Matrix Quake 3 is a modification being made on the Quake 3 game engine.

A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

More will be added to this as we work with the development document.

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3 comments by Jenny_Kitty on Sep 25th, 2004 digg this super bookmark


Matrix Q3 has been moving a bit slower lately due to the fact that I have to learn programming until I can find a programmer to join the project, and since im the only modeler on the project, models slow down in process of learning a new skill.

Dispite the setbacks, we have been able to gather up some renders and screenshots of our "Monthly Update" and here it is:

Glock 18 Completed Seraph's Teahouse 1 Subway 1 [modimg14888 NOT FOUND] [modimg14657 NOT FOUND]

On some other news, the mod has experienced a slight problem in file storage. We have lost some of our maps and textures because of reformating, so there will be a bit of a setback, but we will work on getting the lost files remade.

Thank you, from the Matrix Q3 staff.

Comments  (0 - 10 of 155)
Satan2
Satan2 Feb 26 2008, 1:39pm says:

where can i download this mod?

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Dec 2 2007, 7:20pm says:

Sure, hell if anyone wants all the maps I still have them somewhere. Maby lost some textures and what not, but I got them. Just msg.

As long as credit is given where credit is due.

+1 vote     reply to comment
mohij
mohij Dec 13 2007, 3:20pm replied:

@ScOrPiOn_37:
I wrote an e-mail to you, but it seems you didn't receive it and PMing doesn't work atm. So I'll simply write in here (I guess that's fine since it's not that private):

Would you want to continue the mod?

Would it be fine with you to release the stuff with an open source licence (like gpl, cc, artistic..., I do not mean freeware), I ask that because I'm an "opensource freak" and I really prefer working with open stuff, just like OpenArena or Nexuiz for example. (credit would be given as a matter of course)

Would you mind if the project then takes another direction and doesn't strictly aims for MatrixQ3 as you imagined it? Since that will probably happen when some other people than you start doing something with the stuff you have?

Please write back to my email address.

+1 vote     reply to comment
mohij
mohij Jul 15 2007, 5:41am says:

MIght not be a nice option, but if it is improbable that this thing will ever revive again, you could still release all stuff so others could continue (or use the stuff in other ways). An open license would be cool (public domain, gpl, bsd and cc are the most famous). That way the stuff would for sure not be lost.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Jul 14 2007, 9:05pm says:

Its just so hard to get back into the groove, but I still have all the maps heh

+1 vote     reply to comment
NKM420
NKM420 Apr 19 2007, 10:32pm says:

I have another Matrix MOD from another site. These sceens look different. In case mine is an older version of yours... The Dojo map lacks any weapon pick-ups, and the single player... wasn't working? However the bullet-time was awesome.

Looking foward to this if it becomes available.

+1 vote     reply to comment
ScOrPiOn_37
ScOrPiOn_37 Jan 22 2007, 8:15pm says:

Web page is on the way, dont worry about that. But we have some additions to the team who like us want to make this thing happen. So were back on track, we have a coder Paril and Wolve is helping out with models and other tasks, with me on maps and jenny modeling also, and im sure some of the older team will put something in too. But important watch this space, big updates to come.

+1 vote     reply to comment
mohij
mohij Jan 20 2007, 3:38am says:

Yipeeeeeee!!!!
(Still hoping for a webpage...)
moHiJ

+1 vote     reply to comment
Jenny_Kitty
Jenny_Kitty Jan 19 2007, 5:56pm says:

We are continuing the mod again. Stay tuned.

+1 vote     reply to comment
wolve
wolve Nov 4 2006, 8:58am says:

"By -ScOrPiOn_37 | Wed 31st Aug, 2005 @ 3:02:01am
Coders anyone interested its all we need to kick off again and get this awesome mod out there"

thanks ScOrPiOn_37 i got your message other day,i code for unreal (basically C++) so i will look up on coding for quake 3,see how i compile.

if you check back on my profile thingy you will find a link to my photobucket account for animations and models that i have done :)

+1 vote     reply to comment
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