into the courtyard mesh and made dummy col3's for the other parts of the structure.
.fixed building_16 and kp_keep collision issues
.added tga_man_stand
.Added Su25 wreck
.Added BMP2 Wreck
.Added PZh Wreck
.Added Wolf Wreck
.Added T55 Wreck
.Added Marder Wreck
** Python **
_attempted to fix CTD with DoD
**AI**
.adjusted bot names
.fixed LAV CTD
.adjusted default bot number
**Maps**
_Berezan Island
.teams must now cap 3 flags to cause bleed (32p & 64p)
.some ukr armor now have a spawn delay at start of round (32p & 64p)
.added MH6 to carrier (32p & 64p)
.replaced stationary mg at lighthouse with pickup mg kit (32p & 64p)
.increased spawn time on the tamahawk (32p & 64p)
_Crimea
.Adjusted tickets
.removed unused growth
.optimized
.Added cover and rocks to north side beach.
.Added cover from north village too church
.Optimized undergrowth
_Fallen
.Fixed SP/Coop Issue
_Odessa
.removed approx 600 static objects
.rendered static object lightmaps on medium settings
.decreased undergrowth view distance by 25m
.decreased undergrowth density
.decreased overgrowth view distance by 50m
.decreased overgrowth density
.moved the camera start position
.removed custom objects that were loading from within the map
.replaced 2 of the 4 open apartment buildings with closed ones
.removed ambient trigger effects from city area
.removed smoke/fire effects
.replaced olesko & asia wall statics to reduce texture load
.replaced tree statics so it calls texture from only one folder (reduced texture load)
.updated minimap
.added singleplayer mode
_Rivne
.Added SP/Coop
.Added Nuke 16 & 32
.removed unused growth
.optimized
_Zhytomyr
.Added SP/Coop
_Orel
.added singleplayer mode
_Rolling Thunder
.added singleplayer mode
_Kerch
.Added Textures
.localization
_Pripyat
.Added Textures
.localization
_Port Yalta
.Added Textures
.localization
_First Snow
.added singleplayer mode
_Dnister Sunrise
.added singleplayer mode
.Optimzed undergrowth
=========
Thanks to
=========
The Point of Existence development team would like to thank Peter Bach for his assistance in solving some ai problems. Thanks mate!
============================
Point of Existence Copyright
============================
Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED
Changelog v1.8
PointofExistence
version 1.8.0
07-31-2007
------------------
**Vehicles**
Ger Boxer
.increased Low end torque
Ger Dingo
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud
Ger Ef2000
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ger Tornado
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased track and lock distance on ATGM's
.decreased lock delay
Ger NH90
.Adjusted passenger ai temps
Ukr Dozer
.added Zoom to the remote Mg *RMB/Secondary Fire
.removed ScanLines from remote MG Hud
Ukr SU-27b
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ukr Mig-25
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
Ukr Hind
.increased ability to pull out of steep dives
.Adjusted passenger ai temps
.equiped Co-pilot With TV Guided ATGM's
Ukr FrogFoot
.increased bomb tracking distence
US F22
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.increased AB speed and usabilty
.fixed target lockbox reading german
US F18
.increased cannon tracer size
.increased cannon velocity
.increased cannon damage on air assets
.lowered cannon damage to armor assets
.fixed target lockbox reading german
US Cobra
.fixed spelling in localization files
.increased ability to pull out of steep dives
.increased spring strength
.increased cannon elevation
US BlackHawk
.added Zoom to the miniguns *RMB/Secondary Fire
Ger pzh2000
.removed camera recoil
Ukr m1974
.removed camera recoil
ukraav_shilka_sp (singleplayer/coop version)
.added to python scripts for end of round stats
**Handweapons**
ukrLmg_rpk74
.Slight damage boost
ukrRif_pp2000
.Increased accuracy while on the move
ukrRif_vepr
.Slight reduction of recoil
.slightly lowered front iron sights from aim point
ukrrif_svd
.Increased damage a tad
**Stationary Weapons**
Ukr Zu23
.added Zoom *RMB/Secondary Fire
.lowered hp
Ger Fk20
.added Zoom *RMB/Secondary Fire
.fixed not able to kill player seated
.lowered hp
Ass_Phalanx
.Adjusted hud
.Adjusted projectile settings
.added Zoom *RMB/Secondary Fire
.Poe coded it
Aas_Seasparrow
.Adjusted progectile
.Adjusted Lock-on range
.Poe coded it
Ger/US Mortar
.fixed Restricted Exits
Ukr Mortar
.fixed Restricted Exits
**Armament**
_at6_missile_tv
.added
_amraam120_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft
_R27T1_missile
.increased damage *1 hit causes criticalHP to be reached on aircraft
**Sounds**
_Fixed losing music not playing
**Menu**
_Commander menu
.changed color on arty icon
_SquadLeader menu
.added smoke request
**Game Modes**
_Incursion
.removed DoD
.made info messages to players appear every spawn
.made 'ticket counter' show number of players on each team (999 = no players on team)
_Frontline
.added different message when last controlpoint in line is lost/captured
_Nuke Objective
.removed wrench from engineer kits
**AI**
_New bot names added.
