Squad Commander Source Files
Mar 26, 2008 Full Version 0 commentsThe source files for ver 1.0 of 'Philip Muwanga's Squad Commander' For use by users who have experienced problems installing the game with the existing...
Seeking shelter underground to escape the nuclear winter they caused, the inhabitants of the Citadel have had no contact with the outside world for hundreds of years. Now as the radiation levels die down they are poised to reclaim the surface of their world.
Taking the role of a new trainee Commander, you will take charge of a squad of marines sent on missions to rediscover the desolate surface of the planet. Fighting against the bands of savages that now call the ruins of civilization their home, you will become embroiled in epic conflict taking place both on and off the battlefield, for the world has changes since the war, and nothing is quite as it seems…
Summary
A total conversion for the Unreal 2 engine, Philip Muwanga’s Squad Commander (PMSC) brings intense, RTS action to the unreal engine. Featuring a class based, squad dynamic; players must use each of the five different classes of trooper (including ‘Ranged’ and ‘Close Combat’ troops) in conjunction with each other to achieve victory or see their forces scattered and defeated.The player must lead their squad across six story driven levels, fighting through a range of environments, featuring over 8 hours of gameplay. Using the ‘Command Interface’ the player issues orders from the safety of the command bunker, controlling their squad through a simple, mouse and keyboard control scheme. Utilizing features like ‘Overwatch’ and ‘Auto-Cover’ the player can quickly organise their troops, however if things get too hectic they can fall back on a limited supply of ‘Command-Time’ to freeze the action and reorganise your troops.
A complete squad of troops is deployed straight into the battlefield via dropship, allowing the player to quickly get into combat, without the need to build bases and produce units, keeping the action constant. Through out each mission the player will receive reinforcements to replace squad members lost through combat, meaning that the player will always have enough units to for the task in hand. But with troopers gaining experience, a good commander will keep their troops alive as long as possible improving their stats and skills to create a devastating team of veterans.
PMSC also features an unlockable ‘SpecOps’ trooper, a super powered, covert unit, combining all the skills of a normal squad into one package and capable of using advanced abilities like ‘Cloak’ and ‘Proxy-mines’ to dispatch the enemy. Once unlocked (by completing the Spec ops own mission), the ‘SpecOps’ trooper can be used in any already completed missions, adding a very different feel to the game.
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The source files for ver 1.0 of 'Philip Muwanga's Squad Commander' For use by users who have experienced problems installing the game with the existing...
The 1.0 build of 'Philip Muwanga's Squad Commander'. A squad based, RTS, total conversion for the Unreal 2004 engine.
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Apologies.
I use a umod installation tool, and it kept on saying that I am not up to date with a version number, even though I got the latest patch (which came out over four years ago).
Can you upload the files uncompressed, and ready to play, upon copying and pasting onto main directory?
It's awsome!!!
I LOVE IT!!!
THX BRO!!!
This looks incredible! I'm gonna re-install UT2K4 just to play it! Nice work dude!
In the meantime you should still be able to install it with a UMOD extracting/install program like Umod Tool 2, worked for me.
Too bad there's no multiplayer mode..
Well, I got the Setup file to load now but now it refuses to install. It says I don't have UT2004 or its patch installed or something. And yes, I did install patch 3369
Hey, looks great, but do you think you can have a manual install for this like to extract from a rar? not the UT2004 installer.
yeah i gonna upload it as a zip file, but I'm at my parents house for easter and the internet connection is rubbish, so every time I try and upload it, it cuts out at about 60%. I'll be back on Tuesday so I can do it then. sorry for the delay guys.
Yeah im on Vista too. Looks like the ut4mod files dont work for us but i think the manual files will do the trick :)
Might be something to do with Vista's habit of renaming the extensions on downloaded files. If it is all you need to do is go into control panel\folder options and then select the view tab and deselect "Hide extensions for known file types" then rename it with .umod.
Anyway looks really interesting, certainly going to try it out next time I install '04 again.
I'm on Vista too.