Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

Report this article Paranoia - The definitive review
9.0

I am D3ads (D3adlode is my old handle) and I made some muzzle flashes and explosion effects for Paranoia to replace the HL defaults. I spent a long time following Paranoia's progress and now it's out I thought I would give it a proper review, so here we are!

Posted by D3ads on Dec 5th, 2007 digg this super bookmark
Review


Since I was so excited by Paranoia for so long, it would be silly not to give it a proper review. It's finally here, so as your comrades in-game like to say often.. 'let's do this'!

When it comes to finding a really high quality single-player experience produced by non-professionals, there isn't really an awful lot to offer. Usually if such a mod exists it's rediculously short and probably uses stock content from the game that may or may not have been altered. Actually producing a 'total-conversion' of a game is a huge task for any engine and many projects start but never quite go the extra mile enough and end up failing. There's been a lot of single-player mods and add-ons released for Half-Life during nearly 10 years of existence, I've certainly played almost every one of those and I can only name two that could be considered to be high-quality and they both begin with 'Poke'. So it's a great pleasure to see something so ambitious actually finished and released. I first came across the Russian TC through a news site in mid 2005, and since then I've been following it's progress for a large part of it's 3 year plus development time. The thing that struck me about Paranoia was how different it was, the fact that it was set in Russia was one thing, but it had a certain 'knack' to it that made me think seriously that this could actually be completed one day, the team were well organised, worked hard and really seemed to love what they did, regularly producing more and more material that showed a level of dedication that I'd rarely come across beforehand. Now that it's released, do I feel the same way about it? Well.. read onwards.

This screenshot from 2005 shows just how much detail the game already had midway through development.

This screenshot from 2005 shows just how much detail the game already had midway through development.

Paranoia is a single-player mod / total conversion for Half-Life 1. You play the role of a soldier serving as part of the Spetsnaz alpha squad, a division of the Russian military. A regular mission to an industrial complex to repel a terrorist threat turns out to be something much more sinister. The first thing that strikes me about Paranoia is how different it is from your average Half-Life mod. As soon as you boot up the game you're treated to a short movie sequence of alpha soldiers doing their stuff, this felt very professional, like I had started up a newly purchased game over a mod that I just downloaded. Beginning the game you start off in the Army base, you're free to wander around, talking to your fellow officers, reading journals / logs on your way around, socialising with scary guitar playing soldiers and disgruntled grunts forced to sweep the floor before eventually receiving an objective to goto the base's infirmary to learn how to use your medical supplies.

Watch out for this guy, he's more scary than anything else in the entire game.. I swear!

Watch out for this guy, he's more scary than anything else in the entire game.. I swear!

At this point the game takes you through an unofficial tutorial with the freedom to explore other areas of the base if you so wish, learning how to use new equipment like your helmet (which flips up and down over your face upon activation and looks rather nifty), then having a quick go on the firing range before you're called to an emergency meeting. From here the game begins properly, your transported to the industrial complex via apc and then ordered to sweep through the area and eliminate the terrorists.

The army base is nicely detailed and genuinely pleasing to the eye.

The army base is nicely detailed and genuinely pleasing to the eye.

Paranoia's world feels not that disimilar to Medal Of Honour / Call Of Duty from the idle scripted sequences and speech the characters act out regularly to the way your teammates open doors and cover you whilst you venture through a building, you can't tell them what to do, but they're rarely that far behind. The squad AI is a little odd at times, since they like to get in your way often and don't seem to be able to walk around you when you're in front of them and they run right upto the enemy and fire blindly sometimes which isn't a very sensible idea even if they are invincible (I never witnessed any of my squadmates die once). The atmosphere feels unquestionably like Russia with everyone speaking entirely in Russian with subtitles, and the general construction of the barracks and underground complexes, at no point did I feel that the design could be compared to some generic location from an American game or the like, it was all unique and the textures often complimented that nicely.

The beginning of the Industrial sector, the buildings and powerline at the back are part of the 3D skybox similar to that of Source.

The beginning of the Industrial sector, the buildings and powerline at the back are part of the 3D skybox similar to that of Source.

The scripted scenes are well implemented and put together nicely.

The scripted scenes are well implemented and put together nicely.

Sadly though the texture work also leaves a lot to be desired at times, a lot of the textures are simply touched up photos that really needed more work put into them and the bump maps that emit through them are mostly rendered purely through the Nvidia normal map filter leaving lots of unecessary details on bumped surfaces that look a little too noisey. Normal maps don't work very well on such low-res textures either, I found that turning off the bump feature actually made the game nicer to look at and the 'gloss maps' were so subtle that they are rarely noticable and almost pointless. It's not to say that the technology isn't upto standard, with more work on the texture maps they could have come up with some much prettier results. Other new tech features of the game such as the properly projected flashlight and bloom look fantastic however.

The ugly bench texture is much more horrifying than the dead baby jars!

The ugly bench texture is much more horrifying than the dead baby jars!

