Join the steam group, and get notified when a game is announced! Currently the mod is in what you'd call an Open BETA. Features planned for next release are:

  • Stats
  • Achievements
  • Load-outs
  • Bots
  • New maps
  • Redesigned buy-menu
  • 2 New weapons
Image RSS Feed Latest Screens
area denial pretty particle FX move over gmod
Blog RSS Feed Report abuse Latest News: Patch 1.06

2 comments by JLea on Feb 22nd, 2011

Sorry for the speedy patching, but we're just too eager to add in new things + fix stuff.

The main focus of this little update is turrets. You can now deploy turrets, that'll defend in a large radius where you deploy them. Try not to deploy them in open areas as they'll quickly get sniped from afar.

Full changelog below!

·  Added a round system, and map rotation
·  New map, 1w_ouroboros
·  Added turrets, both deployable and base versions.
Deployables get destroyed from fire, base versions can be repaired

·  Sword range increased by 25%
·  Sword “width” tripled
·  Sword hit-delay reduced by 60%
·  Hoplite damage doubled
·  Teleport uses 50% less energy
·  Teleport range reduced to 4096  units
·  Flamethrower damage increased by 1000%
·  Sprint-speed increased by 50%
·  Blaster firerate increased by 15%
·  Blaster damage reduced by 10%
·  Chaingun accuracy increased by 20%
·  Bullets do 75% less damage to destructables
·  Explosives do 100% more damage to destructables
·  Grenade launcher splash radius increased by 10%
·  Grenade launcher damage increased by 20%
·  Grenade projectiles now impact-detonate on models (generator etc.)
·  Flame grenades now ignite enemies.
·  Melta-Sword doesn’t ignite teammates
·  Flag REALLY doesn’t disappear when a player holding it disconnects
·  Added the generator model
·  Ragdolls should have the appropriate team colour
·  Generators now emit destroyed sounds
·  New blaster animations
·  New sword animations
·  New minigun world models


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1Week Patch 1.06

1Week Patch 1.06

Feb 22, 2011 Patch 4 comments

Install this over 1.05 patch. New animations, bugfixes, a new maps + turrets!

Close Quarters Map

Close Quarters Map

Feb 20, 2011 Multiplayer Map 1 comment

It's in the SVN but not any of the updates, so, yeah. Pretty small symetrical map.

1Week Patch 1.05 (Server FIX)

1Week Patch 1.05 (Server FIX)

Feb 20, 2011 Patch 4 comments

Little thing I forgot when uploading the previous 45 MB rar file. Install the 1.05 patch, then overwrite server.dll with this one.

1Week Patch 1.05

1Week Patch 1.05

Feb 20, 2011 Patch 1 comment

INSTALL 1.02 FIRST! A rather large update. 3 new weapons, 1 new deployable, bug fixes New features! A new map! I had to cut a little bit form this update...

1Week Patch 1.02

1Week Patch 1.02

Feb 17, 2011 Patch 4 comments

Bugfixes, 2 new maps! Hopefully servers won't die now. Full changelog below.

1 Week Release

1 Week Release

Feb 16, 2011 Full Version 10 comments

After a week of development (big surprise there), we're proud to present the first full version of the Mod. Expect a few problems but overall have fun...

Post comment Comments  (10 - 20 of 139)
MarkLeong1997 Mar 1 2011, 7:56am says:

No pure server whitelist. sv_pure = 0
Your .dll [bin\client.dll] differs from the server's.
Disconnect: Server uses different class tables.
Disconnect: Server uses different class tables.

"Can someone help me fix this?"

+2 votes     reply to comment
audryzas Mar 1 2011, 2:41pm replied:

From the looks of it, you're outdated, or the server is updated, either way client classtables do not match to servers.

+2 votes     reply to comment
MarkLeong1997 Mar 2 2011, 7:23am replied:

Re-installed and Patched... Still not working.
(Re-tries & Re-install 3x)

+2 votes     reply to comment
RangerC Feb 28 2011, 5:46am says:

Really nice to see that speedmodding arrives a new level.

+1 vote     reply to comment
hekar Feb 25 2011, 7:23pm says:

You could just use a SVN client that's built into the mod for automatic updates. I'm going to work on integrating SVN into my mod tonight.

I'll have it randomly select from a list of SVN mirrors in a keyvalues script.

The mod is open source, I can contribute it to 1-week if you guys want.

+2 votes     reply to comment
CakeMaster7 Feb 25 2011, 8:43pm replied:

We at the Facepunch Thread already use a SVN to update the mod for us.

+2 votes     reply to comment
macacos2 Feb 26 2011, 11:46am buried:


SVN benefits lazy modders who can't come up with a decent and complete updates or are unable to wait half an hour to upload said updates to the internet where most people will have access.

-6 votes     reply to comment
CakeMaster7 Feb 26 2011, 10:26pm replied:

No, we use a SVN because it makes it easier for the mod team to keep up, it definitely helped us finish in one week.

+6 votes     reply to comment
Lolster Feb 26 2011, 8:15pm replied:

You're a ***.

-3 votes     reply to comment
Sirr_John Feb 24 2011, 10:48am says:

It will be nice if you make a Full Version with all patches released...

Make a .ZIP, I download and make an Installer (Almost of mods use the same as me)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Send Message
Release Date
Released Feb 15, 2011
Mod Watch
Track this mod
Community Rating



58 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

This mod is A TON of fun!

Feb 15 2011, 6:49pm by jo291

First Person Shooter
Embed Buttons

Promote 1Week on your homepage or blog by selecting a button and using the embed code provided (more).

1Week 1Week
Last Update
2 years ago
218 members