Creatures came out of what seemed to be thin air. Animated and alive. They came without a warning and swept the world ...
When I played the first 10 minutes of this mod. I never wanted it to end! Its the best mode i have played scince the Citizen or Nitmare House 2. It has a good story. Great zombies/monsters [expicele the one were you shoot it then it shoots like 5 headcrabs] It reminds me of.....COD and hl Together. I never stoped playing this unless i had to **** or eat or go to sleep [i finshed this in 2 days] I relly need you to make an Episode 2 PLEASE!!!
Ok were to begin.
Over all of all the HL2 themed source mods Ive played this one was certainly the best. Unlike many other mods this one focuses on its OWN story instead of trying to tie into the default HL2 script with some random rebel, combine, or what ever. Its so far the most accurate depiction of the time frame b4 the 7 Hour War to date. I don't see eye to eye with some parts of it but that's a given for artistic freedom so I cant really complain about that.
Its a little rough around the edges but over all its quite fun and it will leave you wanting more. It just to bad that in my personal opinions the game play aspects couldn't have reached their true potential especially with the movement animations which are sound but could have been more complex, realistic, & natural.
This is were the mod really suffers and its not just in realism in general but certain aesthetic details are just horrid. For examples the weapons in game are just plain ****** up especially when it come to their sounds which truly seem half assed and some of them don't even fit the animations >> The scripts are also totally illogical. For example the M16M203 sniper rifle has for some odd reason 12 rounds for the mags while it should be 30 and it does not use the same ammo as the M4 which uses the same STANAG mags and 5.56mm ammo. It was so bad that I had to change them my self and use realistic and quality CS:S sounds mostly made by Strelok on FPSbanana.com :/ The X army soldiers look more like mercenaries that soldiers as none of the gear even resembles anything the US military used aside from the M4s and LAW-72s which btw are not supposed to be re loadable nor guided >> Hell some of the soldiers look like reskined CS:S terrorist players which is absolutely horrid.
Overall Ill give it a 8/10 but there is so much room for improvement that would make this game a truly one of a kind mod.
Well here is my review. I give it a 7 out of 10. Overall, I liked the mod. The voice acting was pretty good, the characters, although not on the level of some other games, were interesting and like-able.
Incredible. Most everything was normal mapped or had some kind of shader to it. The character models and textures were detailed, and so were the custom props. The only bad thing that I can say about this section is that some of the shaders just didn't look right. Other than that, 9/10.
Alright. For the most part, the story flowed pretty naturally, but I couldn't help but feel as though everyone in the mod besides John tended to ignore my character's presence. Not even after I killed what seemed like half of the world in the final battle, I never truly felt like I was participating in the story. Anyways, I liked all of the nods and explanations as to how the combine came to earth, especially a certain scene with a radio. I give this section a 7/10.
Top notch with this. The music always fit with the scene, and always got me pumped up for the upcoming battles. It was all very well composed and it felt like it was made by a professional composer. There was a bit of a problem though, as some areas that I felt could have used some kind of music were left with no music at all, namely the subway, the mansion, and the end portal. 8 out of 10 for this.
Level Design: 6/10
This is the only place that this mod falls short. I understand that with such big maps, there are bound to be some problems, but I often encountered many of them, which is not good at all. For one, the maps and building look pretty blocky at times and some are just plain disproportional. The levels often had a way of confusing me into going the wrong way, and it I lost my sense of direction a bit too often. Some areas seemed like placeholders, like the tunnel system before the forest. On this, unfortunately, I give a 6 out of 10.