A lot has been said about the mod and the critique it's been given was in most cases justified. However I feel that in some ways people might have been expecting a bit too much from it. I'm not exactly sure if that was my fault or not. I never tried to over hype it.
Perhaps the lack of knowledge and information given has to do with it. From all the complaints and reported glitches and bugs we made a list and Dec made sure to deal with the ones that where not supposed to be there.
Patch Number Two
The 2nd patch has now been uploaded to Atomic Gamer, and I will upload it here to ModDB ASAP.
We've split the patch into two separate fixes this one will handle the coding as I said and the other one will cover the map bugs.
This one will take a little bit longer because I'll be adding a few more health kits here and there, give the player some direction on two other maps hoping they prevent them to not get stuck for too long. Most of the puzzles remain the same, but I'm trying to fix some of them by aiding the player where I can.
On a side note, We have added a new menu item named options. This is where you can enable or disable Head bobbing, check how many golden PDA's you've found ( out of 10 ) and for those who couldn't use any of the default key bindings for let's say the melee attack and the iron sights, you can reset your control settings inside the game menu they should work, or you can bind them to any other key you like.
Here's the list of issues that been covered in this 2nd patch :
-Houndeye's AI fixed.
-John "bump" speak chance lowered.
-Ironsight bugs fixed.
-Crowbar and knife ironsight no sprint fixed.
-Added game options to disable certian things.
-Noclip added back, now disables easter eggs.
-Small performance tweaks here and there in the code.
-Melee code re-done. Now works and is useful. (Can hit headcrabs!)
-Secret Weapon adjusted.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like 1187. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.