The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Zombie Bling M4 Police Car
Blog RSS Feed Report abuse Latest News: Playtesting Try out Clan

6 comments by OkeiDo on Apr 28th, 2008 digg this super bookmark


Hello folks,


With the dev team spending an excessive amount of hours working on the content
expansion we are in the need of some new testers. In the past we have had many
applicants that have gotten the opportunity to test for us only to turn
inactive or disappear after a few months.

Therefore, we will now try out something completely new to us; a Playtesters
try out clan!


ZP community members can apply to join this clan by posting an application on
the forums. When they are accepted they must wear the clan tag in-game, stay
active on IRC and show up to scheduled clan games on the public version of ZPS.

When we need new testers we will pick people from this clan to join the real
squad, we will make the decisions based on activity and dedication but also on
personalities. It works like a try out period for playtesters.


By joining this clan you have no special priveledges or status. Members are
being evaluated for a potential position on the team as an Official ZPS
Playtester.

We give you; Live to Win clan! [L2W]


Requirements for membership-

- You must be registered and active on the ZP forums.

- You must be an active Zombie Panic: Source player.

- You must be friendly towards other community members and players.

- Post a proper application with all the information requested. (See
application forums for more information)


Clan Rules-

1. Must attend scheduled weekly Clan Games (Basically game with fellow clan
mates on scheduled days every week).

2. Must stay active on IRC and Forums (this shows you're dedicated and will be
around when things come up).

3. Have fun but act mature (If you are later accepted as playtester your
actions will reflect this mod and its team).

4. If for any reason you cannot make a scheduled game you must inform the Clan
Leader OkeiDo (Note: Missing multiple games for any reason will count against
you).

5. Wear the [L2W] tag infront of your name in-game.

6. Remember these are try outs for becoming an Official Playtester so your
actions matter. If you can't abide by these rules then feel free to drop out at
any time.


Sign up here (Read the Example first):
Zombiepanic.org


Regards,


The ZP Development Team

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Downloads RSS Feed Latest Downloads
ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 6 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 5 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (10 - 20 of 1,989)
KILLER89(FIN)
KILLER89(FIN) May 6 2008, 4:55am says:

i accidentally readed "shemales". *vomit* *more vomit*

+2 votes     reply to comment
mdarwin1
mdarwin1 Apr 28 2008, 5:23pm says:

what type of graphics card do u have drenwick

+2 votes     reply to comment
goochbread69
goochbread69 May 1 2008, 12:44am replied:

probably not man, sorry

+2 votes     reply to comment
Drenwick
Drenwick Apr 27 2008, 9:50pm says:

Will Half-Life 2 work on these specs?

Acer Extensa 6600 laptop
Intel(R) Pentium(R) M
processor 1.60GHz
1.60 GHz, 503 MB RAM
Microsoft Windows XP
Home Edition
Service Pack 2

+1 vote     reply to comment
Knights
Knights Apr 28 2008, 12:24am replied:

Prob not very well with that memory, what's the graphics card? If it's one of those integrated types forget it.

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) May 6 2008, 4:54am replied:

Come on, i can play HL2 in my laptop with high settings and with average 28fps.
(no bicthing about "crappy fps". remember, that movies have usually 25fps, especially blu-ray movies.)

Amd turion 64 mk36 (single-core)
1Gb Ram
Windows XP Pro 32-bit
Radeon xpress 1100 128mb
80 Gb HDD

Only problem is overheating ~ laptop will usually freeze, when temperature reaches the 85 degrees.

+1 vote     reply to comment
Karnthebetrayer
Karnthebetrayer Apr 27 2008, 10:10pm replied:

Do you have a graphics card?

Ok this modd was pretty cool but I feel there is a power struggle between the two... Cooler powers for the zombies is a must. Like limited super strength to pick up couches and such. Fire has always been a possibility with the source engine. It would be so cool if you guys could develop a flame thrower. The Sniper rifle thing everyone wants seems over the top.....

+2 votes     reply to comment
sm4sh3d
sm4sh3d Apr 27 2008, 11:20am says:

yeah, add some zombie females :P

+2 votes     reply to comment
bigtom11
bigtom11 Apr 26 2008, 10:41am says:

by the way, the glowing red thing... its kinda stupid...

-3 votes     reply to comment
OkeiDo
OkeiDo Apr 26 2008, 11:31am replied:

Please elaborate...

+2 votes     reply to comment
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Zombiepanic.org
Release Date
Released Dec 28, 2007
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First Person Shooter
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