2027 is a modification and a prequel to Deus Ex.

  • New stunning DirectX 9 based graphics.
  • The story is flexible, nonlinear, and allows much wider exploration than before. The final outcone depends entirely on you and your actions. The solutions to any challenge depend only on your imagination.
  • Lots of new weapons and equipment. You will be able to purchase weapons in shops, unlike in the original game. You will be able to improve your weaponry in different ways.
  • New skills, perks and augmentations have been added.
  • A player will be able to use portable spider bots, which he can control and use for exploring a territory and attack. It is also possible to repair and recharge these bots.
  • Weather effects, ranging from a light drizzle to thunderstorms and snowfall.
  • Almost all the locations are based on real photos and maps, and the levels in 2027 will be wider than in the original game.
  • Many cutscenes and intros give a real atmosphere to the rich storyline.
  • New high quality fonts with anti-aliasing.
  • A lot of bugs from the original game have been fixed.

If you have a technical issue or you are stuck in the game, please take a look at the 2027 FAQ

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59 comments by Ded on Sep 23rd, 2011

English version of 2027 has been released. You can download it from our site Project2027.com or from the downloads section in ModDB.

Human Horizon lab Human Horizon lab

This release (version 1.2) also contains some bug fixes for the Russian version. You can ask your questions on our forum Dxalpha.com

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2027 (TORRENT)

2027 (TORRENT)

Sep 23, 2011 Full Version 1 comment

The final version (1.2.1) of 2027 that includes both English and Russian versions of the mod.



Sep 23, 2011 Full Version 6 comments

The final version (1.2.1) of 2027 that includes both English and Russian versions of the mod.

2027 OST

2027 OST

Aug 12, 2010 Music 7 comments

Some of the music tracks from the 2027. Individual tracks are available on our site.

Post comment Comments  (40 - 50 of 458)
phobos2077 May 19 2012, 3:22am says:

пушки красивые, сбалансировано все неплохо, много возможностей прохождения как в оригинале, стиль изложения сюжета и диалогов забавный.
В общем авторам респектище огромный!! (отдельное спасибо за текстуры спичек и шоколадок в Москве ;) )

Вот интересно, кто живет в Москве, там реально есть все эти улицы и их расположение (пр. Пушкинская площадь) или все вымышлено?

+2 votes     reply to comment
Ded Creator
Ded May 19 2012, 5:38am replied: +2 votes   reply to comment
Whatever22 May 15 2012, 5:24am says:

How the hell do i get to the damn THantos cave. Ive literally looked everywhere in the bunker, ive turned on every generator and every switch. Its getting really annoying

+1 vote     reply to comment
Ded Creator
Ded May 15 2012, 8:39am replied:

There are two generators and three switches. More info here: Dxalpha.com

0 votes   reply to comment
Whatever22 May 15 2012, 4:02pm replied:

Ive already looked at that page. Are the switches on the outside??? There is no switch on the first level rocket shaft, all there is are boxes and a ladder going down

+2 votes     reply to comment
Whatever22 May 15 2012, 4:25pm replied:

NVM found it great mod btw. All it need is voice acting. I also wish there was more gang missions

+2 votes     reply to comment
Xyus May 13 2012, 2:58pm says:

Качественный мод

+2 votes     reply to comment
Deleo Mar 24 2012, 3:23pm says:

I very enjoyed playing this mod, cool model and weapon design, the mapdesign is also magnificent. One important step in keeping the Deus Ex world alive, thank you. :)

+3 votes     reply to comment
TheUnbeholden Mar 24 2012, 8:46am says:

I think simplifying the skills is a good idea for the fact that Deus Ex is a longer game than this mod :) so your not going get as much skill points.

Combining swimming and environmental training while giving it a extra use for lifting heavy objects is a good idea... so is consolidating hacking/electronics, and demolitions/heavy weapons (demolitions had very little appeal as grenades already where effective).
Mechanics skill improves your own personal bots.

Putting melee weapon training in with Medicine is probably one of the worst decisions considering it does take real skill to use a simple weapon like a baton effectively... or a deadly weapon like a Katana.
Close Combat training should have been added, with the added advantage of martial arts perks, like being able to disarm someone, throw them to ground, put them into submission holds, and effectively throw weapons like shurikens/throwing knives.

Medicine is the governing skill for melee weapons now eh...
I do like the idea of Medicine giving you a better understanding of a persons vital points, could be a interesting perk... but actual fighting skill is a different thing altogether.

Of course it sounds like alot of work and really I would not have expected anyone to make this but its one of the things that seem missing from a otherwise great mod that has improved upon the original game (not counting the stuff Shifter has done for the game... or the multiple page books of TNM)

+1 vote     reply to comment
phobos2077 May 19 2012, 3:28am replied:

Merging Melee and Medicine together is illogical, I agree, BUT in this particular case it was a right game-design decision, IMO, otherwise medicine skill would be useless (who need it, when there are so many medkits lyign around; playing on Realistic and still health is not a problem).

Overall, the RPG elements of the game in this mod appear to be far better balanced than original Deus Ex.

+1 vote     reply to comment
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Released Sep 22, 2011
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Highest Rated (9 agree) 9/10

The level design is by far the best part, the levels are aesthetically consistent, impressive, and unique, and the layouts are intricate and facilitate exploration and effectiveness well. They're big without ever feeling empty, which is an excellent feat. All of the system design tweaks and changes also worked really well, the new skill system was excellent (though Battle Training was still a bit more useless than I was hoping) and the perks were a pretty neat addition. Making the spy drone an item…

Sep 28 2011, 6:45pm by Jonas

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