Terran Demo
Dec 26, 2007 Demo 21 commentsOur first working release to the public.
Project Revolution is a WarCraft3 : Frozen Throne Mod, that will turn StarCraft:BroodWar into 3D.
The Mod will stay true to the original StarCraft:Broodwar. No Races will be added, no heroes, no Units or skills. Just plain old SC. In 3D. Check out our screenshots to see what we've been working on.
Check out our site and drop a few lines on the forum or visit our IRC channel for a chat with the team if you like.
We're always scouting for talented artists and coders. If you think you can contribute to this project visit our site.
4 comments by Jun-sIk on Nov 14th, 2007 digg this super bookmark
As you may have seen from our announcement on our forums (Wc3campaigns.net), our much anticipated release has been put off on delay. We are sorry to keep you waiting but this issue involves coordination problems within the team itself as the development time has put us at distance.
In place of the actual release, I will be updating this page with more images and goodies over the next few weeks. Keep us on watch, we'll try not to disappoint you.
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This is the first official Project Revolution wallpaper.
The First Ever Official Trailer for Project Revolution.
Snowflake Entertainment's Opening Animation.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
I hate to burst thew bubble on all this excitement but i think this mod is no longer being worked on. I read a interview on sclegacy with the team which stated they were unable to code the protoss and zerg races properly due to the limiations of the wc3 engine, updates on the demo is still possible but thats all they can do. I know im from a rival Starcraft mod and i havent played this mod, as i believe in my own Starcraft mod over this, even if its not as flash as PR but i just thought id post up and let everyone know.
I wouldn't believe it all just yet. Remember what was said about this mod before the demo came out? People were losing hope left and right, and the started concluding that the mod was dead. Read the previous posts and count up how many people claimed that this mod was dead. You will see that it is not just a couple. I think I'm going to keep my hopes up for this mod one day coming to completion, until I hear a direct statement from the developers that the project will be canceled, right here on this forum.
In regards to the team itself claiming that the mod would run into difficulties, this is nothing new. Previously, many members had found it hard to work on the project and focus on school and midterms at the same time. Yet, they persevered, and they managed to give us a beta during the holiday season. And that beta alone was so much better than a lot of other mods that I have seen on this site.
very well.
Sclegacy.com
Quote from Cooler:
To directly answer your question LoA, it's done. Snowflake Entertainment is officially done with Project Revolution. We will be looking for skilled individuals to help optimize the mod from its current state via Patched mpqs. Due to legal reasons they will not have access to any of the original mod files.
Quote from Cooler:
The first and foremost reason is the fact that we have reached the limit of using the Wc3 engine. Even with all the customized C++ code added (as you can see took us so long), the engine did not have the ability to recreate StarCraft down to the last detail. Just last summer it was decided that the only possible "race" that could be put in were the Terrans due to large slow downs experienced with the coding required for Zerg and Protoss.
I knew you would give me a link to some site with a quote from the project lead. Like I said, that's not what I'm looking for. Who knows what else they've discussed regarding the mod that no site has written down. If such a major thing were to happen, (such as the cancellation of this mod), then why the heck wouldn't they post it on the forum?
And besides, you left something out....
Skizot:
No. There will be patches, and should a VERY skilled group of people pop up PR will be continued.
yews but thats only for the demo, there wont be any zerg or protoss stuff included as far as i can tell. SC legacy is one of the big promoters of the PR mod, if u read as well the other major problem is the team is split and no1 is interested in working on the mod anymore. Hence why we havent heard anything from the team since jan.
You can believe me or not but i think its pretty clear and with the sc 2 editor coming out with the original sc units anyways thats enough from me.
