Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and Space flight. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.

Report this article Eternal Silence: Final Maps

The team pass a big milestone and release more information about the upcoming release and press events.

Posted by MadMechwarrior on May 12th, 2008 digg this super bookmark


ES has reached another big milestone. We've finalized the maps for our 3.0 release. All that's left now is putting together installers and getting those properly tested. To continue from last weeks update, we're bringing you the last 3 help screens from inside ES. These explain the space HUD, spawn screen and game flow. We've added gunship spawning in this release, so make sure you know where to find that gunship spawn button so you can be right in the action.


If all goes to plan we'll be able to release our mapping specs and server binaries a week before the client release. We're looking forward to seeing community maps for 3.0. If you're a mapper willing to put some time into a level for 3.0, get in touch with us.

We're still looking for beta testers, if you want a sneak peek at what's to come, PM Reap3r in the forums. We will also be hosting various press events in following weeks. If you are a member of the press and wish to preview ES, please contact us by PM.

I'd also like to quickly point out that our very generous server providers, NuclearFallout, have provided us with more servers to test with. A very big thanks to everyone at NuclearFallout, we wouldn't be able to run our beta tests without them.

Dan

Comments
FJS
FJS May 12 2008, 8:41pm says:

The mod it's almost out!

+1 vote     reply to comment
Harimau
Harimau May 13 2008, 12:12am replied:

awesome.

+1 vote     reply to comment
vfn4i83
vfn4i83 May 13 2008, 12:58am says:

very impressive.

+1 vote     reply to comment
Frednol
Frednol May 13 2008, 2:22am says:

ohmigoshohmigod! *dance*

+1 vote     reply to comment
Crispy
Crispy May 13 2008, 4:29am says:

'Spawn at enemy CP' - does it need to be hacked first to allow hostile spawning?

+1 vote     reply to comment
qdog
qdog May 13 2008, 6:19am replied:

Depends. If its secured by a hacker, you need to un-secure it, capture it and then you can spawn.

+1 vote     reply to comment
Cookie_Dough
Cookie_Dough May 13 2008, 6:21am says:

Finaly the last thing before the release! Cant wait this is proberly the most antisipated mod update for any mod so far

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital May 13 2008, 9:03pm says:

Sweet update team, I will continue to spread the word to others :)

+1 vote     reply to comment
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Released Sep 3, 2006
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