The Creation is a storyline based and focused mod series for Crysis. The mod will include many new gameplay features, assets, and a full extremely high-quality storyline based in the Crysis universe. Some features include:
- Massive high quality, and high detail levels
- Fully Custom Time of Day systems created by the Time of Day specialist: Ultimarage
- Several new futuristic weapons
- Reskins of Crysis weapons to match storyline
- Smarter AI
- A knife with special assassination animations
- A brand new nanosuit
- New nanosuit functions including:
- Custom slowmo with slowed sounds
- Creation Events
- New gameplay effects including:
- Auto-Focusing Depth of Field
- Cinematic camera shake
- A custom HUD
- A full custom soundtrack
- An extremely high quality storyline encompassing 4 acts with multiple levels per act.
- A multilayered storyline encompassing multiple points in the Creation's life. A series of recollected memories from multiple times in the Creation's life slowly answering questions.

- And more...

Image RSS Feed Latest Screens
Level 1: The Creation Level 1: The Creation Level 1: The Creation
Blog RSS Feed Report abuse Latest News: The Creation: Update #1

6 comments by UltimaRage on May 8th, 2008 digg this super bookmark


Gameplay W00tage:
Veoh.com

Level 2: Awakening Scenery video:

Veoh.com

AI Demo Video:

Files.filefront.com

Three More tracks from our sound designer:

Mediafire.com

Mediafire.com

Mediafire.com

Now for some information!

Nanogrenade function:
The
ESG-8 Nanogrenade releases billions of Telsa Nanobots. These bots
attach to any human in the area, and inject a neurotoxin that rushes
from the blood straight to the nervous system. The new Gen 5 design is
even able to penetrate all known forms of nanosuits.
The Neurotoxin
created by the head scientist of Geni Corp. causes mental instability
in the unlucky recipient. The grenades will cause enemies to go into a
state of mental insanity, causing them to attack their own kind.

U-AID User-Activated Incapacitation Darts:
These
darts are based on an old human design, with modern advances. These
darts use a basic yet effective sedative used in doses large enough to
knock out an elephant.
The real science that drives the dart is its
delivery system. The dart used is made of a composite material that
dissolves when given the proper signal. It also closely mimics human
tissue, and so does not alert the unlucky recipient when he is shot.
The dart can stay in their body for up to 8 hours, then once the
"dissolve" button is pressed, the enemy will be knocked out cold.

The Skill system:
The Creation will have skill sets. You will not gain levels, but the more you do something, the better you will get at it. :D
The nanosuit even has use-adapted features.

Bullet system:
Every
weapon we create for the mod will use multiple types of bullets. Some
are like hollow-points, solid points, and armor piercing. Others are
more on the "creative" side. ;)
Different bullets will work better in different situations, all based on real-life uses.

Solid
points will go through un-armored enemies, and cause the same amount of
damage as they do now. Hollow points will not go through enemies, but
they will cause more damage because they will stay inside the enemy,
and the lead spreads out upon impact. Armor piercing is the best of
both worlds. More effective on un-armored enemies, but will still go
through armored enemies for a chance to hit those on the other side.

Shuttle By Richwood; texturing soon
Our Shuttle. The Pod and Outer Shell.Shuttle

P90 By 0bas0 [WIP]

P90 [Heavy WIP]

Concept Art By KoVaX; Still WIP

Concept for Switchblade and NanosuitConcept for Switchblade and Nanosuit

Level 1: The Creation; By Mecius

Level 1: The CreationLevel 1: The Creation
Level 1: The CreationLevel 1: The Creation
Level 1: The CreationLevel 1: The Creation
Level 1: The Creation

Level 2: Awakening; By UltimaRage

Level 2: AwakeningLevel 2: Awakening
Level 2: AwakeningLevel 2: Awakening
Level 2: AwakeningLevel 2: Awakening
Level 2: Awakening

Media RSS Feed Latest Video / Audio

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Comments  (0 - 10 of 41)
uberjager
uberjager May 9 2008, 8:51pm says:

OMG! This mod is pure eyecandy.

+3 votes     reply to comment
tadmod
tadmod May 10 2008, 12:30am replied:

Thank you, we're doing our best :D

+2 votes     reply to comment
Cece
Cece May 9 2008, 7:35pm says:

Whats with Crysis mods staying in the jungle...

Seriously, if I wanted intense jungle warfare I wouldnt be looking for a mod.

-1 votes     reply to comment
UltimaRage
UltimaRage May 9 2008, 8:01pm replied:

Agreed tadmod, if you don't like where our mod is going, then you don't have to reply.

This is also a very small part of the mod, which will include a LARGE variety of locales.

We will also have urban environments. This mod is a work in progress, and everything displayed thus far is what we've gotten done in a month and a half, since the inception of our mod team and the mod itself.

The custom gameplay will also make any 'jungle warfare' something you never thought it could be.

+1 vote     reply to comment
Arkanj3l
Arkanj3l May 11 2008, 2:25am replied:

Month and a half? You serious?

How did you garner a team so quickly?

BTW the music is AMAZING. I love it, it is such a breath of fresh air from all the guitar riffs and techno of current games. Keep it in that direction.

+2 votes     reply to comment
UltimaRage
UltimaRage May 11 2008, 3:13am replied:

That's just how dedicated we are. I knew some people, some friends who mapped, and told them about a Mod team I just joined. They knew some people, and also our mod lead also knew some people from the Crysis forum he announced the team on, Crysis-Online.

After we got our base people, things just started to fall into place. We got an awesome sound guy, we have about 6 modelers now, although only a couple are really active, because of real life commitments, a new C++ guy, and also, one of our modelers used to work for NCsoft... so we're doing pretty good... :)

Thanks, I love the music too, he makes great music, with a great variety. We might have one or two tracks with guitar however, I know I know, xD it just really pumps me up during battles.

+1 vote     reply to comment
tadmod
tadmod May 9 2008, 7:53pm replied:

It is keeping with the storyline of crysis. And the other levels have not been created yet, we are going to have a transition from jungle to verious other environments.

If you hate the jungle so much, why did you bother posting negative feedback on our page, just ignore it.

+1 vote     reply to comment
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Platform
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Game
Crysis
Developer
The Wolfpack
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Release Date
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First Person Shooter
Theme
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Players
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