**Misc**
_Fixed 'tank bug' (driver getting killed before tank)
_Fixed up on textures for low end users (should get better performance now)
_Dome of Doom
.if inside DoD with a vehicle, the vehicle will now blow up to kill player
(this due to anim seats causing 'tank bug')
** Python **
_Fixed up on locking of arty code
**Fixed Mantis Reports**
- 0000753: [Vehicle] uh60_v2 pilot position allows user to cycle through kit weapons (Seigman)
- 0000783: [Vehicle] GER fk20 has incorrect kill message (Seigman)
- 0000781: [Vehicle] Cobra kill message (Seigman)
**Maps**
_Battle_of_Sambir
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant
_Berezan_Island:
.updated singleplayer code
.switched to woodland skins
.added extra plane repair object to carrier
.adjusted fog settings
.increased DoD radius on carrier
.added sokol MG only variant
_Blue_Nile
.removed old arty objects
.increased respawn time on mobile arty
.increased respawn time on the Cobra
_Crimea
.Added Zu23 to Farm flag on - 64p
.Moved Sa7 from Lumber yard to Ukraine main - 64p
.Decreased Sa7 respawn time - 64
.Slight increase spawn time for Cobra - 64p/32p
.repositioned Sa7 - 32
_Dnipro_Sunrise
.removed old arty objects
.increased respawn time on mobile arty
_Dnister_River_Valley
.removed old arty objects
.increased respawn time on mobile arty
_Fallen
.added singleplayer mode
.removed old arty objects
_First_Snow
.removed old arty objects
.increased respawn time on mobile arty
.added sokol rocket only variant
_Guardian
.removed old arty objects
.increased respawn time on mobile arty
_Highway_to_Hell
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
_Lutsk
.added singleplayer mode
.removed old arty objects
.increased respawn time on mobile arty
.added sokol MG only variant
_Odessa
.increased respawn time on mobile arty
.reduced view distance by 50m
.fixed apc spawning on a rock at lighthouse
.added sokol MG only variant
_olesko_keep
.fixed spelling error in map description
_Operation_Acorn
.fixed map description
.adjusted ticket bleed for all sizes
.added flag names to localization
_Red_Dawn
.fixed floating turret
.fixed ladder in old barn
.added back the antennas on all roofs
_Rivne
.removed old arty objects
.increased respawn time on mobile arty
_Rolling_Thunder
.removed old arty objects
.increased respawn time on mobile arty
.increased fog distance
_Spies_Like_Us
.added singleplayer mode
.reverted to original sky settings
_Zhytomyr
.removed old arty objects
============================
Point of Existence Copyright
============================
Copyright © 2007 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.
