The No More Room in Hell mod is a total conversion modification for the game Half-Life 2. It pits a small group of human players against a overwhelming horde of undead, flesh eating zombies. The mod takes place in a small mid-western city in the United States. There, the humans must try to escape the city alive by any means necessary. This means that the use of vehicles will be crucial to survival against the undead. The mod is co-op, which means that you will be playing side by side with other people from around the world to fight the zombies, which are computer controlled NPCs. Because the mod is using Half-Life 2's Source gaming engine, we hope to make this one of the scariest and most frightening mods to date. In this modification we plan to use the full extent of Half-Life 2's physics for ultimate game play. To put this in example form we have plans for a wooden bat that will break after heavy use. We also plan on taking advantage of the advanced map sizes for large cities...

Report this article Interview with Interlopers.net

Blink at Interlopers.net interviews 3pidemiC from the "No More Room In Hell" mod.

Posted by 3pidemiC on Feb 3rd, 2008 digg this super bookmark


Our friend Blink over at Interlopers.net recently interviewed 3pidemiC from our team and have posted it along with a few new media shots over at their great website.

Click Here for the Interview:
www.interlopers.net

Here is a little snippet from the interview:

Can you update us on the current production situation of the mod? Are you managing to implement all the features you planned to?

Honestly, we are on the most straightforward streak of progress that we have ever had in our four years of development. Our developer builds of the game are being updated with new content and everything is really coming together. We’re certainly making sure that we have all of our code done and ready before we implement the simple things such as weapons or sounds. A mistake that most mods make (and a mistake that we have made in the past) is that they get simple things such as weapons and hand models in game, but that’s it. There is no code that really is the foundation of the game itself.

As far as our features go, I think that we’re making surprising progress in there. I say surprising because there are things being implemented that we never thought were possible. We’ve already implemented our first gameplay mode; Survival into our build. Our zombie AI has been perfected to function in a way that a true zombie fan would be proud of. The infection system has been written, oh yes, and barricading is just about done too.

Of course there are some very ambitious things that we thought of and were suggested way back in the day that (at least right now) will not be there. So things such as driveable vehicles and invisible cyber-zombies ( ) will not be in the first set up builds.

So head on over there now and read the rest of the interview and support a great website. I'm sure that this will answer a few burning questions that some of your had.

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Click Here for the Interview:
www.interlopers.net

Click Here to visit the NMRiH Website and Join the Community!
www.nomoreroominhell.com

Comments
c4Menace
c4Menace Feb 4 2008, 12:09pm says:

I <3 interlopers.net!

+1 vote     reply to comment
WoeKitten
WoeKitten Feb 5 2008, 2:03pm says:

Best LD site on the web, bar none.

+1 vote     reply to comment
SotaPoika
SotaPoika Feb 23 2008, 4:56am says:

Remember that this is going to be the 2008 MOTY! :D

+1 vote     reply to comment
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No More Room In Hell Development Team
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