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5 comments by joure on Sep 14th, 2013


Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced. 

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!
.

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:
Kickstarter.com

And the HD version of our new trailer here:
Youtube.com 

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.

Joure 

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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 51 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 38 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 1 comment

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 12 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (2210 - 2220 of 2,252)
BiLL364
BiLL364 Aug 21 2008, 6:14pm says:

So this mod happens during the first portal storms? Sweet! :D

+1 vote     reply to comment
Visorak06
Visorak06 Aug 21 2008, 4:41pm says:

Woo! Heya guys, just got accepted as a beta tester! This mod is far from dead guys, it has tons of potential. I have to say the gameplay is good so far, and is a bit challenging if you arent careful =).

0 votes     reply to comment
FrancisYorkMorgan
FrancisYorkMorgan Aug 21 2008, 7:45am says:

that looks like london but is this mod dead

+1 vote     reply to comment
joure
joure Aug 21 2008, 8:12am replied:

It's Amstelveen, Dutch place.
Aslong as I'm breathing the mod's alive aswell.
You should check the dates and times things get updated on profile pagesl, usually you can tell if a mod's dead or not.

0 votes     reply to comment
Armageddon104
Armageddon104 Aug 20 2008, 8:09pm says:

why did you use fpsbanana?

+1 vote     reply to comment
joure
joure Aug 20 2008, 8:44pm replied:

ok, i'm sorry but people DROP the fps banana complaints.
I can give you tons of good reasons WHY I would use them but I'm not gonna, because I really don't want to have this discussion.
I chose to ditch them already, so let it rest.

0 votes     reply to comment
Mosquitocrusher
Mosquitocrusher Aug 8 2008, 6:46pm says:

Invasion in holland, with a new and great point of wiev. Very impressive map, model, and texture work! Don't see this mod a small project! In the eyes of a most of us, it's a masterpiece of a new game creator star's work :D

When the gameplay will be half as good like the mapping of you, this can be in the top 10 mods of the year.

+1 vote     reply to comment
joure
joure Aug 10 2008, 12:48pm replied:

woah there, thanks allot but I'd be allot more happy getting these kind of comments after people have played it ;). But I'm glad people noticing the amount of time im putting into this :D

Now I really hope I won't let too much people down, if it's not meeting up to their expectations, oh well. Time will tell.

0 votes     reply to comment
Headcral3
Headcral3 Aug 6 2008, 12:12pm says:

don't give up brother we won't have another mod die!!!!

+1 vote     reply to comment
joure
joure Aug 6 2008, 2:19pm replied:

don't worry, i'm not letting it.
I've worked on maps and content for another mod by myself.
So i'm dedicated, and familiar with allot of the processes invlolved.
thanks for the support, and that goes for everyone !!!

+1 vote     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developer
TeamGT
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Official Page
Wix.com
Release Date
Released Oct 17, 2010
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8.4

783 votes submitted.

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Highest Rated (31 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010, 9:39pm by MetallicaLover

Lowest Rated (11 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010, 6:30pm by eXeC64

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First Person Shooter
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Horror
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Single Player
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