Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Lightning is awesome again, everyone will be like: "Oh that's raminators work :P "
Love the medkits!
Oh man that's beautiful!
This makes the great, original map design look
like my work. :D
Rofl: the Medkits R teh W!n.
if you look closely, there's some gauss/egon ammo in the back there by the stairs. can you say sneak-peek? lolololol.
Can't see :(.
So glad you like the med kits :D
I'm still thrown off by the lights in this picture.
There's a bunch of fluorescent lights that are off and the one light that IS on is white and in a random corner of the room.
Actually, there's two lights, and the second one is red and quite possibly in the most awkward position for lighting the area. Sure, it looks cool, but it doesn't help light the doorway, the stairs, or anything, really. It's just in a corner.
An emergency light in a corner of the room doesn't make sense, because that's the most likely place to put boxes/crates/barrels/forklifts/anything that needs storing. All of these would block the red light from emitting it's redness in an emergency.
Does the red light actually spin/emit shadows? Or flash or something? Just wondering.
Who says ,its for emergency?? ehh?? And (IMO!) I dont remember any red glowing lights at this point O_o?
Great lightning!
I don't see any lighting. Where are you talking about... you're the second person that mentioned it so I'm wondering... Or do you and H. Limmen mean "lighting"?
I want it ,too glow your eyes off whith its shiny-ness :mwhahaha:
oh man, does medkits! and the shadows, just like in ep2!
Are there any dynamic shadows implemented in the game?