The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Blog RSS Feed Report abuse Latest News: Zombie Panic: Source v1.2b Fullbuild & Patch

6 comments by Tatsur0 on Feb 16th, 2008 digg this super bookmark


Hey guys,

Showing you we're not nearly finished and plan to continue improving, polishing, and making ZPS the top Zombie Mod/Game out there, we've released yet another patch (a bit larger than we had expected) and are already a portion of the way done with our huge content patch that will come out next.

 

Included in this patch are new maps, new player models, objective mode and our first objective map, bug free fire, bug fixes, new music, a large list of custom textures, sounds, props, a new feature "infection" and much more. Check out our change log [HERE]

 

ZP Team is always looking for new and reliable talent. With the recent publicity we're getting a lot of attention right now and again would like to reassure the community that ZPS is and will always be a free mod. But why should that stop us from outdoing ourselves and making an industry quality game for everyone to enjoy.

Looking for Reliable-

Animators

3D Artists

2D Artists

Level Designers

Interested? Apply [HERE]

 

Looking forward to seeing you out there,

ZP Development Team

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ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 6 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 5 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (60 - 70 of 1,989)
Knights
Knights Apr 2 2008, 12:38pm says:

All I can say is moving ZPS to ep2 was worthwhile. Anyone without Orange box can still play zps, so it doesnt abandon anyone from playing. The grill is a custom zombie character only the devs can have online. :P

+2 votes     reply to comment
Alienhell
Alienhell Apr 2 2008, 8:54am buried:

(buried)

Crap dosn't describe this mod. Zombie Master Is 10x better than this.

-8 votes     reply to comment
LoneWolf6:16
LoneWolf6:16 Apr 3 2008, 3:18pm replied:

I wasn't terribly impressed with Zombie Master. It's main feature is that a human player is in control of creating the zombie enemies, but they just choose where to spawn them and what kind of zombie and how many of them to spawn. The zombies themselves are still AI controlled. While I do think there's room for zombie games with AI zombies, I don't think they're as fun as all player-controlled zombies.

Zombie Master also has absolutely no aesthetic appeal. The maps are nowhere near as well designed or as good looking as zps maps. Worst of all, the survivor and zombie models are just the tired old civilian and various corpse models from Half-Life 2 with some blood thrown on them. (Pretty much the same ones Zombie Mod for css uses, a mod that I like even less than Zombie Master.) Zombie Master is very unique in concept, but the actual game needs a lot more work.

+3 votes     reply to comment
DjBourgeoisie
DjBourgeoisie Apr 2 2008, 12:24pm replied:

Not according to steam stats which shows zps has more players than zm or any other hl2 mod released.

+6 votes     reply to comment
Cloud6556
Cloud6556 Apr 2 2008, 3:31am says:

Zombie Bling = April Fools joke I think

0 votes     reply to comment
flameknight7
flameknight7 Apr 1 2008, 9:52pm says:

moving to ep2 engine is gunna suck :(

-2 votes     reply to comment
OkeiDo
OkeiDo Apr 2 2008, 12:30am replied:

Why would that suck?

0 votes     reply to comment
flameknight7
flameknight7 Apr 3 2008, 10:33pm replied:

my buddies cant handle the ep2 engine because they get the blue screen of death. plus, wouldnt it cause some lag maybe?

0 votes     reply to comment
Th3S1ckneSs
Th3S1ckneSs Apr 1 2008, 8:24pm says:

A class system could let everyone have what they want.

-1 votes     reply to comment
Pedro365
Pedro365 Apr 1 2008, 12:25pm says:

This is gonna be lagtastic if it goes to the EP2 Engine...

-4 votes     reply to comment
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Released Dec 28, 2007
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