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James Morgan

A lot of things are all going on at once right now and for good reasons. As most of you who have been following the project know by now, we're prepping for a Kickstarter campaign. But before I go into that a bit later on I want to take the opportunity to introduce one heck of an environment artist, namely, James Morgan.

He's been on the team for a while now, busy finishing up on his first asset for the game. I'm pretty sure the images below are pretty self-explanatory so I'll save myself talking about it for another time. I'm just excited that the game will start having it's own assets.

I will have to resort to assets from the market store, and as I said before, these assets are incredibly highly customized but a large focus will go into creating more unique areas in the game with custom made set pieces and other smaller assets that will further define the game's aesthetics. That said, let's take a look shall we?

SD Update 06 03


SD Update 06 04


SD Update 06 05


A Little Bit About the Kickstarter Campaign

I'm not going to fully explain the Kickstarter campaign just yet, but I do want to mention that a lot of effort is being put into this. This means a trailer, lots of media such as images, music and of course the DEMO. To better represent the team and what we're capable off we've decided that we'll wait till all of the team members have been given enough time so that their work can be put into the DEMO.

This will elevate the overall quality of the DEMO and of course the game later on. With the release of the demo to the public there's a large increase in the chance that people will find bugs that I might have overlooked and to that end I've implemented a menu button that opens up to the bug report section of the forums. I want to make sure that people know I take bugs very serious and will actively update the game and try to fix them where possible. As it stands there are 5 very minor bugs left to fix and I can't state how happy I am to have such a stable build of the demo at this point.

So, we've got more models on the way, the music is being composed and I myself have not heard anything yet, so I'm super excited and we have Sensi going insane trying to catch as many bugs as possible. Aryn and Robert have been incredibly fast delivering their lines and everything is just going amazing.

And as usual it's time for the last two images, the first is of the latest version of the main menu and the second a screen grab from the trailer. So hope you like it.

Thanks for reading and see you soon.

SD Update 06 02


SD Update 06 01

Let's Play - STARDROP - Chapter One (DEMO)

Let's Play - STARDROP - Chapter One (DEMO)

News 4 comments

The bug list is getting shorter and a lot of polishing went into the DEMO portion of STARDROP.

Happy New Year + Updates

Happy New Year + Updates

News 8 comments

It's a new year so time to take it up a notch. I've got some exciting news in this article.

STARDROP - Indie Game

STARDROP - Indie Game

News 0 comments

Hi everyone. I'm super busy so I'll keep it short.

1187 - what the heck is going on ....

1187 - what the heck is going on ....

News 19 comments

Just trying to explain what's been going on. First of all, I would once again like to express my gratitude towards everyone over the years. Especially...

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1187 Rogue Train Patch - Source SDK 2013

1187 Rogue Train Patch - Source SDK 2013

Patch 8 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 Patch - Source SDK 2013

1187 Patch - Source SDK 2013

Patch 23 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

1187 - Rogue Train

1187 - Rogue Train

Full Version 55 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Full Version 43 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

Post comment Comments  (2210 - 2220 of 2,256)
Headcrusher
Headcrusher

De demo is leuk maar ik vind dat je het begin moet aanpassen, je begint in je appartement en ineens, wham, ziet ge daar ne zombie rondwandele en kreune, toch voor de rest valt het well mee, spijtig zitten alle goede hl modders in ne, in be zitten alleen maar snobs en marginaale die css spele, joure als je ooit hulp nodig hebt contacteer me dan :P.

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joure Creator
joure

dank je wel voor het spelen.
Ik ben met je eens datde intro mij ook niet helemaal lekker ligt.
Ik ben ook bezig om choreographeerde scenes erin te verwerken, maar tot nu toe werkt allen de scene nog in faceposer, en niet in de level zelf.

Ik ga ook veel aandacht hieraan besteden, Ik wil veel verder groeien hierin.

Hehe, Ik hou niet van mensen over een kam scheren, de hollanders zijn ook aardig zelfcentrish en egoistich ingestel als je het mij vraagt.
Ik weet niet wat je kan, maar vrijwel alle hulp is welkom.

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Headcrusher
Headcrusher

wel, ik ben handig met texturen en modellen aanpassen. (ijgenlijk ook beta testen maar dat is gewoon een excuus om het spel te spelen XD)

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baileycamens
baileycamens

This is a awsome demo mod!!!!

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Sylaro
Sylaro

Great demo. the map desing is pretty good, as well as the implementation of the Orange Box engine and HDR.

Keep It up man.

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BiLL364
BiLL364

So this mod happens during the first portal storms? Sweet! :D

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Visorak06
Visorak06

Woo! Heya guys, just got accepted as a beta tester! This mod is far from dead guys, it has tons of potential. I have to say the gameplay is good so far, and is a bit challenging if you arent careful =).

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FrancisYorkMorgan
FrancisYorkMorgan

that looks like london but is this mod dead

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joure Creator
joure

It's Amstelveen, Dutch place.
Aslong as I'm breathing the mod's alive aswell.
You should check the dates and times things get updated on profile pagesl, usually you can tell if a mod's dead or not.

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Armageddon104
Armageddon104

why did you use fpsbanana?

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joure Creator
joure

ok, i'm sorry but people DROP the fps banana complaints.
I can give you tons of good reasons WHY I would use them but I'm not gonna, because I really don't want to have this discussion.
I chose to ditch them already, so let it rest.

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Highest Rated (32 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010 by MetallicaLover

Lowest Rated (13 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010 by eXeC64

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