There are lots of little touches in Paranoia, stepping on a scrurrying rat instantly kills the creature, slattering it's blood and guts over the ground with a 'satisfying' squelch. The brushwork in the game is some of the best ever made for the Half-Life engine, complex objects such as pipes, wires and vehicles that could be modelled are constructed from world geometry with fantastic detail.

It's clear from this that the game is obviously just an excuse to cause harm to virtual rats, ban this sick filth!

It's clear from this that the game is obviously just an excuse to cause harm to virtual rats, ban this sick filth!

Those complex wires are actually made from brushes!

Those complex wires are actually made from brushes!

That's not to say that there aren't model props in the game, there's actually nearly 300 of them! Mostly constructed from nice source photos of Russian architecture, they are beautifully constructed and really add to the detail in environments.

The office props here really bump up the detail in this room.

The office props here really bump up the detail in this room.

The same amount of detail is also applied to the character models, the game features some of the most detailed npcs and monsters for a Half-Life engine mod, with super smooth facial details, working hands and fluid expressions. Some of the animatons are borrowed from Condition Zero: Deleted Scenes whilst others appear to be completely new and really shine through, bringing Paranoia's unique characters to life. Creatures are mostly well done, but without giving away spoilers, some look rather poor in comparison to others, probably due to using old models which never got enhanced to the standard set by others.

The terrorists are predictably middle-eastern.

The terrorists are predictably middle-eastern.

Most of the weapons you use are quite effective but some are next to useless. All the weapons are genuine Russian arms and of course the ak is in there as well as a powerful machinegun not that disimilar in power to an m60, I found these to be my primary arms through the game, rarely using anything else. I never once used the knife and the mp5 came to me when I already had several much more powerful weapons and plenty of ammo. Speaking of which, you'll have to make most shots count in the early stages of the game, since you wont pickup much extra ammo and you're unable to steal enemy weapons at all.

The useless knife looks a little like a remote explosives detonator.

The useless knife looks a little like a remote explosives detonator.

The gameplay audio is well done, the voicework is great if spoilt slightly by some badly recorded sound files, the excellent radio chatter sounds like it could be taken from a real-life operation and the world and weapon sounds are solid enough. The main game theme music is fantastically well composed by team member J.D. and really helps to create a vibrant atmosphere, unfortunately this is sometimes ruined by some poorly done Metal music from the Russian band SLOT. I'm a big metal fan myself, but I really can't stand repetitive 'nu-metal' with poorly composed riffs. It's rather irritating to actually feel genuinely frightened by some of the subtle horror audio only for it to be ruined with the change to pointless rock music as soon as a zombie gets up from the floor. Even in the more action-oriented sections of the game, it grates on you because it doesn't stop until you've killed every last enemy in the area!

Zombified soldiers are genuinely unsettling at times, but not whilst you've got heavy metal music booming down your ears at a high volume, probably inspired by certain mainstream 'horror' movies...

Zombified soldiers are genuinely unsettling at times, but not whilst you've got heavy metal music booming down your ears at a high volume, probably inspired by certain mainstream 'horror' movies... "Ghosts Of Mars".. I'm looking at you.

As the game progresses, what started out well, slowly building upto the main storyline begins to feel rushed, I was surprised to see it end so soon, thinking that there was still a lot more to go but sadly it wasn't the case. The ending is very anti-climatical and leaves you with many questions, not that the storyline is particullarly original, special forces fighting mutated creatures has been done to death many times before and you can probably draw your own conclusions when it comes to the outcome.

Paranoia is short but sweet, it's very well made and has obviously taken a lot of effort and dedication to the game to bring it to the masses and for that they should be praised highly as this is definately the most definitive and complete Half-Life modification to date. It'll leave you wanting more, but with an upcoming SDK release allowing people to easily create custom content, there's further life to Paranoia yet.

The good:


Well constructed and highly detailed environments
Excellent character models and animation
Professional sounding audio and ambient musical scores

The bad:


Some utterly awful music choices ruin the atmosphere in the later stages of the game.
New graphical features rather hit and miss, textures can sometimes look horrendous.
Storyline becomes weak towards the end.

Overall:


It's Half-Life Jim, but not as we know it. Download now!

Comments
D3ads
D3ads Dec 5 2007, 9:17am says:

Gah, the images are too big! I tried to make the captions italic, but it wouldn't work :/

+1 vote     reply to comment
Crispy
Crispy Dec 9 2007, 4:45pm replied:

Does the review system not use the same text editing interface as the tutorial system? It should be very WYSIWYG to make the caption text italic.

If not send a PM Intense!'s way and I'm sure he'll try to work on it.

+1 vote     reply to comment
e!i
e!i Dec 5 2007, 2:48pm says:

Will this mod work with the source version of HL?

+1 vote     reply to comment
D3ads
D3ads Dec 5 2007, 4:09pm replied:

I'm afraid not, it only works with WON or Steam Half-Life.

