Terran Demo
Dec 26, 2007 Demo 21 commentsOur first working release to the public.
Project Revolution is a WarCraft3 : Frozen Throne Mod, that will turn StarCraft:BroodWar into 3D.
The Mod will stay true to the original StarCraft:Broodwar. No Races will be added, no heroes, no Units or skills. Just plain old SC. In 3D. Check out our screenshots to see what we've been working on.
Check out our site and drop a few lines on the forum or visit our IRC channel for a chat with the team if you like.
We're always scouting for talented artists and coders. If you think you can contribute to this project visit our site.
5 comments by Jun-sIk on Nov 29th, 2007 digg this super bookmark
Apparently, the ModDB video player isn't working atm so I took the time to upload a video for download. Check out our in-game video in our downloads section. The video itself isn't the present-day build but it's pretty damn close, if it doesn't already seem the same. Feel free to comment/ask questions about it.
11/29 Edit: Guess the DL section takes a couple of days to accept the file. Give it a day or so.
Edit 2: Video is now up.
You need to have Flash and Javascript running in your browser to see this player.
This is the first official Project Revolution wallpaper.
The First Ever Official Trailer for Project Revolution.
Snowflake Entertainment's Opening Animation.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
By the way...if I am not mistaken the team complained about the food limit issue with W3... If that is the case, W3's food limit can go up to 300, I think. It's in the Gameplay Constants section or something. (where you could change upkeep, Hero XP bar, etc, etc)
Just saying it out loud... n.n
Yeah. Like I said, it probably wasn't the WC3 engine hindering their progress. The project is far too big to be completed in a timely fashion unless you work on it consistently every single day. These people weren't the employees of a gaming firm. They probably weren't even programmers. They were just people with notable coding skills whose lives were centered around things other than PR. I am amazed they even got this far with it.
I'll blindly believe in this regardless of anything, so you have my support, for the very little good it'll do anyone.
I predicted it'd come down to this...and I was right.
No offense meant.
You'll also realise that there would be 'problems', if you played another Starcraft map, made by another modder. So far I have never seen a good Starcraft mod before, so Project Revolution will have to suffice.
It is a job well done to have PR reach until what it is today. =)
A quote: "Don't cry because it is over, but smile because it happened."
=D
I dont want to promote my own sc mod on a rival mods chat space but Ryuzen have you seen my Starcraft 1.l5 COnversion project for wc3. I know its not as polished as PR is and im limited with models and skins etc compared to PR but i have added some Starcraft II skins and have altered the maps to current sc II specs and charaterists. Just search for the ModDB profile here and have a look u never know u might like this.
Alright, man. Thanks for telling. I'll try it out.
=D
yeah i knew this would happen too..seeing that they've been working on this damn thing for 5-6 years
Wow I hadn't discovered this comment until just now. Well SOuNDSNC, thanks for the explanation, man. No, I don't know much about high level code. In fact I don't much more than the AP Java AB class I am currently taking in high school. I am in no way saying that you and the rest of Project Revolution didn't work hard enough. In fact, most of my previous comments would suggest that you worked too hard. I am sure it was a very challenging and time-consuming project, but I wholly acknowledge your efforts nonetheless.
On a Side note, Check out a mod called "Hunt" I added on here for source engine. It's my latest project that's been in development for 6 months now and features multi player shadow of the colossus game play.