Mayan - a Ballmen map
Apr 27, 2008 Multiplayer Map 3 commentsSomebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it....
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Current Ballmen Features
0 comments by MovEaxEsp on Mar 22nd, 2008 digg this super bookmark
An installer for the beta of Ballmen is now up for download.
You can download it from ModDB or from SendSpace.
There is also a manual for those that want to know how things work before they jump in.
Have Fun.
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Somebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it....
Installer for Ballmen Beta 1.5 client, includes many bug/crash fixes and and a number of balance fixes and improvements. Most notably, energy has been...
Windows server for Beta 1.5 of Ballmen. Includes a number of bug/crash fixes over Beta 1, as well as much higher energy regeneration and a number of other...
all maps go in /sourcemods/ballmen/maps, all made By Neb, enjoy
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hmm, well how about tweaking the velocity; high velocity as it leaves the gun which is much easier to use, then gradually slowing the longer it's left the gun, so it's generally slower at longer distances so it's less overpowered, but you'd have to make it still viable at long distances cos it's kinda cool that way.
hmm and i'm not sure whether velocity should translate to damage, either; or just simply the speed of the projectile.
The nailgun originally didn't have tracking and had a much higher velocity. The problem seems to be that if I make the velocity much higher than it is now, the nail seems to go everywhere except where you aim it. My guess is thats the problem you get with using floats for big numbers. I might try working around this eventually, but the tracking was introduced to overcome this velocity limitation. What we'll do is increase the tracking of the nail by a decent amount to make it better at close range, but give it a maximum tracking distance so it can't track someone perfectly all the way across the map.
the nailgun TRACKS?
It does indeed, but it'll be tweaked so its more useful at close range and less overpowered at long range.
oh i dunno if its overpowered... doesn't do too much damage after all.
Yeah, its damage isn't substantial but its push is. If you see another player across the map and he doesn't have some kind of wall behind him, you can just shoot a bunch of nails at him and unless he acts quickly, he's gone.
brilliant!
I'm sure the mod development team is interested. Join the Ballmen forum and introduce yourself there! :)
This mod is awesome; I've wanted a gravity-switching mod forever but I'm no coder. Need any help? I can make you a spiffy-looking website, and I'm versed in sound design (but not a composer) and level design.
As the comment below yours says, the sounds in the mod suck. :) If you think you can make some better ones, please contact me, we could really use them. Our website, Bmenmod.com , could also probably use some work, and we can never have enough maps. If you want to help, you're welcome to do any of these, but if you decide to do the sounds or the website leave a post or PM me on the forum Ballmenmod.freeforums.org
Glad you like the mod.