The Singleplayer Modification for Mount&Blade; WarBand about Kosciuszko Uprising.

Report content RSS feed 1794 - Dev Diary 4: Battle Formations

The first diary after a long, long break. This and another three upcoming parts are dedicated to battle&siege mechanics, the most relevant thing for most players. Today we would like to present to You the battle formations and a handful of screenshots. Have fun!

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We've added several new formations, inspired by XVIIIth warfare. Numbering five in total, may not sound like a very impressive number, but in combination with commands, they will provide a nice diversity in tactics. You've already seen one formation in our 1st News. Today all of them will be revailed and explained.

Double Line
The most common formation, allows effective firing and fast formation switch. The basics of line battles.

Double Line Double Line

Double Line V.2
Double the fire power, yet double the time to switch.

Double Line Double Line

Skirmish
Designed for a small number of sharpshooters. Reduces damage from shootout, weaker in close quarters.

Skirmish Skirmish Skirmish

Square
Works perfectly against cavalry, nearly impossible to break. However, it does poorly against infantry and may cause heavy loses.

Square Square Square

Why would we abandon column charges?
We have tried many times, but with current tools we are unable to make it work the way it was ment to. However, we consider keeping the option of forming a static column of troops due to its usefullnes in certain situations. E.g. formed on a slope, the column bears maximum firepower and provides fierce resistance to any kind of attack. However, this tactic requires a decent ammount of troops to work.

Columne Columne Columne

The AI formations
The most important feature we disclose today is the AI formation. The days od erratic warfare are finally over! The AI will advance in order, using battle line and adjusting to situation in the field. This means that AI can, and will change formations during battle especially while in apropriate range.
The improvements in combat will soon be presented in form of videos on our new YouTube Channel

That's all for now folks. Stay tuned for the next diaries and don't forget about commenting !

Everything described above is originally designed and implemented by our development team.

Comments
SituationalJared
SituationalJared

Huzzah For the KINGDOM!

Reply Good karma Bad karma+1 vote
allanmaster
allanmaster

Wow,I though this mod was dead,not for now i guessxDgj,keep it up.

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Tony_Bugow Author
Tony_Bugow

Thank You for all your comments :-)

Reply Good karma+1 vote
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