23rd Century Warfare is a Quake Wars multiplayer modification developed by Scared Pixel Studios which focuses on enhancing the visuals, realism and sounds of the game, staying true to the "unified light and shadowing" concept while at the same time introducing new gameplaytypes and maps.
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idtech4 c++ game programmer scared pixel studios anywhere programmers dear sir or madam, we are looking for an experienced c++ programmer to improve several gamecode related aspects of mcs: mars city security (a windows/linux/mac pc based doom3 game modification which is going to be released as a free download to the public). mars city security @ http://www.moddb.com/mods/mars-city-security the tasks range from clientside events syncing such as ai "animations", "sounds" and "effects" to rewriting the client prediction code from currently "forward prediction/extrapolation" to "interpolation". fortunately the "doom3 1.3.1" and the "doom3 bfg gpl" sourcecodes have been released by id software providing us with many of the required netcode changes. this contract requires solid knowlege of idtech4 based c++ code as well as a good understanding of doom3's game & netcode. this job is a fixed pricing contract.
c++ game/network programmer scared pixel studios anywhere programmers scared pixel studios (an idtech4 freetime devteam) is looking for c++ game\network programmers who are interested in supporting the team at its final polishing phase before releasing "mcs: mars city security". scared pixel studios focuses on developing multiplayer and coop based content, since we believe that latest game technology is most entertaining when shared with friends or strangers over the internet. mcs: mars city security mars city security takes doom3 and combines all the latest community made upgrades into one package, telling the game from the perspective of a small mars city security squad, that survived the initial attack, fighting its way through the campaign and custom exciting cooperative game modes. applying the community's latest features and synchronizing them for multiplayer coop compatibility is our top priority, so that people can experience all the awesome updates that have been contributed by the community over the years, online with other players. the team approaches this goal while staying true to the "unified light and shadowing" concept, making sure that everything that can be rendered realtime, actually is. if you are experienced with the idtech4 sdk codebase or generally enjoy skilled c++ game\network programming feel free to contact us at email@example.com ... scared pixel studios
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