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5 comments by joure on Sep 14th, 2013


Hi folks. I've decided to post here on the 1187 ModDB page because in a way this affects 1187 and I believe that some of the fans might be curious what I've been doing all this time.

So yeah, Contagion's the name, zombie survival co-op at it's best is the game. Yesterday our kickstarter went live. Contagion's in it's final stretches of development which means our Kickstater will come with all the information on pricing, release schedule, and most of the questions we've been asked since Contagion was announced. 

The reason for this Kickstarter is to help us in the final stages of Contagion's development. Up to this point all development costs, licenses required to continue our work, our trips to GDC, PAX, and Gamescom, and much more has been all out of our own pockets and while we'd very much like to finish without asking, we're just so close and it's time we ask our community, fans, and hopefuls to help us reach the milestone that will get the ball rolling on it's own. We need your support to help in the final stretches of development. We hope to see our 1187, ZP:S, NMRiH, and new Contagion fans showing their support!
.

We had a Preliminary Beta Key give away the least few days and we're getting a lot of positive feedback from the beta players. It's an early beta and there's a lot of room for us to improve, while that being said, the beta release has gone extremely well and we've already updated the game and will be doing so until release.

I hope to see some of you guys back the project and help us in realizing our dream of creating a fun and unique, true coop zombie survival experience.

The kickstarter can be found here:
Kickstarter.com

And the HD version of our new trailer here:
Youtube.com 

With some luck the next news update will actually be 1187 related. Thanks for reading and thanks again for all the support so far.

Joure 

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1187 - Rogue Train

1187 - Rogue Train

May 25, 2012 Full Version 51 comments

This is the stand alone version for the Rogue Train.

ElevenEightySeven - Episode One OST

ElevenEightySeven - Episode One OST

Mar 27, 2012 Music 5 comments

Music by : - Adam "StygianWhite" Halpin - Joure Visser - Ian Wiese

1187 - Episode One 1.3 FULL .EXE

1187 - Episode One 1.3 FULL .EXE

Nov 18, 2010 Full Version 38 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 FULL .7z

1187 - Episode One 1.3 FULL .7z

Nov 16, 2010 Full Version 16 comments

This is the full version of 1187 - Episode One. Read the description for further details. (all patches included)

1187 - Episode One 1.3 PATCH .RAR

1187 - Episode One 1.3 PATCH .RAR

Nov 15, 2010 Patch 1 comment

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

1187 - Episode One 1.3 PATCH .EXE

1187 - Episode One 1.3 PATCH .EXE

Nov 14, 2010 Patch 12 comments

Patch 1.3 is now released. Read the description for what's been changed. ( patch 1 and 2 are included )

Post comment Comments  (1950 - 1960 of 2,253)
Maggot4ever
Maggot4ever Apr 25 2009, 10:31pm says:

hey Joure, i bet u remember me. i said some days ago that "Someday im gonna come to this mod website and say I Own Orange Box. Let play this awsome mod"

Well.. this day come! I OWN THE ORANGE BOX :D (Originaly :) ), SO.. LETS PLAY THIS AWSOME MOD!! im gonna still waitting, thats 4 sure :D.

+1 vote     reply to comment
Visorak06
Visorak06 Apr 26 2009, 10:26am replied:

Well stay put for now, we're in the process of redoing some scenes and putting in new ones. Once that's done we'll be able to finish Map 6 and move on. As we said before, a gameplay video or new demo might be on its' way soon, so stay tuned!

+1 vote     reply to comment
Potteh
Potteh Apr 23 2009, 8:27am says:

Err yeah, top notch work Joure, gotta say though, the admins of this site blow if they can't control the Karma more, your comments (Joure) get de-rated a lot, which is lame. I'll +1 for ya mate.

Peace!

+1 vote     reply to comment
Visorak06
Visorak06 Apr 23 2009, 2:52pm replied:

Eh, let idiots be idiots, Karma barely matters to me anyways. A person's worth is determined through their actions and deeds, not through what other people think of them.

+2 votes     reply to comment
freredarme
freredarme Apr 12 2009, 5:09am says:

I like new screenshots !

+2 votes     reply to comment
joure
joure Apr 12 2009, 5:39pm replied:

Thanks man

+2 votes     reply to comment
Maggot4ever
Maggot4ever Apr 10 2009, 1:30pm says:

arent this mod support by valve at all? because i used to think that valve support awsome mods. :D

+2 votes     reply to comment
Visorak06
Visorak06 Apr 10 2009, 9:20pm replied:

We're not supported in any way by Valve, though it would be nice. We still have a long way to go if we even want to catch their eye though!

+1 vote     reply to comment
Visorak06
Visorak06 Apr 10 2009, 10:17am says:

Back from vacation, so it's back to mod work for me XD. Work on the next map should be starting soon, so stay in touch guys!

+1 vote     reply to comment
joure
joure Apr 10 2009, 12:03pm replied:

yeah vis, I got most scenes and dialog thought out already on the subway. Your dialog's commin up aswell vis.

+2 votes     reply to comment
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Platform
Windows
Developer
TeamGT
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Official Page
Wix.com
Release Date
Released Oct 17, 2010
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8.4

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Highest Rated (31 agree) 10/10

I just loved that game, the end was freaking awesome! PLEASE make a sequel 10/10.

PS, This was Valve quality work, good job. I smell a sequel. Please. Sequel

Nov 9 2010, 9:39pm by MetallicaLover

Lowest Rated (11 agree) 3/10

The visuals were okay but the gameplay was frustrating and badly designed. Nearly EVERY design decision they made was a bad one. Removing noclip, flashlight only working on some of the guns, ugly view bobbing, annoying companion whom you have to babysit 24/7. The list goes on and on. The gameplay at the start is incomprehensible. Instead of going for the tried and true design of giving the player subtle hints on where to go, the mappers opted for a "dump them in a maze with abritaryly locked doors…

Oct 19 2010, 6:30pm by eXeC64

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