Played out in the aftermath of World War III Featuring hard hitting combat for survival after the great nations crumble.
4 comments by olig15 on Apr 18th, 2008 digg this super bookmark
You might be wondering what we are doing here, and why there hasn't been much updated on the website. Well, the simple answer is, we have been working on Distant Hope so much, that the website content, and updates got pushed into the background.
We will start to post updates more often, to keep you guy's updated of the progress.
Capture Areas
We have added basic capture area's to the map. The capture points will play a big part of the gameplay of Distant Hope. The current logic of the capture area is this:
Example:
Attackers have 5 players, defenders have 2
Capture strength of attackers is 1.0, and for defenders 1.5
Think (occur every 0.1 seconds):
Stamina
We have added a basic stamina system. All player's will have a stamina value (which will be different, depending on the player class used). Actions like sprinting and jumping will reduce the player stamina. As with the max stamina value, the amount of stamina that is decuted for each action will be determined by the class, and loadout. For example, if you are a heavy assault, then jumping would require more stamina than a sniper (No classes have been decided yet).
Having a system like this will make the game more ballanced so where one class may have an advantage over another in one are, there will always be drawbacks in another area.
First Map
Xanthi has been hard at work, working on his map for Distant Hope. Here are a few teasers of the progress


Remember to head over to our forums if you have any questions, ideas, or are interested in helping out. Click Here for the forum.
Information and mechanics are likely to change later on in development. If you have any suggestions or ideas about the capture area, or stamina logic, head over to our forums
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sounds really interessting! i'll keep watcing you...
this is bs
i would like to model for you guys,
i would apply but it says you must use 3ds max and i use xsi (i also cant texture (just yet))
@ hero_kenshin
Actually that was a stipulation placed when someone else posted up that application thing before having the rest of the staff read what was going to be posted. Any modeling applications supported by the Source engine are welcome.
Nice backstory, but..
Why are they fighting exactly? There are so few survivors..
They're desperately fighting to survive, thus for food and supplies.
Heh. That's kinda morbid..
So what's the gameplay like?
Yar, expect more updates. :)
W000t,
Finally got some content added :D
We are on our way :)
krzy :D