The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Blog RSS Feed Report abuse Latest News: Zombie Panic: Source Linux Server files released!

0 comments by Tatsur0 on Jan 15th, 2008 digg this super bookmark


Hey guys,
We wanted these out with the most recent patch but due to griefers we were forced to leave Linux build out. We appreciate your patience and want you to know the wait is over. Here you go-


thanks again for your patience,

ZP Development Team

Zombiepanic.org 

 

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ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 6 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 5 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (70 - 80 of 1,989)
BandofBrothersfan
BandofBrothersfan Apr 1 2008, 4:13am says:

It's a great mod, but i would like it more if the zombies were even slower, and if there was lesser ammo and guns. Because then you'd have no other option then to barricade yourself, and that's something what's not in every level. My most fun expriences with the mod were that the zombies broke trough our (survivors) barricade, slaughtering us all.

But great job so far and keep up the good work!

0 votes     reply to comment
LoneWolf6:16
LoneWolf6:16 Apr 3 2008, 2:43pm replied:

I respect that you seem to want a real hardcore survival horror experience, but if there was any less ammo and weapons the survivors would win even less frequently than they do now. I think the zombies move at a perfect speed right now. If they moved any slower it'd be too hard for them to get any kills, not to mention frustrating to play as.

0 votes     reply to comment
Fiasco
Fiasco Apr 1 2008, 5:47am replied:

Slow Zombies FTW. I hate this 'fast zombie' BS that seems to be gaining popularity.

+2 votes     reply to comment
LoneWolf6:16
LoneWolf6:16 Apr 3 2008, 2:59pm replied:

I totally agree. Fast zombies are a complete fad. They won't stand the test of time. Most of the people that like fast zombies are people that didn't like or knew nothing about zombies before 28 Days Later and the Dawn of the Dead remake. I didn't mind the fast creatures in 28 Days Later because they quite simply weren't zombies. But in terms of actual undead zombies, I don't see why a decaying, reanimated corpse should run like a track star.

0 votes     reply to comment
spencethefence
spencethefence Apr 2 2008, 3:08am replied:

slow zombies are for fags, nobody fucks with fast zombies. no lie.

-1 votes     reply to comment
LoneWolf6:16
LoneWolf6:16 Apr 3 2008, 3:30pm replied:

Wow...thanks for the intelligent insight, no lie. So other than the Dawn of the Dead remake, (did you even know it was a remake of an older film?) have you even seen any zombie movies or played any old school zombie games?

0 votes     reply to comment
Th3S1ckneSs
Th3S1ckneSs Apr 1 2008, 8:22pm replied:

Fast zombies can hold my attention better than slow ones can.

-1 votes     reply to comment
nosfearatu
nosfearatu Mar 29 2008, 11:11am says:

great mod, but tbh, the zombie speed and their damage is kinda holding the fun back. 4 hits is too much to have to deal out, and especially when zombie numbers are a bit slim their speed is a huge downside. was kinda hoping on some "28 days later" of "dawn of the dead" zombies, those thing's really scare the living shit out of you. but maybe i played zombie mod for css too much (one hit kill + fast fuckers).

also i think the mod needs way more blood :D ever played Stubbs the Zombie? now that's a decent amount of blood :p.

keep the great work comin

-1 votes     reply to comment
Perfectionist
Perfectionist Apr 1 2008, 8:54pm replied:

I hear what your saying, sometimes my finger feels like its going to be pushed straight through the keyboard when running at enemies but personally feel that just the lunge needs to tweaked. Perm fast zombies would ruin it, they look great too at the current speed they run at.

-1 votes     reply to comment
BelkanFighter92
BelkanFighter92 Mar 31 2008, 11:11pm replied:

The zombie mod for CSS sucks in my opinion....

+6 votes     reply to comment
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Released Dec 28, 2007
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