Logan's Mod v1.4.7
Jul 13, 2008 Patch 3 commentsNot a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
Allows building of TIE Advanced Squadrons, TIE Droids now build-able (previously were in mod, but not build-able), XJ X-wings added, many things improved....
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Well Shipyards is almost fixed I played for about 2 - 3 hours and finaly the empire lost causing me to loose unfortunitly as I played as pirates. I really gotta say tho that this mod is awesome. 1 Suggestion tho do you think that the Rebellion should have access to all the CIS and Republic stuff, because they didnt in the movies. I was just thinking that maby the pirates should be able to build almost anything, but rebellion and empire should maby stick with their regular line-up. But your mod, do what you want. Its great
I have made what is buildable for what faction pretty accurate except for the ground stuff. The Venator is one thing that I'm thinking of changing as to what factions can build it, I'll check its Wookieepedia page. I didn't know that the empire losing would cause the pirates to lose, thanks for the info.
Alright i found the problem
It's for EaW without the expansion FoC, right?
How can i install it? I downloaded the 1.3 and i read the readname but i don't understood it.
Thanks,
Gen.Kenobi
Yes it is for EaW, please download the 1.4, as it is the newest version. There is a tutorial on how to install the 1.4, it is rather detailed.
Opps sorry about that found the problem.
dam theres always something wrong with this mod
1.4 folder is fixed now. It should work fine.
This mod doesn't seem to even work i start it up then it crashes
There were some problems compressing the data into the folder, I'll upload the folder again once I finish replacing the corrupt files with working ones.