Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...
An interesting mod with both impressive visuals and voiceacting, that ultimately falls flat on its face due to confusing levels, irregular difficulty, awkward dialogue, wobbly camera, no subtitles, and most of all, scripted sequences that not even the player knows of.
What this mod has in plenty, is visuals. The animations are good, textures smooth, and the models are all very well made. The sound effects from the guns might not be the best around, but they serve their purpose well. It is, in every way and form, a pleasure for the eye.
Unfortunately the gameplay itself is incredibly frustrating. The player has no clear idea of what to do next in the start of the game, and while it is fun to have a bit of freedom of exploration, it becomes quickly frustrating as enemies start piling up with no means to defend oneself.
The difficulty is increadibly irregular. One moment it's a breeze, just shooting a headcrab here, shooting a zombie over there, and all of a sudden, the mod pulls a dickmove and forces you to fight over 25+ enemies at once. Many of these enemies can take quite a beating as well, one example being the houndeyes, who can not only deal a impressive amount of damage compared to its original, it can take an very high amount of damage as well, making it easily one of the mod's most diffuclt enemy.
And this is at the start of the game.
One of the truly most annoying thing though is not knowing what to do and where to go. One scene, in the sewers, have the companion saying "go on ahead". And I did. I continued through the level, fought some new enemies, and went to a loading screen to the next section. All of a sudden, my companion arrives right next to me, indicating that I should have gone back and picked him up. I also had a moment when the AI broke entirely forcing me to fight hordes until I arrived at a scripted scene forcing him back.
Overall, the mod has potential, but there are plenty of frustrating moments chipping away at this rough diamond.
Disapointed, to say the least.
The mod started off good (For me anyway, I played the previous demos so the level has become a favorite of mine) but then it slowly went downhill.
The level design was just hideous in some places and It was just asinine leading John around after a few hours of play-time. But I never liked leading rebels around either, so I reckon it's just me.
The guns themselves didn't seem all that cool when I began using them more often, since I began noticing animation flops and signs of amateurish design (The crowbar was impossible to use in the first release) and many of the set pieces were far more difficult then they should have been
The work that went into making this shows, I'm just disappointed by the outcome. Perhaps it should have spent another year in development :(