ZPS Windows Full Build v1.25b
Apr 15, 2008 Full Version 6 commentsZombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
6 comments by Tatsur0 on Feb 16th, 2008 digg this super bookmark
Hey guys,
Showing you we're not nearly finished and plan to continue improving, polishing, and making ZPS the top Zombie Mod/Game out there, we've released yet another patch (a bit larger than we had expected) and are already a portion of the way done with our huge content patch that will come out next.
Included in this patch are new maps, new player models, objective mode and our first objective map, bug free fire, bug fixes, new music, a large list of custom textures, sounds, props, a new feature "infection" and much more. Check out our change log [HERE]
ZP Team is always looking for new and reliable talent. With the recent publicity we're getting a lot of attention right now and again would like to reassure the community that ZPS is and will always be a free mod. But why should that stop us from outdoing ourselves and making an industry quality game for everyone to enjoy.
Looking for Reliable-
Animators
3D Artists
2D Artists
Level Designers
Interested? Apply [HERE]
Looking forward to seeing you out there,
ZP Development Team
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Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...
Patch including all content from ZPS 1.2 and the recent hotfix.
This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.
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All I can say is moving ZPS to ep2 was worthwhile. Anyone without Orange box can still play zps, so it doesnt abandon anyone from playing. The grill is a custom zombie character only the devs can have online. :P
(buried)
Crap dosn't describe this mod. Zombie Master Is 10x better than this.
I wasn't terribly impressed with Zombie Master. It's main feature is that a human player is in control of creating the zombie enemies, but they just choose where to spawn them and what kind of zombie and how many of them to spawn. The zombies themselves are still AI controlled. While I do think there's room for zombie games with AI zombies, I don't think they're as fun as all player-controlled zombies.
Zombie Master also has absolutely no aesthetic appeal. The maps are nowhere near as well designed or as good looking as zps maps. Worst of all, the survivor and zombie models are just the tired old civilian and various corpse models from Half-Life 2 with some blood thrown on them. (Pretty much the same ones Zombie Mod for css uses, a mod that I like even less than Zombie Master.) Zombie Master is very unique in concept, but the actual game needs a lot more work.
Not according to steam stats which shows zps has more players than zm or any other hl2 mod released.
Zombie Bling = April Fools joke I think
moving to ep2 engine is gunna suck :(
Why would that suck?
my buddies cant handle the ep2 engine because they get the blue screen of death. plus, wouldnt it cause some lag maybe?
A class system could let everyone have what they want.
This is gonna be lagtastic if it goes to the EP2 Engine...