Changelog v1.7
============================
-----------
NEW CONTENT
-----------
**MAPS**
- Berezan Island
- Blue Nile 2
- Crimea Beach
- Assault on Odessa
- Red Dawn
- Risen
- Olesko Castle
**VEHICLES**
- US AAVP7A1
- US AH-6 Littlebird
- US AH-1Z Super Cobra
- US M1A2 Abrams
- US F22 Raptor
- US F/A 18E/F
- UKR W3W Sokol
- UKR Su-27 Flanker A2A & Multirole variants
**HAND WEAPONS**
- GER DSR-1 Sniper Rifle
- US KaBar Knife
- UKR Mortar
- US M16A4 Assault Rifle
- US M249 SAW LMG
- US M4A1 Carbine
**STATIONARY WEAPONS**
- US M167 VADS
- GER FK20mm Flak
- AT4 Spigot ATGM
**ARMAMENT**
- XM312 Grenade Launcher
- M240D HMG
- M224 Mortar
- T89 Mortar
- BGM-109 Tomahawk Land Attack Missile
-----------------------
PLACEHOLDER BF2 CONTENT
-----------------------
**VEHICLES**
- US HMMWV
- US LAV-25
- US UH60
**HAND WEAPONS**
- US M9 Beretta
- US Predator Mk20 SRAW
**ARMAMENT**
- BGM 71E TOW
-------------
SINGLE PLAYER
-------------
**MAPS**
Risen
- Added ai navmeshing.
Blue Nile
- Added ai navmeshing.
**VEHICLES**
All land vehicles
– Added weapon ai.
- Added object ai.
All air vehicles
– Added weapon ai.
- Added object ai.
**HAND WEAPONS**
All Hand weapons (excluding mines and calymores)
– Added weapon ai.
**STATIONARY WEAPONS**
All stationary weapons
– Added weapon ai.
- Added object ai.
**SOLDIERS**
Common
- Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow
bots to fire at air targets
-----------------------------
BUG FIXES AND BALANCE CHANGES
-----------------------------
**MAPS**
Rivne
- Flipped starting positions for 32 player loadout.
- New load music by Busy.
- New 64 player loadout.
- Fixed some floating trees.
- Adjusted surround terrain to refelct new flag changes and provide
more cover.
- Added Mortars.
- Added DSR-1 pick up kit.
Dnister River Valley
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Increased helo spawn times on 32 player.
- Added Mortars.
Dnipro Sunrise
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Added DOD around armor bases on 64 player version.
- Added smoke arty (32p & 64p).
- Added smoke arty (all versions).
Guardian
- Added Su27 for Ukraine to mix in with the Frogfoot.
- Added 1 Gepard to Germany for 64 version.
- Replaced Zu23 for Germany with Fk20.
Fallen
- Added DSR-1 pick up kit.
- Added MG and VSS pickup kits to UKR main (32p).
- Added new forest and river ambience.
- Adjusted waterfall sounds.
Zhytomyr
- Added Mortars.
- Added DSR-1 pick up kit.
- New 32 player layout.
- Adjusted tank spawn times on 64 player version.
- Removed Ukraine BMP on 64 player version.
- Moved around some pick up kit locations.
- Added a few new statics for cover.
Battle of Sambir
- Added smoke Arty (32p & 64p).
- Added W3W Sokol.
- Added Ger FK20.
- Added a second Gepard to German team (32p & 64p).
Carpathian Mountains
- Added smoke Arty (16p, 32p & 64p cq modes)
- Chopped down floating tree.
- Made 16p layout smaller.
First Snow
- Flattened terrian around smoke arty pieces.
- Added W3W Sokol.
- Added flak20.
- Added more statics for cover.
- Added DSR1 pick up kit.
- Added mortars.
Highway to Hell
- Flattened terrian around smoke arty pieces.
- Added flak20.
- Added more statics for cover.
Lutsk
- Added smoke Arty (16p)
- Flattened terrian around smoke arty pieces.
- Adjusted ticket bleed on 32p (each team must hold all flags to
cause bleed).
- Added Sokol W3W.
- Added flak20.
- Adjusted vehicle spawns so german spawns less armor at flags they
cap.
Orel
- Added smoke Arty (16p, 32p & 64p cq modes).