+2 votes     reply to comment
DESTROYER
DESTROYER Dec 5 2007, 4:00pm says:

I pretty much agreed on the music, all of the tracks pretty much sounded the same, and kind of took the atmosphere away

+1 vote     reply to comment
DESTROYER
DESTROYER Dec 5 2007, 4:01pm replied:

sorry, i was referring to the metal music**

+1 vote     reply to comment
Jhaxavier
Jhaxavier Dec 9 2007, 11:13pm replied:

@ Destroyer

The metal didn't help the mod have a more horror/despair/paranoid atmosphere, but instead a more like "BITCH! ZOMBIES IN DA ROOM!" atmosphere which went quite well with me emptying my PKM into them.

I think this game was more of an action-horror game instead of something like They Hunger. TH drew its greatest strength from having almost no music at all, which almost made me jump out of my chair when I saw that non-zombie NPC behind me in the mansion. Paranoia is more like an action-suspense story, and I think the metal went rather well with some scenes, while it wasn't as appropriate for others.

+1 vote     reply to comment
Crispy
Crispy Dec 24 2007, 1:21pm replied:

I have to agree with this remark. The ambient music works very well in the quieter sections, and sometimes the metal works great (the first time you see a zombie, for example, lends a lot more to the gameplay than if you'd been going pap-pap-pap with your pistol in silence). But towards probably the last 30 mins you hear the same 2 tracks over and over and it gets annoying really.

Gonna keep the rest of my comments to a review because I think there's a lot to be said about Paranoia, mostly good but some bad.

+1 vote     reply to comment
Bluehawk
Bluehawk Dec 5 2007, 8:08pm says:

The soldier's especially scary when he goes into an instrumental section and his mouth is still flapping in sync with the audio :P

+2 votes     reply to comment
calvinliang
calvinliang Dec 5 2007, 10:56pm says:

Listen to that soldier with the guitar for at elast 5 min, u'll see what he meant.

+1 vote     reply to comment
Mr.Kadish
Mr.Kadish Dec 6 2007, 12:28am says:

Just popped in to say WOW!

What a professional mod! The attention to detail in the environments, and the believability that you're part of a team of soliders is very very high.

Chalk up a fan!
i'm gonna finish this one when i get a spare moment :) Just in the warehouse bit atm.

+1 vote     reply to comment
cheeselovingtree
cheeselovingtree Dec 6 2007, 6:44am says:

I kinda liked the music to be honest, but hey- it's a matter of opinion.
I agree about the mp5, but I used the knife on the zombies a whole bunch of times to save ammo, and I really liked the pistol's accuracy, so I used it on the terrorists often.

+1 vote     reply to comment
D3ads
D3ads Dec 6 2007, 7:33am replied:

Yeah I used the pistol on the terrorists a lot too, mainly because I ran out of ammo for the ak74 D:

+1 vote     reply to comment
D3ads
D3ads Dec 6 2007, 7:34am says:

Btw thanks to whoever fixed the screenshots up!

+1 vote     reply to comment
TyECOK
TyECOK Dec 6 2007, 11:51am says:

D3adlode:
Really nice review! I agree with most of the points.
P.S: Just so you know, nu-"metal" is not metal, and never will be (too primitive and 'rockish') :D

+1 vote     reply to comment
D3ads
D3ads Dec 6 2007, 12:57pm replied:

Yeah I know dude, I mostly live, breathe and shit metal, I'm aware of what is in the genre and what isn't :P

+1 vote     reply to comment
[GE]Specialist
[GE]Specialist Dec 6 2007, 1:13pm says:

Great MOD, one of the best I've ever played... and probably the best SP mod for HL1.
GREAT JOB DUDES!

+1 vote     reply to comment
TAU!
TAU! Dec 6 2007, 4:19pm says:

I've played it, and beat it more than once. The replay value thing is high, this mod is so awesome!

+1 vote     reply to comment
esfumato
esfumato Dec 9 2007, 6:05am says:

Great Review! With this is posible to imagine if the mod is worth to waste the time of downloading.

The mod looks nice, great textures.

+1 vote     reply to comment
D3ads
D3ads Dec 9 2007, 8:03am replied:

Thanks :)

+1 vote     reply to comment
Jhaxavier
Jhaxavier Dec 9 2007, 11:02pm says:

Good review, better than that other shit one that gave it a 1.0.

Even though I would give this a 9.5 to a 10 no question about it, I do agree with your criticisms. The bump mapping and detail textures, though impressive, don't work THAT well with the default lower-res textures.

The choice of music is a matter of opinion; those looking for a pure horror/suspense game would definitely have had a better time with the non-metal music (or non at all), than those like me who were expecting an action/horror game (as the devs intended). But I understand where you're coming from.

Good review, you're critical but at the same time fair about the quality of Paranoia. :D

+1 vote     reply to comment
esfumato
esfumato Dec 10 2007, 5:35pm says:

What happened to the other reviews, That controversy was doing good for the mod!!!

+1 vote     reply to comment
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Release Date
Released Dec 3, 2007
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