FX v1.83
Jul 16, 2008 Full Version 3 commentsAfter some communication and upload errors FX v1.83 is here at last! Click on 'read more' for more details and installation instructions.
Introduction
The FX Mod is a modification for Homeworld2 led by the 9CCN Team, a group of Chinese modders who are known for their work on the popular Gundam SEED modification.
The goal of the FX mod is to bring back all races from Homeworld1 and add a ton of changes to the current Homeworld2. Examples include new units, special abilites, textures, maps, player modes and more!
The current playable races are the Hiigaran, Vaygr, Taiidan, Kadeshi, Progenitors and Turanic Raiders, each with their own advantages, technology tree and units. The Bentusi are currently being developed and are said to be 'three races in one'.
The current version of the FX mod is v1.81 - New Hope since it marks the beginning of adding all long-awaited features like military ranking system, re-textured ships, fleet color support, Single-Player campaign and more.
Even with the amount of awesome changes that have been made so far the creators say the entire FX concept is done for 50%. Many people have marked this mod as their favorite modification for Homeworld2 when v1.72 got released, and it only gets better!
Information
Latest Version: FX v1.83
Released on: 16th July 2008
Notes: Third release in the v1.8x series. Previews some new features under development for the v1.9x series (Progenitor Power Supply & Kadeshi Crystal Unit system) and has several other changes like new icons, models, art and further balancing of the races. For more info see the .readme or simply play the mod to find out yourself.
Current Features:
- Custom main menu.
- Either play as the Hiigaran/Vaygr with their new units and weapons, or bring back one of the many other present races like the Bentusi (Alpha phase), Kadeshi, Progenitors, Taiidan or Turanic Raiders, each with their own advantages and disadvantages.
- New U.I. (User Interface) for all races.
- New units for all races.
- New sound fx. (being improved)
- New unit abilities. (bugs are being fixed)
- New maps.
- New gamemodes (PvP, Battle Mission) for a brand new game experience.
- Ability to select random background music that will select a track from either Homeworld 1 or Homeworld 2.
- Several new gameplay options.
- LAN and Multiplayer supported (v1.1 patch required).
Under Development:
- An unique single-player campaign for each of the current races.
- New icons (EMP, Defence field etc.) instead of the regular ones.
- Completely retextured ships instead of ships using the outdated Hw1 textures.
- More new ship models for all races.
Notice: Only one installer of each version will be uploaded here. If you are looking for a different file format or more mirrors please see the File Center at the FX forums.
0 comments by WildHeart|GENESIS| on Jun 20th, 2008 digg this super bookmark
What is going on?
You guys all know FX and the team behind it, 9CCN. The mod has already done a great job so far by including all races from Homeworld1 and their own advantages, features and abilities. However, the mod is far from done. As work on the mod goes on, more problems arise. Problems the 9CCN team can't handle alone anymore. Therefore, they are asking their fans and supporters for help!
With the new upcoming features comes the need for people who are able to do the coding and such for these features. Below is a list of all positions the 9CCN team is searching people for:
Texturer: The 9CCN team is looking for at least 2 textures as soon as possible!. If you have experience with making textures and want to help and keep the mod going please apply.
Programming/Coding: Huge projects such as a Single-Player campaign require alot of coding. If you are an experienced person with coding/scripting and more of that, please help the team out and consider applying for this position! The team needs at least one coder, more are always welcome of course.
Modeling: New ships requires new people to model them. If you are experienced with making models, show off your talent by helping the 9CCN team out here!
Allright, how do I apply?
There are two ways you can use to apply for one, two or all of the above positions:
1. Apply on the official discussion forum
- Go to the official discussion forum and read the announcement here for further instructions. A forum account will be required to PM the contact person.
2. Apply on RelicNews
- Go to the official recruitment thread on RelicNews and reply there. You can visit the topic by clicking here. A forum account will be required to be able to post a reply.
Thanks for the time taken to read this.
--WildHeart.
After some communication and upload errors FX v1.83 is here at last! Click on 'read more' for more details and installation instructions.
FX v1.81 is the most recent version and adds several noticeable changes compared to v1.72. Click on 'read more' for more details and installation instructions....
FX v1.72 was the second version of FX that got released to public and gave the mod its popularity. Click on 'read more' for more details and installation...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
So is this finished?
All stuff scheduled for v1.83 has been included and thus is completed, but only 50% of the entire FX concept has been realized so far. There still is alot left to do, so don't worry about running out of new versions to download anytime soon ;)
Answering to your second question, it has been confirmed all ships will be retextured/remodeled. The question is when it will be done. But I do know it WILL be done eventually.
Cool. Thanks.
What I mean is, are you going to do some retexturing for the Taiidani ships?
FX v1.83 has been submitted to the site, if you don't like to wait you can visit our official forum for the mod and grab it there from one of the current mirrors (forum account required to access the file center).
Link: Hwfx.galaxygaming.net
Enjoy.
--WildHeart.
--Update--
A news bulletin that explains what happened to FX v1.82 has been submitted to ModDB, expect it to show up soon.
--
Also hi Black and Blaze, my apologies for the fact I didn't reply before. Glad you found the ModDB page for our mod ^^
hi wild, this is me exile....funnily enough i rememberd my pass after 2 years of inactivity.
hoe do you get the mod too work i need too no what too put in the short cut too make the mod work plz
If running the .EXE, select your \Homeworld2 folder.
If manually installing the .BIG files, look up the target field of the shortcut you want to use for FX and add this line after it:
-mod FX1.81_En.big -locale FX1.81English
when is v1.82 coming?