Rolling Thunder
- Flattened terrian around smoke arty pieces.
- Added flak20.
Spies Like US
- Added smoke Arty (16p, 32p & 64p cq modes).
- Fixed map name in localization file.
- German Soldiers now use the woodland skins to balance gameplay.
- New lighting/fog settings
**VEHICLES**
UKR BMP2
- No longer drifts off to the right when driven in a straight line.
GER Leopard2A6
- SABOT round count decreased to 25 (same as other MBT's).
Leopard 2A6, M1A2, T55 and T84 Oplot
- Attempted fix at the hits not registering damage bug for all
MBT's.
- Repositioned secondary muzzleflash.
GER Wolf jeep
- Driving physics altered to be more controllable.
GER DingoII
- Camera shaking rapidly at high speed has been resolved
- Added 'High speed' variant.
- Fixed gap in 1p model.
- Added new wreck/efx.
UKR Dozor
- Added 'high speed' variant.
GER GepardA2
- Fixed lighting issue on snow version of this vehicle.
- Separated AA guns and SAM missiles to 2 different weapon slots
the vehicle can now be operated similar to the UKR MTLB. When in
gun mode enemy jets will not receive a lock tone until you switch
to the AA missiles.
- Enabled weapon selection through mouse scroll wheel.
- New visual and sound effects.
- Tweaked weapon ai to allow less deviation
UKR SU25 Frogfoot
- Splash damage and radius of bombs has been reduced slightly.
- Bomb rate of fire (dropping) reduced slightly.
- Cannon damage versus air units has been reduced slightly.
- Repositioned Cannons muzzleflash.
GER EF2000 Eurofighter
- Flight physics improved.
GER Panavia Tornado
- Flight physics improved.
UKR Mi24P Hind
- Flight physics improved.
- Added lods/wreck/efx.
GER NH90 Transport
- Removed prototype marks from vehicle.
UKR MIG-25 Foxbat
- Fixed no reverse.
UKR Shilka
- Tweaked weapon ai to allow less deviation.
- Changed the target system on the guns to allow bots to fire the
weapon.
- New weapon effects.
GER Marder 1A5
- Repositioned main/secondary muzzleflash.
UKR MTLB
- Repositioned MG gun muzzleflash.
UKR SA13 Strela
- Repositioned MG gun muzzleflash.
GER Eurotiger Chopper
- Added new wreckage/efx.
GER PZH2000/UKR M1974
- Revised artillery system.
**HANDWEAPONS**
UKR SVD Sniper Rifle
- Added new model/texture.
- Modified muzzleflash efx.
GER MSG90
- Modified muzzleflash efx.
GER Fliegerfaust (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
- Added correct missile mesh.
- Adde falling eject motor effects for realism purposes.
UKR SA7 (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).
GER G36/G36K/MG36
- Missing hit indicator on these scoped weapons has been fixed.
- Fixed Scope textures to fit 3.5x scope.
GER G36 Assault
- Decreased recoil slightly.
UKR VEPR
- Hit indicator on the red dot weapons has been changed to the colour
RED.
- Increased recoil slightly.
- Missing hit indicator has been fixed.
- Improved Scope textures.
GER M4 Benelli
- Hit indicator on the red dot weapons has been changed to the colour
RED.
GER MG3 Machine Gun
- Fixed bipod deployment animation.
- Tweaked and tightened.
- Added ammobags.
UKR VSS Vitorez
- Tweaked and tightened.
- Slight increase of damage (on par with As Val).
- Slight increase of accuracy over distance.
TACCOM Radio
- Removed (No longer used).
Binocs
- Removed the system for spotting targets, this is now purely a visual
aid device only.
GER MG36
- Fixed Scope textures to fit 3.5x scope.
- Fixed SpecularMap.
- Removed unused texture.
- Altered scope slightly.
GER G82 AMR
- Increased damage.
- Reduce velocity on projectile (distance).
UKR NTW20 AMR
- Changed bullet count from 3 to 4 per mag.
- Increased damage.
