Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...
The concept is really good.
From what I understood, it is about living the time lapse between Half Life 1 and 2 through the eyes of a "normal guy".
Even though I am pretty sure this "normal guy" is in fact someone important to the story, the fact that we are an ordinary man facing extra ordinary circumstances makes this mod feel overwhelming in a similar way the movie Cloverfield might make you feel.
On the development's perspective I would say it is really good too, good weapons, level design, believable voice acting and good music.
The 3 points I have removed is not for one particular reason, but an addition of minor to medium details that could be polished and improved, as well as a general value of appreciation I have for this mod.
The different patches show that the team is really dedicated and have a passion for this project.
As far as I am concerned, this mod stands on the top 10 of Half Life 2 Story Line based Single Player mods.
Keep up the good work !
This mod is very unique in that it is one of the only mods pertaining to post black mesa incident and pre Half-Life 2 events. I have many good things to say about it but I'm not without my gripes. Lets start off on a good foot though. This mod has some very fun gunplay and combat sequences, trading overwatch soldiers for a hired mercenary force was a good choice of antagonists that fit the time of events very well and is not unrealistic in the Half-Life universe. Adding diffrent kinds of new and old Zen creatures was also a great gameplay and story tool for emphasizing that the world was in a bad way after the Black Mesa incident. The choice of music was also a very nice touch and the composer should be commended for his work as there is some quite memorable songs within the score. As I said before though the mod does have its issues. The companion who is with you throughout the game, John is rather annoying and not someone who I was by my side throughout the game. The key to having a good video game companion is creating a character that players like and can relate to, Alyx Vance or Barney Calhoun being good examples. Also for supposedly being in the Netherlands, many of the characters don't sound Dutch. The actors were decent but could put a Dutch accent on many of their lines. This isn't necessarily an issue but something I would have liked to see is having the protagonist and John try to run and escape from the invading Combine synths rather then leaving the mod on the cliff hanger of them pouring in. These are my thoughts on the games ups and downs.
It didn't feel like there was a real story, like I was just thrown into a world without a rhyme or reason of what to do or where to go I got to the point of having a pistol(don't know if you'd consider that a spoiler) and I had to fight the toughest zombie with 3 poison headcrabs in a cramped room and little ammo and health. I went through that room 7 times before i just gave up all together.