Agent X 2.4 (UMOD)
Jul 09, 2005 Full Version 0 commentsAgent X 2.4, Umod version.
Agent X bring real-life weapons to UT in a nice way. Every weapon is replaced by a real one. You'll find pistols, submachine guns, rifles... and also some exotic things, such as grenades, proximity mines and a huge rocket launcher. The armor is also replaced. It's needed to say that just the weapons are realistic: the unreality still exists, so you can take a lot of shots before dying.
The mod also has some nice features: "Realistic Gunshots" makes the game more realistic, so shooting in a leg causes less damage then in the chest, while shooting in the head you inflict double the damage. There's also the "Bullet-Delay", which removes instant hits from the game adding a small delay depending on the distance.
In addition, Agent X brings the 5 standart UT gametypes plus 3 new ones.
Featured weapons
Featured gametypes
The one who achieves FIRST BLOOD is promoted to Commander and gain 2 frags. If you die, you lose 4 frags.
Every time you kill somebody you gain 3 Experience Points. If you are killed, you lose 5 Experience Points and if you commit suicide you lose 7 Experience Points. If you have a high Experience Rating you have certain advantages over the player with a low Rating (like damage, health, armor, accuracy etc). Colors as dynamic ambient lights represent your levelexperience.
A normal Team DeathMatch played in rounds.
5 comments by Darkness on Apr 6th, 2003 digg this super bookmark
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This mod got boring so fast...
There are really a few things to fix, but its a great mod. Are there any servers wth AgentX?
there are a few bugs here and there, as well as a few things that i would like to see "changed." the biggest bug that i found was with the grenades, if you just repeatedly click the primary fire really fast, you can toss obscene amounts of grenades rapid fire. upon stopping, your ammo is only decreased by one grenade. some of the things that i don't like are how much your 1st person view shakes while firing, the fact that the translocator is taken out of the inventory, and the lack of spread on the shotguns. i noticed some issues with the weapons firing rates; the AK-47 fires at an extremely irregular rate, and is less accurate than it should be. the P 99 is also a tad slow and inaccurate. the Mini Uzi fires quite a bit faster than the M4 and MP5 (not to mention it's much more accurate than both of them.) the following is just me being picky, but i feel like i should say it anyways. the green crate pickup mesh is used too much, when i go to grab it, i don't know if im grabbing shotgun shells, mines, grenades, or what. i thought the first person meshes could've been more "efficient." a lot of polys that aren't seen in-game are still included in the meshes. the 3rd person mesh for the Mini Uzi wasn't skinned properly. a Remington 870 comes standard with a stock, and has a longer barrel. an Uzi only has a 25 round clip, not 30.
i would like to see some secondary fire added to a few of the weapons. the AK-47 for example can fire in two modes, automatic and semi-automatic (as controlled by the switch on the side. i believe the M4 also supports a three-round burst mode in addition to automatic.
its awsome! first agent x ive played and its awsome! but sometimes it wont let me change guns. try 2 fix it in ur next version.
anyone know were i can get the perfect dark mod plese
cool
you should play it on lava giant ctf
this mod is cool but the place were i put it last time is now gone so it makes me wonder who the fuck touched my computer????? :confused:
where do i put the file? ( system and so on )
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet hw do i download it send me felixrules@hotmail.com
UnknownMercenary, agreed. I've seen a lot of people complaining about the v2.4, and these are a few good reasons.
I'll try to find the v2.3, and upload it as well if possible...