Run. Think. Shoot. Live. Source.

Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

Here is a small list of planned features of Black Mesa:

    * Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
    * Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
    * A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
    * Artifical Intelligence that will hunt you by sight and sound.
    * Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
    * Co-operative mode, allowing you and your friends to play through Black Mesa together.
    * The entire cast and characters that the world fell in love with more beauty than ever before, bringing truth to the saying, "if looks could kill..."
    * A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Aresonal at your disposal.
    * A priority on gameplay and immersion factors such as sounds, functionality and interaction.
    * Built by developers who's passion is seen through the quality of their work.

This mod is not dead, we are still hard at work on it.

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14 comments by RabidMonkey on Jan 19th, 2006 digg this super bookmark


Happy Birthday Black Mesa: Source! On January 1st, 2006, Black Mesa: Source turned one year old. This modification started as a community project in late 2004 and has thus grown to possibly the largest total conversion for Half-Life 2. Reflecting on 2005, we've learnt so much from our fans, Half-Life players and communities from around the globe. We would like to thank everyone for their support during the last year and hope that it continues to grow in 2006.

Alas, December and January were certainly rocky for us, but we're still here and still moving on with development. Following web host troubles, we have finally settled into our new home complete with ample bandwidth and space for us to grow. It's great to say that we won't have bandwidth issues again, as HLGamer has handed us plentiful bandwidth limits: a stellar 100-billion gigabytes. We'd also like to thank everyone who supported us in ModDBs' 'Mods of 2005' competition. It was great to see everyone come out and voice their support for Black Mesa: Source as well as cast their votes. It makes us very proud to work on a project followed by so many. Win or lose, we thank our fans and mod-watchers.

In administrative news, Black Mesa: Source will here-forth officialy be known as simply 'Black Mesa'. Following our obligations for looking after Valve Software’s intellectual property & trademarks, they kindly asked if we could remove their tagline 'Source' from our in-development name. This is only a minor technicality and will not be affecting the course of development nor should anyone believe otherwise. Our website will still be at Blackmesasource.com as it reflects the project and the engine in which it is built upon.

Before we move on to the media, we'd also like to welcome some of the new developers on board. Joining us this time around are Talia, Atrocity and JeanPaul, all in the areas of level design. These individuals will be filling the remaining chapters requiring development on Black Mesa, and they are all very skilled and will certainly bring a new feel to their respective environments. Unfortunately we have had to wave goodbye to some long time members, Andreas and brute_force, they will be missed. On to what everyone has patiently been waiting for - the media!

Forget About Freeman

First we have updates for the ‘Forget About Freeman’ and ‘We've Got Hostiles’ chapters, both with level design by Kester and 2D art by Synthesizer. ‘Forget About Freeman’ features some nice additions and has been adapted based on some constructive criticism received last time around. The same goes for ‘We've Got Hostiles’, sporting a fresh look with custom textures and is now the next Black Mesa topside shot to be released. With the outdoor environments, we really want to take advantage of the power of skyboxes and displacements to make the topside seem gigantic.

Anomalous Materials

Following the updates we have fresh new material for everyone! This update we have decided to release a single shot of the 'Anomalous Materials' lobby, showing off more of the pre-disaster locations around the Black Mesa Research Facility. Level design and 2D art by the experienced Campaignjunkie, ‘Anomalous Materials’ has been shaping up nicely as you will see. The lobby has been designed with the Half-Life environment in mind, with some minor 'source-ifications', as the screenshot will show.

Crossfire

Finally, in level design, and much to everyone's delight, we have more shots of death match levels. Crossfire is the second multiplayer level to hit the development stage with level design by Atrocity and 2D texture art by Aelroth. Crossfire, along with Stalkyard, has been the focus of multiplayer level design for the past two weeks. Both are looking promising and you can read up on ‘Crossfire's’ development in the
Developer plans forum on our website.

To give everyone some insight into further model and skinning development we have included a render of the .50 calibre Machine Gun. This is the first level of detail model and will be as the player sees it while they utilize it in-game. With sound effects already underway for this weapon of choice, this weapon will have your foes running for cover.

With that said, we are presently seeking additional prop modellers to help continue the steady stream of detail models needed for the Black Mesa environments. Texture artists and skinners are also in demand for our development cycle. If you have the time and the talent, drop a line to jobs@blackmesasource.com with your name, past experience and some examples of your most recent work.

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Black Mesa Teaser Trailer

Black Mesa Teaser Trailer

Jan 27, 2007 Movies 13 comments

A higher-quality version of the Official Black Mesa Teaser Trailer

Comments  (60 - 70 of 3,013)
vaynecactus
vaynecactus Jul 4 2008, 8:03pm says: Online

Well, it's been almost 8 months since they did a media update, they must be having internal probs.

+1 vote     reply to comment
Whizzard
Whizzard Jul 6 2008, 3:51am replied:

They always update only twice a year. One in winter and one in summer. This is serious business, lol. Have some patience.

+4 votes     reply to comment
Soviet529
Soviet529 Jul 4 2008, 11:12pm replied: +1 vote     reply to comment
mof
mof Jul 3 2008, 6:08am says:

PLS fix the Commentbug on your page in the Devblog THX ;)

+2 votes     reply to comment
chicken2112
chicken2112 Jul 2 2008, 8:58pm says:

Does the DAM look familar?!

Usbr.gov

VS

Moddb.com

ITS HOOOOOOOVER DAM, ITS A BREAKTHROUGH IN SCIENCE
AHHHHHHHHHHHHHHHHHH
PEEPEE

+2 votes     reply to comment
Thedevidevex
Thedevidevex Jul 5 2008, 1:51pm replied:

It may be modeled after the Boulder Dam, but the scale is at least 3:1. The Hoover Dam also now has a bypass bridge over the area in the screenshot.

+2 votes     reply to comment
cobo10201
cobo10201 Jul 3 2008, 10:53am replied:

about a year ago, the dev team did say about that it was based off the hoover dam

+1 vote     reply to comment
bbenjoe
bbenjoe Jul 3 2008, 7:08am replied:

The Hoover Dam must've been built by Black Mesa fans.

(Some seventy years ago.)

+1 vote     reply to comment
RevenTDL
RevenTDL Jun 30 2008, 2:22pm says:

when will this be comming out?

and will it be downloadable to all HL1 owners or have to be Bought???

-1 votes     reply to comment
Wasabi_01
Wasabi_01 Jul 1 2008, 4:59am replied:

This is a mod you moron. It's not made by Valve and they can't control who downloads it. The mod will REQUIRE Half-Life 2 and Counter-Strike: Source. Counter-Strike: Source is needed for many of it's real-world assets. That is all.

+4 votes     reply to comment
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