Logan's Mod v1.1 patch (fixed)
Apr 07, 2008 Patch 8 commentsThis is the 1.1 patch sorry for the problems with the earlier 1.1, there was an error in one of the files.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 29th, 2008 digg this super bookmark
I have already coded in a healing ability for the Nebulon-B frigate, it works quite well, but it has to be more balanced otherwise Nebulons may make fighters and bombers near them unstoppable, so I will reduce the heal amount significantly so it will have less effect in battle. I will also change squadrons to 12 crafts, this will make them more valuable in battle as well as more canon. The Nebulon heal ability will only heal one craft at a time so making squadrons bigger should also limit its effectiveness.
This is the 1.1 patch sorry for the problems with the earlier 1.1, there was an error in one of the files.
This is the 1.0, newer versions will be released, as some things do need improvement.
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Remember to get rid of containers.xml and story_sandbox_10b_empire.xml from the patch folder before installing the files.
where are the instructions????? PM me or leave them in comments
is this for FoC?
no
i deleted these files
but there is an error at least,
it says:
error blabla...
see _logfile.txt and _exept.txt for more details
When does the error occur? If it is in the clone wars campaign that is ok for now, if it is at startup that is a problem.
i cant get it to work. I do the instrucitions you gave me but my forces of coruption dosent have a gamedata folder
its for eaw not for foc
i downloaded the patch and now it doest work.
can you tell me exactly where i have to put the new files?
Just get rid of containers.xml and the story_sandbox_10b_empire.xml, those files cause exception errors in-game, sorry for taking so long to reply, I haven't spent much time on the mod lately, although I will continue to look for a way to fix empire autolosing (right now i think win conditions have to do with it).