The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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2 comments by Tatsur0 on May 20th, 2006 digg this super bookmark


Hello Zombie Panic Community!

It's been about a month since we informed the community that we had a new programmer begin working on ZP:S, and so a news post seemed appropriate. Work is well underway in respect to Zombie Panic: Source, and proof of that will come with a major media release! But, to keep you all happy, here's a little sneak-peak as to some of what's coming:

User Posted Image

This Shotgun is known as the "Super Shorty"

Video of it in action: Serbu.com

-ZP:Source Development Team-

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ZPS Windows Full Build v1.25b

ZPS Windows Full Build v1.25b

Apr 15, 2008 Full Version 14 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Full Build v1.25b

ZPS Linux Dedicated Server Full Build v1.25b

Apr 15, 2008 Server 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...

ZPS Linux Dedicated Server Patch v1.25b

ZPS Linux Dedicated Server Patch v1.25b

Apr 15, 2008 Patch 0 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...

ZPS Windows Patch v1.25b

ZPS Windows Patch v1.25b

Apr 15, 2008 Patch 6 comments

Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...

ZPS Patch v1.21b

ZPS Patch v1.21b

Feb 18, 2008 Patch 4 comments

Patch including all content from ZPS 1.2 and the recent hotfix.

ZPS v1.2b Server Hotfix

ZPS v1.2b Server Hotfix

Feb 17, 2008 Server 2 comments

This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.

Comments  (1940 - 1950 of 2,026)
Squallio
Squallio Aug 1 2006, 5:44pm says:

Are you guys still looking for a weapon modeller?

If so, contact sorazidane@gmail.com on MSN messenger, or just email me.

:)

+1 vote     reply to comment
willie16
willie16 Aug 1 2006, 4:58am says:

I love you guys!

+1 vote     reply to comment
VirusRaptor
VirusRaptor Jul 31 2006, 5:19pm says:

:O.....PLZ DONT LET THIS MOD DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
Zombiemasher
Zombiemasher Jul 31 2006, 12:00pm says:

Zp is boring now BUT THIS? I WANT THIS MOD

+1 vote     reply to comment
willie16
willie16 Jul 28 2006, 6:27pm says:

I nearly got heart attack! im waiting this mod sooo much!

+1 vote     reply to comment
BarryC
BarryC Jul 28 2006, 9:29am says:

dead mod

LOL literally just kidding folks

ZOMBIE PANIC OWNS!

+1 vote     reply to comment
Smell
Smell Jul 26 2006, 10:49pm says:

Zombie Panic = Greatest Half Life mod evar

Zombie Panic source = Greatest Half Life 2 mod evar

Release a beta <_<

+1 vote     reply to comment
ZoOraKh`
ZoOraKh` Jul 25 2006, 7:54am says:

Why cant i rate this mod ?

+1 vote     reply to comment
MG60
MG60 Dec 5 2006, 8:36am says:

I personally think that it is possible that it will be released before the end of december because Tatsur0 has changed the percentage status but he hasnt changed estimated release time and I think that the dev. team should know whether they can make it then. Also, not so long time ago (1st sept) he stated that it looks like it will be released in Q4 2006 so I hope its true. Of course, maybe he just forgot to update the estimated release time.

+1 vote     reply to comment
Dasutin
Dasutin Jul 15 2006, 10:25pm says:

I still urgently await the arrival of a beta of some kind, I really love Zombie Panic 1. So Naturally I can't wait for this one.
Great work so far.

+1 vote     reply to comment
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Released Dec 28, 2007
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