The Singleplayer Modification for Mount&Blade; WarBand about Kosciuszko Uprising.

Report article RSS Feed 1794 - Dev Diary 4: Battle Formations

The first diary after a long, long break. This and another three upcoming parts are dedicated to battle&siege mechanics, the most relevant thing for most players. Today we would like to present to You the battle formations and a handful of screenshots. Have fun!

Posted by Tony_Bugow on Aug 14th, 2012

We've added several new formations, inspired by XVIIIth warfare. Numbering five in total, may not sound like a very impressive number, but in combination with commands, they will provide a nice diversity in tactics. You've already seen one formation in our 1st News. Today all of them will be revailed and explained.

Double Line
The most common formation, allows effective firing and fast formation switch. The basics of line battles.

Double Line Double Line

Double Line V.2
Double the fire power, yet double the time to switch.

Double Line Double Line

Designed for a small number of sharpshooters. Reduces damage from shootout, weaker in close quarters.

Skirmish Skirmish Skirmish

Works perfectly against cavalry, nearly impossible to break. However, it does poorly against infantry and may cause heavy loses.

Square Square Square

Why would we abandon column charges?
We have tried many times, but with current tools we are unable to make it work the way it was ment to. However, we consider keeping the option of forming a static column of troops due to its usefullnes in certain situations. E.g. formed on a slope, the column bears maximum firepower and provides fierce resistance to any kind of attack. However, this tactic requires a decent ammount of troops to work.

Columne Columne Columne

The AI formations
The most important feature we disclose today is the AI formation. The days od erratic warfare are finally over! The AI will advance in order, using battle line and adjusting to situation in the field. This means that AI can, and will change formations during battle especially while in apropriate range.
The improvements in combat will soon be presented in form of videos on our new YouTube Channel

That's all for now folks. Stay tuned for the next diaries and don't forget about commenting !

Everything described above is originally designed and implemented by our development team.

Post comment Comments
SituationalJared Aug 15 2012 says:

Huzzah For the KINGDOM!

+1 vote     reply to comment
allanmaster Aug 15 2012 says:

Wow,I though this mod was dead,not for now i guessxDgj,keep it up.

+1 vote     reply to comment
Tony_Bugow Author
Tony_Bugow Aug 16 2012 says:

Thank You for all your comments :-)

+1 vote   reply to comment
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