This mod adds the military as a faction and brings in never before seen units. Also revamps Hierachy and other balance issues.
Universe at War Expanded Edition Public Beta 1.0 Released
Posted by elvenfury on May 5th, 2008 digg this super bookmark

Well hello guys. This is probably the first proper mod to be released for the Universe at War game. It contains a new faction called the Military and revamps the others a fairbit. I don't really think this should have been the first public release but due to delay of the mod tools i just want a damn beta out.
I hope you all love this mod.
Below is the readme
Gameplay Changes
• Camera zoom can now go a further 50%
• Camera zooming out can now go a further 60%
• New Faction Military
Novus Changes
• Converted into a Military faction
Masari Changes
• New unit Stormchaser
Military Changes
• Riflemen can now throw grenades
• Maverick Jets can now air raid
• Random Hierarchy sounds are fixed
• Riflemen health increased by 10%
• Riflemen damage to light Alien armour increased by 2%
• New Unit Science Constructionist
• Rocket Launcher limited to 5 on a battlefield at one time
• New unit Military Dropship
• Novus Alliance allows you to recruit Ohm Robots, Blade Troopers,
Mirabel, and Reflectors (new unit) from the Novus Creation Centre
Hierarchy Changes
• New unit Manipulator
• New unit Skinwalker
I hope all you guys have fun as much as i made it. (not alot lol joke)
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sorry guys heres the shortcut.
Rapidshare.com
*slow clap* I know a lot of work went into this. Great job, elvenfury!
thanks man :P i guess u can make that video now :P
I know since it probably doesnt matter about what i find a problem, since im not a beta tester. you may or may not have found this,
In novus alliance, the flow generator doesnt seem to generate flow, therefore, the sceince center and the EMP dont work
the FA-22 raptor doesnt seem to attack or use its special abbility
-This is just a suggestion, but maybe you should add all the novus buildings and human buildings to the faction.
Other than that, Great Job! This was worth the wait!
Yes, those are bugs that we're going to work out. We're planning to eventually get rid of the Science Center, I think. Also, the Raptor needs to be fixed, which we'll do asap ;)