Beta 1.5 now available for download!



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Current Ballmen Features

  • Blisteringly fast individual and team combat
  • Deathmatch, Team Deathmatch, and Scavenger Hunt gamemodes
  • Wallwalking: the ability to walk on any wall and change gravity orientation
  • Eight unique weapons that can be assigned to primary and secondary fire
  • Special abilities that offer enhanced freedom of movement
  • Energy system in place of ammunition
  • Many powerups, ranging from improved air control to increased damage
  • Regenerative health and energy
  • Maps that offer total freedom of movement in all 3 dimensions

 

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0 comments by MovEaxEsp on Mar 22nd, 2008 digg this super bookmark


An installer for the beta of Ballmen is now up for download.

 You can download it from ModDB or from SendSpace.

 There is also a manual for those that want to know how things work before they jump in. 

Have Fun.

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Mayan - a Ballmen map

Mayan - a Ballmen map

Apr 27, 2008 Multiplayer Map 3 comments

Somebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it....

Ballmen Beta 1.5 Installer

Ballmen Beta 1.5 Installer

Apr 19, 2008 Full Version 3 comments

Installer for Ballmen Beta 1.5 client, includes many bug/crash fixes and and a number of balance fixes and improvements. Most notably, energy has been...

Ballmen Beta 1.5 Windows Server

Ballmen Beta 1.5 Windows Server

Apr 18, 2008 Server 0 comments

Windows server for Beta 1.5 of Ballmen. Includes a number of bug/crash fixes over Beta 1, as well as much higher energy regeneration and a number of other...

Custom Ballman Maps

Custom Ballman Maps

Apr 06, 2008 Multiplayer Map 3 comments

all maps go in /sourcemods/ballmen/maps, all made By Neb, enjoy

Ballmen Beta

Ballmen Beta

Mar 22, 2008 Demo 16 comments

Beta of Ballmen. Small download. Self Extracting Rar.

Comments  (30 - 40 of 80)
Harimau
Harimau Apr 7 2008, 4:33am says:

hmm, well how about tweaking the velocity; high velocity as it leaves the gun which is much easier to use, then gradually slowing the longer it's left the gun, so it's generally slower at longer distances so it's less overpowered, but you'd have to make it still viable at long distances cos it's kinda cool that way.
hmm and i'm not sure whether velocity should translate to damage, either; or just simply the speed of the projectile.

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 7 2008, 8:31am replied:

The nailgun originally didn't have tracking and had a much higher velocity. The problem seems to be that if I make the velocity much higher than it is now, the nail seems to go everywhere except where you aim it. My guess is thats the problem you get with using floats for big numbers. I might try working around this eventually, but the tracking was introduced to overcome this velocity limitation. What we'll do is increase the tracking of the nail by a decent amount to make it better at close range, but give it a maximum tracking distance so it can't track someone perfectly all the way across the map.

+1 vote     reply to comment
Harimau
Harimau Apr 5 2008, 10:02pm says:

the nailgun TRACKS?

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 5 2008, 10:13pm replied:

It does indeed, but it'll be tweaked so its more useful at close range and less overpowered at long range.

+1 vote     reply to comment
Harimau
Harimau Apr 7 2008, 4:17am replied:

oh i dunno if its overpowered... doesn't do too much damage after all.

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 7 2008, 2:56pm replied:

Yeah, its damage isn't substantial but its push is. If you see another player across the map and he doesn't have some kind of wall behind him, you can just shoot a bunch of nails at him and unless he acts quickly, he's gone.

+1 vote     reply to comment
benbellis
benbellis Apr 5 2008, 9:11pm says:

brilliant!



+1 vote     reply to comment
IHQ-Reima[DWMH]
IHQ-Reima[DWMH] Apr 3 2008, 1:57am says:

I'm sure the mod development team is interested. Join the Ballmen forum and introduce yourself there! :)

+1 vote     reply to comment
Ennui
Ennui Apr 3 2008, 12:01am says:

This mod is awesome; I've wanted a gravity-switching mod forever but I'm no coder. Need any help? I can make you a spiffy-looking website, and I'm versed in sound design (but not a composer) and level design.

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 3 2008, 7:19am replied:

As the comment below yours says, the sounds in the mod suck. :) If you think you can make some better ones, please contact me, we could really use them. Our website, Bmenmod.com , could also probably use some work, and we can never have enough maps. If you want to help, you're welcome to do any of these, but if you decide to do the sounds or the website leave a post or PM me on the forum Ballmenmod.freeforums.org

Glad you like the mod.

+1 vote     reply to comment
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Platform
PC
Developer
Ballmen Dev Group
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Official Page
Ballmenmod.com
Release Date
Released Mar 22, 2008
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