No, I think by Skizot saying that PR will be continued if a highly skilled group of people suddenly join the team, (and if they are willing to work together diligently enough), he means that they will eventually produce the FULL PR mod. To be quite honest I don't think the limitations of the engine are what's stopping the team from finishing the project at all. If the WC3 engine can support 4 extremely distinct races like the Humans, Night Elves, Orcs, and Undead, then they surely can do the same for the Protoss and Zerg in addition to the Humans. I think there are other, non-technical issues at hand for the team that are halting the completion of this mod.
All in all, I'm not saying that you're wrong in thinking that the mod is dead. I'm just saying that I'm willing to hang on to the thought of there one day being a complete PR mod, even if only a few measly dregs of hope remain.
Nah, the fact that there was so much we couldn't successfully do left us disheartened.
Yes Klustenator, wc3 has its races, but all of the abilities are hard coded along with the damage system. Most of our code had to be done in jass since we do not have the WC3 engine source code. We completely rewrote the damage system or it would have been impossible to achieve any kind of balance. Every ability we made had to use additional jass. I don't know how much you know about high level code but to break it quickly to you: Higher level code is slower to run than low level code.
All the interceptors that come out of carrier have to have individual 3d vector move queues. Wc3 has a maximum amount of units that can move at a time because of the speed the scripts are being run. So many of the units would stand still waiting for their turn to move while other ones took their turns, not to mention the atrocious framerate lag.
Many other problems came to rise though such as the fact that zerglings use half a food or the fact that the unit cap is 200 when WC3's unit cap is 90 and their units use shit tons of food. I could go on forever with these problems though, maybe some day I'll write a short so that you guys truly understand how hard we've tried on solving these issues. As far as I'm concerned we problem solved very well, we got working what we could and I'm very proud of what we were able to accomplish.
I'm gonna stop ranting now. But I'll be on here for a few more days to answer questions on anything. Thow anything you got at me for why something doesn't work or why we can't get it working.
On a side note, SC2 is coming out soon. I'd be lying if I told you we aren't going to try the same thing on that engine. Our team is not dead.
Yo mzeal, remember writing this?
mzeal93 Nov 5 2007, 9:18pm says:
“hey guys, remember i said its not going to be done in october and you all said no give them a chance then i said ok well in november ill start luaghing at you people who bielieved them... well the time has come... I win ... really win like not even funny i think people said give them like a week after the specified date ... and then finaly 2 months after with no responses they give a post a post saying that they could not do it.... welll what do u expect if they finished it before they would probaly have posted it... instead we get kept out of the loop and just as i suspected the only people who werent out of the loop were me and all the other smart people who thought they were not going to have it done.... welll im pretty sure starcraft 2 has done more in 2 weeks then PR team has done in 4 ? 5? years thats just fine .... blizzard is a corporation and PR is just some nerds that only can say crap but cant give it out :))) o oooo i forgot to luagh ... o well... i think you knowing i was right is a big enough imbarisment”
Of course you do. You were always here, lurking in the shadows, looking for updates, saying time and again that you wouldn’t post or visit this site again. When the demo came out, you didn’t even hesitate to download it, although the fact that a beta finally was posted went against just about ALL of your previous comments which stated that it wouldn’t ever come out. I thought that such a tremendous slap in the face would send you scurrying off for good, but you are one annoying little bugger aren’t you? I didn’t want to ‘imbaris’ you anymore than you have ‘imbarisd’ yourself. But now you’re just being too ‘imbarising’ for all of us. Why don’t you just go and cry in a corner now, and stop bothering the people who have worked so hard at making this mod.
really interesting... 6 lines just to say it is pathetic. i'm not saying thats a lot or that it takes time or anything, what i'm saying is that you thought about what ways to prove it is pathetic. it's like your trying to get people to fall away from project revolution.
it's almost like you see project revolution as a religion. that is really insightful, because one of the many arguments against religion is that people ONLY bash religion. you prove this is false (likely) or are convinced project revolution is a religion (unlikely). i would really like to know. i'm sure other people who read this comment would like to as well. oh, and it's 10 lines. save you from counting it :P
maybe he was curious?