Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...
PARANOIA is a total conversion mod for the half-life 1 engine. Set in modern day Russia, you are part of a crack Spetsnaz team, sent in to quash a terrorist threat at a quiet industrial park. But not all is as it seems...
Posted by andyman! on Dec 4th, 2007 digg this super bookmark
Review
I'll be honest, not many mods compel me to go the full distance with them. There's always something that cries out poor production values and the initial interest begins to wane. Well let me tell you that Paranoia is not one of those, it reeks of high quality assurance and is a credit to the development team behind it. Trust me when I say you will not be dissapointed with your investment in this mod.
In Paranoia you take the role of a Spetsnaz soldier, sent in with the rest of your team to take out a group of terrorists who have taken over an industrial complex. From the beginning everything seems to be your average mission but as you progress you uncover a dark secret about the complex, I won't give away too many details but its safe to say that it involves a lot of evil mutants wanting your head.
Yes and no. Sure there are mutants and other baddies out for your blood but this only takes up about half the total length of the game, the rest is spent in intense firefights with terrorists or other spetsnaz related tasks. One thing this game does well is to really make you feel as if you are part of an elite spetsnaz team. This game even rivals some retail titles with the depth of it's team AI, they move as if they know what they're doing, they take up tactical positions when opening doors and the animations make them believeable. You will actually be caring what happens to them and making sure you do your job to protect them.
About mid way through the game you will encounter your first one. These mutants are not like your average run of the mill ones. They take alot to take down and can kill you very quickly, which perhaps brings me to my first critisism. In a way the mutants are too powerful, easily able to take you down with two or three swipeswhilst able to take full clips from a handgun to the head, and these are just the easy ones. As you progress you will encounter harder and harder enemies that just refuse to lay down and die, forcing you to rely on the invincibility and infinate ammo of your comrades. While this may be the type of enemy the developers were going for, it is rather frustrating when you run out of ammo for a gun versing a single badguy.
Apart from the insane zombie difficulty and some lack of direction in the tutorial level, Paranoia represents a thoroughly enjoyable, albiet brief (3-4 hours), experience. From the quality of the animations, the level design detail and the AI, it shows that the developers have poured their heart and soul into this mod and have come up with something top class. I highly reccommend everyone download and try this, the only real issue is that you'll be crying out for more.
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Paranoia is a must-have for zombie fans and anyone with half-life still installed.
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Very nice mod, me liked. I want continue...
yeah, the mutants where a little bit too hard
I actually thought the opposite. Mutants were easy and the terrorists were hard. :P
Sounds good!
It's Speznaz, though - isn't it?
I found the difficulty extremely refreshing (I always choose the second most difficult level in games). My first firefight yielded barely enough health to take a bullet to the hand! That left me a little upset each time those marksman terrorists spotted me, but once I trogged my way through (after much loading) to the next health kit I was extremely satisfied with a sense of vulnerability I haven't felt since playing STALKER the first time through.
That sense of vulnerability is a wonderful curse. This mod makes brilliant work of keeping the player on-edge when there actually isn't an enemy anywhere around. Very effective use of emptiness.
As for those mutants... damn that first encounter! I did expect headshots to be as effective on them as they were on the human enemies, but I was grossly mistaken. Fortunately, they're not too bright. Unfortunately, when trying to aim accurately it makes them seem even closer...eeegh! *shudder*
(And the middle of Spetsnaz/Speznaz uses the same Cyrillic letter as the beginning of Czar/Tsar. It sounds like a singly pronounced "ts" so "Spetsnaz" is the most common Latin spelling.)
you forgot the VAC ban bit
yeah, killing zombies was easier with a knife for me... and somethings wrong with hitboxes or guns or something when fighting terrorists.. bullets just seem to fly right through!
The way to escape ban is by removing the opengl32.dll which is were VAC seeks after you.
I agree with Trickster the pistol is more than useless the best way to get over them is by the knife and run strategy (works best).
Also fans from the "Return of the Dead" movie would love to take down those steroidical zombies.
There were too few mutants imo.
I was left crying for MOAR.
The training mission, even translated with dub or sub, relies on signs to tell you where to go. If you can't understand Russian or even read the Cyrillic alphabet, you'll have trouble most definitely.