Artillery 2 is based around our Present day warfare (hence the name). Originally Artillery 2 was supposed to be a realstic mod but just like its predecessor Artillery 2 is not realistic but more or less along the lines of action movie firepower. A2 does have Real weapons this time, but they aren't exactly like their real life counter-parts(Increased Ammo, Increased or Decreased Firing Speeds, etc). It just takes things that are realistic and beefs them up to make it fun. Artillery 2 will need Darkplaces Engine to run correctly when its finished.

Report this article v1.A Released!

Artillery 2 v1.A for Quake 1 has been released. It adds quite a few new features from new art to code, You will need Darkplaces for A2 to run correctly. Have fun. You can download the 8MB mod here. v1.A Changes 'Coding Changes' Added Crouching Added Footsteps Added New Weapons - m1911 - Combat

Posted by AdrianShephard on May 15th, 2005 digg this super bookmark


Artillery 2 v1.A for Quake 1 has been released. It adds quite a few new features from new art to code, You will need Darkplaces for A2 to run correctly. Have fun.

You can download the 8MB mod here.

Quote:v1.A Changes

'Coding Changes'

Added Crouching
Added Footsteps
Added New Weapons
- m1911
- Combat Knife
- M16A1
- Remington 870
- IMI MAC10
- G36KE
- P90
- MGL-MK1 Launcher
- M72A2 Law
Added Muzzleflash
Added Smokepuffs
Added Teamplay
Added Bleeding

'Artwork/Sounds/etc'

Added New Player Sounds
Updated Elite Skin
Updated Grunt Skin
Updated Terrorist Skin
Updated Weapon Arm Skins
- m1911
- M16A1
Added New HUD Gui
Added New Q3 Models
-M16A1
-MGKII Nade Launcher
-M72A2 Law Launcher


Be sure to drop by the website if ya feel like it.

Soldier of Fortune The Business man.
Comments
worldspawn
worldspawn May 16 2005, 2:51pm says:

Great fun!

+1 vote     reply to comment
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Release Date
Released Nov 4, 2005
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