Fight a massive deep space war and participate in the destruction of capital ships in this innovative blend of FPS and Space flight. Bomb important systems, escort a squad of marines to cause damage from the inside. Watch as railguns fire projectiles the size of buses at the enemy hull. Fight with many futuristic weapons including a flamethrower and remote controlled SMG.
Beta 2.3 of the Eternal-Silence client! Change log: Version 2.3 - March 1st 2007 - Changed default controls - Bindpanel now copies default controls appropriately on first run - Cleaned up infantry HUD rendering code for performance - Fastswitch is now the default weapon selection method - Hacker turret now switches entire player view, no longer small screen - SMG ammo counts now display on hackbox when turret is deployed - Hacker turret now properly attributes kills - Hacker turret no longer damages friendlies with FF off - Extra network optimizations on bullet events - Swarm Missiles now more swarmy - Shrunk down weapon list in space - Player_hurt events are no longer broadcast to the entire server - Weapon list not displayed when it is empty - Fixed overlapping of throttle text with "AUTO" and "FREE" - Fixed reload sound on NGM Tank Buster - Removed distance from player and subsystem waypoints - New icon for Locked Subsystems - Message on capture bar for Locked Subsystems...
Beta 2.3 of the Eternal-Silence client!
Change log:
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looks to be a very good game, cant wait for 3.0
YEAH LOOKS REALLY INTERESTING