Wondeful, wondeful mod which masterfully captures the spirit and feel of the original Deus Ex gameplay, while at the same time adding some very welcome innovations of its own (such as perk system), as well as featuring far more open levels and a more non-linear progression (such as choosing between opposing factions with mutually exclusive quests in some of the levels).
A must play for every Deus Ex fan.
This mod has probably some of the best level design I've seen in any mod ever. Levels feel authentic, and fairly large without ever feeling empty. Its got unique music that suits Deus Ex, more retro weaponry and mechanical augs. Its got readables for added depth and a few branching storylines. Its also a tad harder than DX.
Its amazing how
Feels like what DX:HR should have been.
This mod has a number of improvements, like a inventory for corpses... shops sell weapons so money is actually important now.. Spybot is now item instead of a aug.
I think simplifying the skills is a good idea for the fact that Deus Ex is a longer game than this mod. So your not going get as much skill points. To get around that would have meant higher skill point awards which would have made you to powerful to quickly.
Consolidating swimming & environmental training, hacking/electronics, and demolitions/heavy weapons, while buffing existing skills like Mechanics (lockpicking) by improving your ability to upgrade personal bots.
But.. Medicine is the governing skill for melee weapons now...
I do like the idea of Medicine giving you a better understanding of a persons vital points, could be a interesting perk...
I don't agree with combining them considering it does take real skill to use a simple weapon like a baton effectively... or a deadly weapon like a Katana.
Close Combat training should have been added, with the added advantage of martial arts perks, like being able to disarm someone, throw them to ground, put them into submission holds, and effectively throw weapons like shurikens/throwing knives. But thats asking for to much out of a one man mod team.
No voice acting makes the mod feel like its missing something but its not a necessity, more like a luxury. Those cutscenes go to fast for me to read so it feels needed.
In the end I do feel that it could have been longer but I'm satisfied with what we got.