UKR GP25 Nade Launcher
- Increased blast radius on projectile.
GER AG36 Nade Launcher
- Increased blast radius on projectile.
UKR RPK74
- This is also now a pickup kit.
- Added ammo bags.
**STATIONARY WEAPONS**
UKR ZU23
- Fixed bug with HE tank rounds not killing occupant as it should.
**ARMAMENTS**
KAB250 Bomb
- Lowered splash damage and radius slightly.
- Lowered direct damage slightly.
ALL Short Range AA missiles (AIM9X/R60/IRIS-T)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.
ALL Long Range AA Missiles (AMRAAM120/R27T1)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.
IGLA9K38
- Increased explosion/splash damage.
- Increased direct damage.
**PLAYER KITS**
AA pickup kits
- Added rifle to the AA kits to give the player better personal
defence against other infantry.
**STATICS**
- Added kill meshes to several existing and new POE2 statics to
prevent players from being able to exploit into buildings and being
immune to enemy fire. If a player does manage to glitch into a
building they will be killed instantly.
- Added COL3 meshes to several POE2 buildings for AI purposes.
- Fixed collision issues with some city statics.
**SOUNDS**
- New Ukrainian commander voice overs.
- New/updated sounds for BMP2.
- New German artillery spotted voice overs.
- New Ukrainian artillery spotted voice overs.
- Sound adjustment to fix crackling for pp2000/G36/AK series rifles
when firing in semiautomatic mode.
- Added release/reloading sounds for bombs on EF2000 Eurofighter.
- New sounds for damages UKR aircraft.
- Added new win/lose music for both armies.
- New turret rotation sounds.
- New MG3 sounds.
- New missile motor sounds.
- New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird).
- New Fliegerfaust/SA7 sounds.
**GAME/MAPS**
Conquest
- Ticket ratio is now in actual percent regarding the maps default
tickets (was two times the default tickets before).
- Updated to work properly with other game modes in multiple mode
rotations.
Nuke Objective
- Timelimit on game is set based on the nuke timelimit in the
POE2Settings.con file.
- Tickets is calculated from the timelimit (nuke timelimit) and
ticketratio of the server.
- German team does no longer bleed.
- Nuke launches when time runs out, and game ends when animation is
done.
- Updated to work properly with other game modes in multiple mode
rotations.
- Made messaging directly to players instead of using all say.
- Added minimap icon to nuke.
Frontline
- Updated to work properly with other game modes in multiple mode
rotations.
- Adjusted starting ticket count calculation to same as Conquest.
- Added messages to players when capturing or losing controlpoints.
Incursion
- New game mode added to Olesko Castle map, future maps may also
have this game mode introduced to it.
- Made messaging directly to players instead of using all say.
- Added info message about time to hold CP to win on first spawn for
players.
- Win time limited in range of 0-120 seconds, with an interval of 10.
Dome of Death
- Fixed bug where players sometimes wouldn't get damaged.
- Changed messaging system to each individual player instead of
everyone on server.
- Added 3 second delay before damaging player.
- Made text messages ALL CAPS.
- Added status of DoD on first player spawn.
Infantry only
- This mode now works properly in POE2! :D
**MISC**
Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.
Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).
Blood effect
- Added back blood effect when hitting soldiers with handweapons and
stationary mg's! :D
Miscellaneous/Effects
- Fixed grenade projectiles killing soldiers when thrown at them.
- New muzzleflash efx for tank cannons.
- New muzzleflash efx for G82/NTW20.
- New dumb rocket efx.
- New Strela/Stinger missile efx.
- New Craters!! "3d decal" efx. :D
- Fixed end of round stats - will now show best players by kits and
vehicles.
- Added German translations.
- Added new Minigun efx.
- New efx for ARS-57 & ARS-80 dumbrockets.
- Removed some of the auto text 'spam' from several events in game.
The ambient voices are still audible, this is designed to clean up
the text area a little.
- German translation for map descriptions added.
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This MOD Rocks!
Yeah right, 2gb for this piece ? nah thanks, i'll pass :D
do i need the game to play this