ZPS Windows Full Build v1.25b
Apr 15, 2008 Full Version 14 commentsZombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
0 comments by Tatsur0 on Jan 2nd, 2008 digg this super bookmark
The Zombie Panic Team is looking for new playtesters to help us test out bug fixes, new features, new weapons, new player models, and overall just new everything that we're putting in now and working on for future patches.
Here is a sample of some of the work being done.
We're very serious about polishing up existing work and adding new content. Bug fixes are always the priority and will be released earlier of course but to get anything done requires a dedicated team of playtesters to find the issues we developers miss.
Thank you,
ZP Development Team
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Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a full build for...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Linux...
Zombie Panic: Source version 1.25b includes stability fixes, a new weapon highlight system, and a few map and model fixes. This file is a patch for Windows...
Patch including all content from ZPS 1.2 and the recent hotfix.
This hotfix is for server owners and replaces a bad server.dll resolving lag issues on v1.2b servers.
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Zombie Bling = April Fools joke I think
moving to ep2 engine is gunna suck :(
Why would that suck?
my buddies cant handle the ep2 engine because they get the blue screen of death. plus, wouldnt it cause some lag maybe?
A class system could let everyone have what they want.
This is gonna be lagtastic if it goes to the EP2 Engine...
I respect that you seem to want a real hardcore survival horror experience, but if there was any less ammo and weapons the survivors would win even less frequently than they do now. I think the zombies move at a perfect speed right now. If they moved any slower it'd be too hard for them to get any kills, not to mention frustrating to play as.
I totally agree. Fast zombies are a complete fad. They won't stand the test of time. Most of the people that like fast zombies are people that didn't like or knew nothing about zombies before 28 Days Later and the Dawn of the Dead remake. I didn't mind the fast creatures in 28 Days Later because they quite simply weren't zombies. But in terms of actual undead zombies, I don't see why a decaying, reanimated corpse should run like a track star.
slow zombies are for fags, nobody fucks with fast zombies. no lie.
Wow...thanks for the intelligent insight, no lie. So other than the Dawn of the Dead remake, (did you even know it was a remake of an older film?) have you even seen any zombie movies or played any old school zombie games?