Beta 1.5 now available for download!



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Current Ballmen Features

  • Blisteringly fast individual and team combat
  • Deathmatch, Team Deathmatch, and Scavenger Hunt gamemodes
  • Wallwalking: the ability to walk on any wall and change gravity orientation
  • Eight unique weapons that can be assigned to primary and secondary fire
  • Special abilities that offer enhanced freedom of movement
  • Energy system in place of ammunition
  • Many powerups, ranging from improved air control to increased damage
  • Regenerative health and energy
  • Maps that offer total freedom of movement in all 3 dimensions

 

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The Ballman Vertigo
Blog RSS Feed Report abuse Latest News: Post-Beta 1 Plans

6 comments by MovEaxEsp on Mar 30th, 2008 digg this super bookmark


Greetings. 

It's been about a week since our first release and things are going very well.  A number of maps have already been created  by our players that easily surpass the quality  of the maps in the release, and many more are on the way.  We've gotten a lot of feedback about bugs, possible improvements, and some very interesting feature requests that we're hoping to be able to address in the future releases.

The following is list of some of the things we plan to include in future releases:

  • A new death effect.  Instead of ragdolling, or perhaps after ragdolling, the constituent parts of the player model will fly apart and bounce around for a bit.  This is something I've been thinking about for a while and I think it will make the players feel much more like Ballmen.
  • A CTF type gamemode.  We haven't ironed out the specifics of this yet and we'll probably be discussing this on the forums when it comes time to implement it.
  • Improved energy regeneration.  One of the biggest complaints so far has been that energy runs out too quickly and too often, and players are forced to run away from a fight in order to regenerate.  To remedy this, instead of always regenerating at a constant rate, energy will regenerate significantly faster when the player is low.  This should allow players to always be able to continue a fight if they so choose, while still requiring them to be mindful of their energy if they want to extensively use the more powerful weapons.
  • Many new maps.  Since maps for Ballmen don't require (and probably shouldn't have) as much detail as maps for other games or mods, making maps takes considerably less time.  As such, a number of very original and fun maps have already been released by our players and more are on the way.  For those that  were frustrated by the numbr of sucides caused by "falling out" of the map, there will also be some maps which will be completely closed, and thus impossible to fall out of.
  • Many tweaks and bugfixes.  We've gotten a number of suggestions on how to improve the UI of the mod(i.e. making it easier to read off the health/energy level) and a number of bugs that don't warrant their own bullets but are important nonetheless. 

You can check out some screenshots of one of the maps created by one of our players (fall safe by Flowerpod) in the  images section.  It is a lot of fun to play and, as the name suggests, its impossible to fall out of it, making it great for new players.

Visit the forums if you'd like to talk about these future changes or if you have some suggestions of your own to make. 

Of course, if you haven't tried Ballmen yet, you can watch the gameplay video and download the beta here.

See you in the game.

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Mayan - a Ballmen map

Mayan - a Ballmen map

Apr 27, 2008 Multiplayer Map 3 comments

Somebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it....

Ballmen Beta 1.5 Installer

Ballmen Beta 1.5 Installer

Apr 19, 2008 Full Version 3 comments

Installer for Ballmen Beta 1.5 client, includes many bug/crash fixes and and a number of balance fixes and improvements. Most notably, energy has been...

Ballmen Beta 1.5 Windows Server

Ballmen Beta 1.5 Windows Server

Apr 18, 2008 Server 0 comments

Windows server for Beta 1.5 of Ballmen. Includes a number of bug/crash fixes over Beta 1, as well as much higher energy regeneration and a number of other...

Custom Ballman Maps

Custom Ballman Maps

Apr 06, 2008 Multiplayer Map 3 comments

all maps go in /sourcemods/ballmen/maps, all made By Neb, enjoy

Ballmen Beta

Ballmen Beta

Mar 22, 2008 Demo 16 comments

Beta of Ballmen. Small download. Self Extracting Rar.

Comments  (20 - 30 of 80)
ThaWall
ThaWall Apr 20 2008, 6:14am says:

You should make a xen style map :P Anyway, nice mod!

+1 vote     reply to comment
Nemesisurvivorleon
Nemesisurvivorleon Apr 20 2008, 12:25am says:

THANK YOU SO MUCH FOR BRINGING A FAST PACED FPS MOD TO HALF LIFE 2! I've seen too many "realistic" and "class-based" mods. Tired of realism I am. THANK YOU AGAIN!

+1 vote     reply to comment
FJS
FJS Apr 19 2008, 11:32am says: Online

The mod is great, will u release new maps on the beta 1.5?

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 19 2008, 4:22pm replied:

There are a few new maps included with the download, but theres also a bunch of good maps around that aren't in the download.

+1 vote     reply to comment
Sofadullah
Sofadullah Apr 19 2008, 1:08pm replied:

There will be some new maps

+1 vote     reply to comment
awdrgy123
awdrgy123 Apr 18 2008, 5:57pm says:

no one plays on the us side of the world, well no one in servers right now DX

+1 vote     reply to comment
Ennui
Ennui Apr 18 2008, 11:11pm replied:

Yeah, sometimes it requires a bit of patience. Usually if you join, someone will show up within 10 minutes if it's not 3am or something.

+1 vote     reply to comment
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Platform
PC
Developer
Ballmen Dev Group
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Official Page
Ballmenmod.com
Release Date
Released Mar 22, 2008
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First Person Shooter
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