The Sheriff's Special Forces Realism modification takes many factors of an already great game and makes it better for those who play serious coop, single player, or team-deathmatch. This mod is not about adding a bunch of uniforms or guns, but rather improving the existing items in the game to make your gameplay experience better. We believe in quality over quanity and we hope it shows.

Weapon/Gameplay Changes

  • All Weapons have proper firing modes as per manufactor specs. Guns with Burst mod start in Burst mode.
  • All Weapons have correct lethality. (One shot head kills are much more common with higher caliber rounds)
  • FMJ and JHP Rounds know penetrate items correctly based on round and caliber (Example, a FMJ .223 round will penetrate wood and metal doors, where a 9mm FMJ will only penetrate a wood door. A JHP 9mm will not penetrate wood doors).
  • Firing Rates are more correct as to sustained rounds per minute.
  • Equipping animations are slightly faster. Switching weapons is quicker.
  • Weapon effects are more realistic. For example; throw a flashbang in a room with non-static items and stuff will fly across the room.
  • Body hits will send a larger impulse to the rag doll being shot.
  • Death animations are more realistic. Dying suspects and hostages will jerk and spasm from firing nerve impulses.
  • Incapacitation animations more pronounced. Incapacitated suspects and hostages will move in more realistic ways, such as trying to get up and moving their head to look around.
  • Flashbangs more effective to unarmored suspects/hostages. Flashbangs have a slight fatality issue associated to them, but flashbangs have to be right on a suspect to kill them.
  • CS Gas has the same effect on AI as unprotected players
  • Zoom to fire is instant instead of taking 0.5 seconds.
  • Recoil, aim factors and several other factors increased for much more realistic weapons handling.
  • Optiwand has a higher field of view so that you can see a larger area. Resolution for Optiwand Camera view changed so that the view doesnt look as pixelated.
  • The AK-47 and the UZI SD are now available for all game modes.
  • Primary weapons can be used as secondary and secondary can be used as primary weapons. ForExample Carry MP5 as Primary and carry LTL Shotgun as secondary, etc)
  • Option to not choose ANYTHING for a primary or secondary slot. This is useful for training. Also available are 'No Armor' and 'No Helmet' Modes
  • Removed Red and Blue Team GLOW sticks from backs in TDM Mode only
  • AI weapons have same stats and use the same limitations of the player now.
  • Dynamic Take Downs now possible with correct aiming and recoil.
  • Real-world textures used in the "Loadout" screens. Real Weapon Names, Stats, etc.
  • The stinger's lethality and incapacitating effects more realistic. Throwing a stinger on an unarmed person will now have a higher chance of killing them.
  • Door charges have a higher lethality and stun zone. Someone standing within 5 to 8 feet from door will be knocked unconcious or killed, while persons from 8 to 15-20 will be stunned, like a flashbang.
  • Breaching shotgun can be used for a very close range (within 15 to 30 feet) weapon.
  • Several enemy guns have flashlights. However, they won't always use them, but sometimes they might, especially higher-level elite suspects.

AI Changes
Most of the AI changes are based on difficulty. Easy setting will not seem much different, whereas Elite will be much different!

  • Different game modes use the same damage settings. No more getting damaged more for playing co-op versus single player.
  • AI can now engage or disengage officers at closer ranges.
  • AI is more unpredictable.
  • AI more likely to use cover when under fire.
  • AI will fake surrendering more often.
  • AI "moral effects" changed for more realistic gameplay. (Seeing buddies killed, getting shot, etc)
  • AI more prone to engage or kill hostages when threatened or hearing you.
  • AI much faster on the draw at shooting when they have decided to attack you.
  • AI will run farther when trying to hide.
  • When barricaded, AI will watch nearby doors and attack if they notice any nearby doors open.

Single-Player Changes

  • AI Swat will clear a room more effectively.
  • AI Swat will not watch a non-threat more than a new threat.
  • AI in single player gets affected by diversionary items (CS, flash and sting) the same as Co-op.

Extras

  • Opening Movies and notices removed.
  • Very quick "SSF Mod" splash screen at start. The only other place you will see SSF is a very discreet place in the MP server screen. Didnt want to flood you with "look at me" advertising.
  • Many more that we might have forgotten!

Created by: SSF (Sheriff's Special Forces)

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the Mod DB community, sign up and you can.

Latest News

We're sorry, but no news has been posted here.

If you would like to share news with the Mod DB community, sign up and you can.

Downloads RSS Feed Latest Downloads
S.S.F. Realism Mod 2.1

S.S.F. Realism Mod 2.1

Dec 04, 2005 Full Version 0 comments

S.S.F. Realism Mod takes many factors of an already great game, and makes it better for those who play serious coop, single-player, or team deathmatch....

S.S.F. Realism Mod 1.1

S.S.F. Realism Mod 1.1

Jun 30, 2005 Full Version 0 comments

S.S.F. Realism Mod takes many factors of an already great game, and makes it better for those who play serious coop, single-player, or team deathmatch....

Comments  (10 - 20 of 20)
Naab007
Naab007 Aug 20 2005, 6:05pm says:

hmm i agree with some points of it but instant zoom... :S and c2 is not that effective....its good but not that good...sounds more like a noob mod combined with a realism mod...however the game isnt quite perfect yet neither so i guess it'll do :/

+1 vote     reply to comment
ivan(PT)
ivan(PT) Aug 20 2005, 3:30pm says:

i play the game i like is very gooooooooooooooood but i cant play multyplayer
i try nobody came
why ?
can u guys haelp me plz i love swat keep the good work

+1 vote     reply to comment
stormlifter
stormlifter Aug 15 2005, 5:00pm says:

I'ma test this mod tonight, I'll post what I think of it... hope the jerking body thing is fixed.

+1 vote     reply to comment
Chunky
Chunky Jul 9 2005, 11:44am says:

Swat 4 sdk was released with its new patch. Are you planning to do anything with it?

+1 vote     reply to comment
mycelo
mycelo Jun 1 2005, 7:32am says:

Very needed changes to SWAT4, made me want to play it again. The weapon availability is amazing. I just would like to be able to select heavy body armor for all missions. Moreover, it seems that people still dies by leg/arm shots, which isn't exactly "realism". And I also noticed a bit of persistent jerkiness in dead bodies.

+1 vote     reply to comment
JustDave
JustDave May 16 2005, 9:15pm says:

Great mod so far, but for two points:

One, afer uninstalling, my game crashed on level load, however, that one may be my fault since I had been tinkering with my .ini files.

More so, though, the ragdoll settings are extremely whacked.

Other than that, good work on this one!

+1 vote     reply to comment
Baart
Baart May 13 2005, 3:09am says:

Instant downloadage!1

+1 vote     reply to comment
bad2dab0n3
bad2dab0n3 May 9 2005, 11:36am says:

UUUH nice MOD! :thumbup:
:ninja: :de: :nervous:

+1 vote     reply to comment
DJ-Ready
DJ-Ready May 7 2005, 4:22am says:

looks good to me so far :D
and swat4 rules :D ...
gonna test this mod later today :D

+1 vote     reply to comment
frosty-theaussie
frosty-theaussie Apr 30 2005, 11:13pm says:

Kudos to the SSF team, for such a fine effort on this modification!

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Swat 4 Icon
Platform
PC
Game
Swat 4
Developed By
frosty-theaussie
Contact
Send Message
Official Page
Sheriffsdpt.com
Release Date
Released Dec 4, 2005
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.8

13 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
Statistics
Rank
2,491 of 7,741
Visits
6,283 (5 today)
Last Update
2 years ago
Watchers
27 members
Files
2