Buddhist Wars 1.0
May 19, 2008 Full Version 4 commentsPlease read the Read-Me.txt in the .rar when you extract it. It helps explain how to install, and a little bug our team encountered. You can extract a...
A Half-Life 1 mod me and a couple of peers made in a video game design class. two of the maps may be a bit laggy, because of due dates. Other than that, it should be good to go. Storyline is, "Hitler has been risen back fom the dead, and now has a vengence for the Buddhists. Join the Buddhists rise against Hitler, and bring buddha his victory!" (Yeah Lame storyline, what are you going to do...)
3 comments by neiko on May 22nd, 2008 digg this super bookmark
I've been talking with previous team members of Buddhist Wars, and I have good news, I have 1 of the members coming back to help with a Half-Life 2 mod, and we are picking up a new member. Now, if this will be the full team, or if we will get more, we will have to find out as time goes on. We don't have much thought up into how the Half-Life 2 mod is going to be, but we have some ideas. We are thinking of making less guns, and magic and melee weapons instead (But in the future). That's all I'm allowed to say now, and I'll put up another page on Moddb when we get some actual work done to show for the half-life 2 mod.
Cheers!
Please read the Read-Me.txt in the .rar when you extract it. It helps explain how to install, and a little bug our team encountered. You can extract a...
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(Again)
Sorry, but it's true plz don't mind serious mean
(Surely, this mod need so many fix, I think)
Anyway, I don't hope that(yellow fly, cracked wall(or rock)....
reckless falling, needless& bored many npc ..ect) to see next version.
Yeah, the source version won't have a time limit on producing it, and won't have any restrictions that the hl1 version had. Like I said, I'm fine with feedback, no matter how it is. I actually laughed at some of the stuff you said, because I knew the problems too. So, no worries.
ha.............. ah
My total score is 36%
Memolog.blog.naver.com
The mod deserves that score, I didn't expect much of people liking it to be honest. All I've got are excuses for how crappy it is. But I'm sure you don't care for them. I actually want to read what you said, because I enjoy feedback, no matter what it is. Even if it's crude humor, because I'll probably laugh at it too. All I can really tell from your review are the images, could you tell me the language of it? So I can use google translate to get at least something out of all the text? Or if you have an english review, link me to that one? Thanks.
edit- well I found the language, and got the jist of it. At least I hope I did. It seemed the first thing you found bad was that you couldn't get into the second level without falling to your death. Well, the "elevator" was supposed to be a drop pod that took you into the second level, but I guess you had problems with it. I've been looking over the mod the past month and seen what could have been improved, but that's why it's our (my friends and I) first mod. Sorry if it seemed like a waste of complete time for you.
And it seemed the lack of storyline and storyline progression had you disliking it... Well, like I said, all I've got are excuses that you probably wouldn't want to hear. (Besides we are only teens that had 1.5 hrs every other day to work on it for a few months =/)
good gamepaly and no bugs, but the game could have been much longer! it was toooo short
This is true. We only had a few maps done and the deadline was coming up, so we had to do with what we had =/. But the source version should have, well actually, will have more maps.
Could've been a bit longer, just as I were about to get warm in my clothes it ended.
Yeah, that was the main problem, we didn't have enough time to add any more. Thanks for playing though.
Eh, not lame storyline... Awesome storyline! Wish I had HL1 :)
Thanks for the tips, we were going to do that, but we didn't have much time left, and had to finish everything else, so going back to work on them wasn't quite viable with the class >_<. But I figured it was that, but we just couldn't find another way around trigger wise.
Thanks for playing!