The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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16 comments by Tatsur0 on Apr 1st, 2008 digg this super bookmark


Zombie Bling

Take-Two Interactive and our Kielbasa Studios would like to announce "Zombie Bling" a merger of two great ideas. Back in February of 2008 the Zombie Panic team received an interesting Email from T2 showing an interest in our HL2 Modification, and over the weeks have discussed a unique take on the genre. Not much can be said just now, but the papers have been signed and work has already begun. Of course this means change, but we hope for the best. Already Zombie Bling has moved over to the Ep2 SDK and below are some of our first assets showing off our new gamemode "Zombie Assault".

Bling1 Bling2

Bling3 Bling4

I want to thank our community for always being so supportive and I don't expect that to change as we move forward.

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ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 6 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 5 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (30 - 40 of 1,989)
manneedname
manneedname Apr 9 2008, 12:16am says:

It's really nice to see that this is the most played hl2 mod out right now.(for the most part)You guys put alot of effort into it in terms of atmosphere, quality , and fun. I also like that you guys listen to the community for ideas and such. I look forward to whatever else you guys have to show us.

+7 votes     reply to comment
Knights
Knights Apr 8 2008, 12:43pm says:

God I love Moddb! you can look at Skarai's profile and tell what kind of person he is. His says --> Influence 94% negative... :P More weapons maps coming soon. I'm excited for this update.

+2 votes     reply to comment
BelkanFighter92
BelkanFighter92 Apr 18 2008, 6:41pm replied:

Judge what people say and do on moddb, not by what their stats say because stats give little information about a person, other than they don't really care about their stats that much.

+2 votes     reply to comment
renegadekiller
renegadekiller Apr 23 2008, 5:55pm replied:

sups, enjoying this mod to, same here :D

+1 vote     reply to comment
GamesSlave
GamesSlave Apr 7 2008, 10:33pm says:

Hey when will the new weapons and maps be down loadable?

+1 vote     reply to comment
Tatsur0
Tatsur0 Apr 7 2008, 7:18pm says:

Boys boys boys! (and girls...you know just in case o.o)

People are welcome to their opinions. Whether they be right or wrong :) No need to fight about it.

@Skarai: It's best if you don't pretend to know what our game should play like, or which movie it should resemble most that way you're less disappointed. You're gonna find that if we speed the game up ppl will complain or if we slow it down others will complain, if we turn our zombies into cardboard cutouts you can drop by sneezing at em same deal.

I appreciate your opinion but remember to use words like "I" or "Me" because what you may dislike others may love. We're also no where near finished with work on the mod so assuming this is the end for us is a bit ridiculous :)

Tats...

+5 votes     reply to comment
skarai
skarai Apr 8 2008, 4:56am replied:

I don't want to draw pictures for them so they can understand.
I'm sorry, I won't. Never even said anything bad about the mod.
And look, I don't blame anyone. There haven't been any good multiplayer games since like.. Joint operations - Thats telling something.

I'll think this game will be good when they fixed up the maps and so.
Just hope better people are playing then.

0 votes     reply to comment
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Released Dec 28, 2007
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